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DigitalisObscura

DigitalisObscura

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DigitalisObscura
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  • I played 311 matches in V8, 107 as Killer and 204 as Survivor. I only played 53 in V7 but TBH I do not remember why I touched that one less. Regardless, I think V9 was pretty good compared to 2v8's iterations as a whole. However, there's still a lot of stuff I hope changes so with this post I was just going to go over what I'd like to see adjusted. I am going to go through issues by severity, so
    0 comments 71 views last activity
  • SUMMARY OF THE ISSUE: While using the perk One Two Three Four! the skill checks to escape a Mimic will break and stop, keeping the survivor stuck indefinitely. PLATFORM: PC - Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Have a Survivor with One Two Three Four! find a Mimic Chest. After succeeding one skill check, a One Two Three Four! sized skill check will briefly appear before
    0 comments 51 views last activity
  • I like the concept of taking generator skill checks and using it to enhance healing. However the requirements and restrictions on this perk make the payoff, which is only equivalent to other healing perks, not worth the trouble. My suggestion would be to have Road Life function as so: Whenever you succeed a great skill check while repairing a generator, Road Life gains a token up to 3/4/5 toke
    2 comments 31 views last activity
  • Overall Feedback of This Iteration I did not like this iteration of 2v8 much. Play While You Wait is a good function and worked well, but it doesn't really help the lack of survivors. Personally, I didn't use Play While You Wait that much because playing as survivor was simply not fun at all. I preferred to sit in the killer queue and do something else outside of the game. IMO, a large portion o
    0 comments 41 views last activity
  • I wanted to take a moment to try to go through the entirety of the Dev Notes that were released today, but I think my main take away is that a lot of these changes will fail because the Devs are trying to do too much at once. I don't think we need a long list of special effects to combat tunneling, especially particularly devastating "hidden" penalties when somebody dies. I don't think we need
    0 comments 21 views last activity
  • Legion (rightfully) has garnered the most complaints since their introduction in 2v8. Their power wasn't designed to be paired with another killer, and they certainly aren't balanced to make up for that fact. What was the thought process in buffing them? Looking at the changes: the killer instinct adjustments aren't a buff or a nerf. It kind of just doesn't matter, it's still going to show them
    4 comments 182 views last activity