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Dreadnight

Dreadnight

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Dreadnight
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  • My goal is to rework Invocation perks into high-risk, high-reward Hexes for survivors. Instead of perma broken status and 60s wasted time in basement. Invocations: After performing an invocation in the basement for 8 seconds, a random Dull Totem becomes a Hex Totem, cursing the survivor who performed the invocation. The survivor see the totem's aura, and only the survivor who performed the
    5 comments 81 views last activity
  • Territorial imperative (Rework): You can see the aura of basement hooks. Whenever at least one Survivor is within 40/32/24 metres of the basement. Territorial imperative active. (basically current Whispers for basement). Whispers (buff): Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the Entity. (Added) Whispers are lou
    1 comments 42 views last activity
  • With the chest buff (now 8s to open), rummage has been buffed or still in 10s?. Now it doesn't make much sense that opening a chest takes 8s but rummage takes 10s. I would be disappointed to know that this had not been taken into consideration.
    0 comments 21 views last activity
  • In my opinion, attempts to self-unhook should be given as an opportunity, and not as an option. I explain: Now, when a survivor is hooked, he has by default 3 attempts to unhook at the cost of his health. This hurts the games, more than it helps. The survivor should not be able to have those 3 luck rolls to disengage by default. Luck rolls to self-unhook should only be awarded for perks,
    0 comments 11 views last activity
  • What if the developers removed bloodlust and the red stain from the killers? Bloodlust works as an unfair mechanic to make chases shorter Red Stain gives too much information on chases and certain structures where you can easily see through slits BHVR said a while ago that bloodlust was not a problem for experienced killers. Hiding red stain is not a problem for experienced killers e
    8 comments 191 views last activity
  • Freddy feels like he has two different ways to play himself. Pallet freddy or blood pool freddy. Pallet freddy feels like a M1 killer with a trol power who only works in Dream World. Blood pool freddy is more popular because is more effective in chase and dont require any addon to work. However, the dream world is something that doesn't scare the survivors too much to the point where they i
    2 comments 41 views last activity
  • The buff is simple. With Thrilling Tremors you can counter the pallet stun save. With Claustrophobia you can create a dangerous situation, even on The Game map (aka pallet city)
    9 comments 101 views last activity
  • Video Tape is an iridescent addon that causes survivors to start with an reverse bear trap on their heads. My question is, whats the advantage of this? The answer is, it saves you the time of setting traps and promotes more effective camping strategies in early game. For an iridescent addon, saving you the time to set traps is pretty weak, and any gameplay that promotes camping shouldn't ex
    3 comments 272 views last activity
  • I know it is early to assess all the changes yet, but I would like to address some points that I think are important. Hex:Ruin nerf. Now 50/75/100% regression speed, and the hex is automatically destroyed if someone died/ or DC. *** I think the numbers should be 100/125/150 and I don't understand why the totem should break automatically when someone dies or DC Pop goes the weasel nerf
    0 comments 11 views last activity
  • Desperate Measures: You refuse to fail, even during your darkest hour. Increases Healing and Unhooking speeds by 10/12/14 12/14/16 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 48/56/64 %. ------------------------------------------------------------------ Why buff the perk by 2%? If we compare the perk with another with the same functionality, Bota
    0 comments 121 views last activity
  • You become obsessed with one Survivor. Each time the Obsession loses a Health State, Remember Me gains 1 Token: (Buff) Increases the Opening time of both Exit Gates by 4 5 seconds per Token, up to a maximum of 8/12/16 10/15/20 additional seconds . (New) The location of the exit gates are not revealed to the survivors when the last generator is repaired. (Buff) The Obses
    2 comments 91 views last activity
  • I think that one of the biggest problems when it comes to playing killer is keeping up the pressure against survivors who self-heal extremely quickly on their own. In a game in which the survivor must learn to play as a team, self-reliance should be somewhat more penalized. My suggestion is: Self-Healing with a medkit have 50% of normal healing speed (except for the emergency medkit 100% o
    8 comments 121 views last activity
  • Hex: Blood Favour A Hex that gains the favour of The Entity when blood is spilt. Hitting a Survivor with your Basic Attack prompts The Entity to hold all Pallets within a radius of 14/16/18 metres from your location in place for the next 15 seconds , preventing Survivors from pulling them down. Hex: Blood Favour has a cool-down of 60/50/40 seconds. The Hex effects persist as long as t
    5 comments 42 views last activity
  • Hi everyone, the reason for this rework is to give the perk a unique identity and not be overshadowed by others of similar function like Agitation or Mad Grit. Iron Grasp: Your powerful grasp on Survivors causes escapes to be nearly impossible. While carrying a Survivor: The Survivor's Struggle Effects from Wiggling, causing you to strafe sideways, are reduced by 25/50/ 75 % . Bein
    11 comments 111 views last activity
  • Hi everyone, this buff is based on repair failed skill checks, and gen regression. Actually, when a survivor fails a repair skill check, repair progress stops for 3 seconds. The idea is, when a killer kick a gen, generator gets Damaged state . Damaged state : Generators on this state take gradual regression (like now) and cant take any repair progression. Damaged state is fixed when any su
    0 comments 11 views last activity
  • No mither: You are affected by the Broken Status Effect for the entire Trial. Your thick blood coagulates practically instantly. You do not leave any Pools of Blood Grunts of Pain caused by injuries are reduced by 0 / 25 / 50 % at any time. Grants the ability to fully recover from the Dying State (NEW) When you unhook other survivors, you gain Endurance status (the
    0 comments 11 views last activity
  • Hi everyone. Actually, exhausted status funtionality is to share CD with others Exhaustion perks. This funtionality is only survivor side. If a survivor is exhausted and he/she hasnt any exhaustion perks, the status is useless. My suggestion is add to Exhausted status an aditional effect. Exhaustion (buff): Survivors with Exhausted status have regular breathing considerably louder.
    5 comments 61 views last activity
  • Suvivor perks Boil over (buff): You obscure the killer´s ability to see Hook auras in 20m (all tiers). Dance with me (buff): You leave no scratch marks for 5s. Dark sense (buff): Trigger with all generators. Deja vu (buff): The repair progress of revealed generators can be determined by the intensity of their auras. Premonition (buff): Killer aura is revealed for 3s when trigge
    0 comments 41 views last activity