Devil_hit11
Devil_hit11
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Discussions
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Why are dream world abilities affecting survivors that are awake? Isn't whole point of freddy to have no power while wake but stronger when asleep. Also the alarm clock allowing you to wake up on any alarm clock is not a good change. 5 dream tokens with snare+fake pallet is irrelevant. you cannot place any snares or fake pallets. You will run out of tokens in no time.50 comments 1,021 views last activity
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Would it be possible revert changes back to 40% Upside down Reisin & Thorny vines to 14%.17 comments 202 views last activity
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Trickster Rework idea: Main event: No longer takes 8 hits to activate. New mechanic: Excitement. Trickster gains excitement every time he hits a survivor with his blades. Excitement has limit of 10 stacks. Each blade does 2 Laceration meter worth of damage. Each blade thrown decreases Excitement by -1. When trickster has no excitement, he is unable to fire main event blades. If trickster is o0 comments 31 views last activity
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https://www.youtube.com/watch?v=aLGp43LEH14 Tru3 lost Thrill 1 minute into the game losing half his build. The change was significant enough to not allow him to defend the totem. What is the point of totem perks that are not effective at allowing the killer to protect the totem?50 comments 1,651 views last activity
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More killers should have Exposed in their base-kit or have special attacks that 1 hit down survivorsToo few killers in the game have access to expose or one hit mechanics in the game. DBD would be better balanced around 12 hooking if more killers had access to instant downs to cut down chase time. I am hoping that 2025 killers have more instant downs in their base-kit.7 comments 121 views last activity
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https://www.youtube.com/watch?v=q7HiIGq1uaw The current invisibility is 0.94 seconds and BVHR coding is making invisibility timer start when particles start instead of when the character reappears. Also Rekiro watch add-on has no effect and does not work.3 comments 81 views last activity
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The singular change is bigger nerf than all 4 buffs she received. I suspect this killer will see play for 1-2 days and than nobody will play Houndmaster because she offers nothing to the table while being unrewarding to play. Thoughts?24 comments 662 views last activity
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Pearl of power is an add-on Vecna that allows you to restore the cooldown of his spells after landing a basic m1 attack. At 5 seconds, the power restore was decent add-on but at 2 seconds, the add-on is not that useful. -New suggested rework: When Vecna lands a basic m1 attack, Restores a random spells cooldown by 100%. What this would do is allow Vecna to play with 1 spell and land a single2 comments 52 views last activity
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Would it be possible to buff the perk to 24 meters?17 comments 191 views last activity
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Inside information[Killer filler perk name]: When only one survivor remain standing and all survivor are in dying state or hooked, Inside information become active. The last remaining survivor screams and their aura is revealed for 30 seconds. Blood pool are shown in bright red. The perk remains active for 30 seconds. -Player note: The perk can activate multiple times, for example if a surviv8 comments 121 views last activity
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Old frankmix tape: Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums. During Feral Frenzy, you benefit from the following effects: Pauses the power gauge depletion while performing break or damage action Increases the action speed for damaging a generator by 20% Increases the action speed for breakable walls by5 comments 31 views last activity
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I don't get what the point of using unknown power is in this event when event power is faster downs then the ability.3 comments 101 views last activity
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Having no whossy sounds in Phase-walk is so nice. It is nice to hear survivors clearly. I imagine this will be fixed.2 comments 121 views last activity
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[Killer perk name] When a survivor is hooked and you are within 14 meters of a hooked survivor, [The perk] activates: You are granted a 65%/70%/75% Cooldown reduction on a single successful Basic Attack . [The perk] after successful performing a basic attack with reduced cooldown is deactivated for the rest of the trial. ================================5 comments 61 views last activity
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[Killer perk name]: When the exit gates are powered, All survivors receive a 20%/30%/40% action speed penalty towards gate opening. Thoughts on this perk? Would this be too strong with Remember me?7 comments 71 views last activity
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Now that Distortion being nerfed to be only relevant in blocking aura inside chases, Should Sole survivor be buffed to make survivor immune to aura reading when not in the chase? Sole survivor buff: Gain a 60/66/72 meter within which you are immune to the Killer's Aura-reading abilities when not in chase. When you are the Last Survivor Standing , you benefit from the following effects: Inc5 comments 81 views last activity
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So in case anyone misunderstand title, survivors classes all have active ultimate abilities with following effects → One class re-builds pallets → One class instant heals a survivor(Likely medic) → One class boosts repair speed tremendously(Likely generator class) These active abilities have a cooldown. Let's say cooldown is 90 seconds. When a survivor is put into dying state, they can use th4 comments 131 views last activity
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Topic.4 comments 41 views last activity
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Thoughts? Is shambler going to be a killer in dbd?8 comments 201 views last activity
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Suggestion: When a survivor completes another healing action on another survivor, you gain 1 distortion token. Distortion starts with 3 tokens.1 comments 41 views last activity
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With nerfs to nurse not being able to use expose perks. Expose perk are not popular perks for killer to select. I would like to see some buffs to expose killer perks. Starstruck: Increased exposed duration from 30 second to 45 seconds, cooldown reduced from 30 second to 15 seconds Hubris: Increased exposed from 20 to 45 seconds. removed cooldown. Make your choice: Removed cooldown from the per3 comments 31 views last activity
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To summarize: When a killer breaks a pallet or damaging a generator, Knight guard kick does not trigger Alert in some cases. For Chemical trap, his guard kick entirely eats the perk alive result in the perk being irrelevant. Vecna has a add-on called Vorpal blade. this add-on breaks pallets after 3 seconds. this also eats the chemical trap and does not trigger the perk properly. I assume that A6 comments 172 views last activity
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Please buff Wolf form to be a more useful asset to dracula's kit. →Increase aura tracking distance for orbs(Base-kit Cerberus Talon, reduce radius to 25% for add-on) →Increase orb spawn distance for tracking →Increase haste duration by 2 seconds. Side-note, please remove the negative movement speed penalty when transforming from bat →wolf or bat→vampire form, it makes killer feel clunky.0 comments 31 views last activity
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The cooldown after successfully landing a chase is too long. The knight should be more rewarded if he succeeds in placing guards to begin a chase or using an order action.0 comments 21 views last activity
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The idea is that every time the survivor gets a skill-check and they succeed a skill-check, The skill-check dial speed is increased by 15%. The skill-check normal zone is smaller by 30% The skill-check chance for skill-check to occur is increased by 5%. The effect stacks for total of 3 times. When a skill-check is failed, All stacks are reset to 0. Currently, Skill-checks are too easy. r12 comments 162 views last activity
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I was looking at some of my old documents for perk concepts that i wrote. I stumble upon this perk concept and I would like to share it. Early Fortitude: For first 120 seconds of the trial, Early Fortitude activates. Upon beginning a chase with a killer, Early Fortitude becomes active for 30 seconds. -Your movement speed is increased by 3%. -Your vaulting speed is increased by 20%. Early Fo8 comments 81 views last activity
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Title.17 comments 362 views last activity
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General changes: ->Increased stalking speed by 25%. ->Increased active movement speed stalking to 1.42 m/s. ->Increased passive stalking to 4.14 m/s. Evil Within 1 changes: → Granting to detect survivors in a 32 meter radius revealing their aura's.[Lost upon reaching tier 2] →The shape can now build bloodlust.[Lost upon reaching tier 2] → Bloodlust effect are increased by 50%. T7 comments 461 views last activity
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Equip trickster Memento blade(Grey add-on) causes his arm throwing animation to become glitched. Steps to Reproduce Equip Memento blade add-on. Start a game with Trickster Press M2 and hold fire. Frequency of the issue: EVERY SINGLE GAME.0 comments 21 views last activity
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This is not a bug. this feature has been in the game ever since his release. The character is 4.4 m/s and almost entirely relies on his ability. A killer that also has this feature is the Nurse who recharges power-tokens during her fatigue. Chucky lost his ability to scamper for this power recharge change.7 comments 211 views last activity
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Should this combo work? Quick Gambit got buffed awhile back but nobody is using it. A buff could be that open handed extends range of the perk.13 comments 441 views last activity
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I recall that there was suppose be some changes to these perks in the upcoming PTB changes. Will these perk be changed?7 comments 152 views last activity
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in this post, I would like answer what I think a healthy mori design killer should have in their kit. My checklist includes 3 major components. A mori to feel earned when playing the killer. The mori should also simultaneously feel fair for survivor to vs. 1. The killer should have a method to improve the effectiveness of the mori. 2. The survivor should have the ability to reduce the effecti0 comments 31 views last activity
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1) Chase: -Manifesting charge time movement speed modifer increased from 0.80(80%) to 1(100%) // This increases her movement speed when decloaking from 92% to 115%. -Passive Invisibility during Demanifiest now grants a 30% haste bonus when invisible. // Default invisibility lasts 1.2 seconds as of PTB. -Demanifesting Flicker duration increased from 0.75 second to 1 second. -Lingering Flicke8 comments 122 views last activity
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Arinad who has been clown main for some 2000(?) hours and he made a video talking about clown problems. here is the video and my summary of his video. https://www.youtube.com/watch?v=GFL5zAUEk4U -> Clown is forced to tunnel because he has no game-delay and poor map presence because his chase is inadequate compare other killers. -> Corrupt/Deadlock are mandatory pe25 comments 862 views last activity
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https://www.youtube.com/watch?v=MCUD8Vgox98 spookyloopz made a video showcasing new trickster. By the end of the video, Trickster is suggested to be underwhelming. Will trickster receive any improvements to be more fun to play?0 comments 21 views last activity
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Gameafoot: First you pick your prey, then you pick it apart. Whenever you hit the Survivor with a Basic Attack, they become the Obsession. While you are chasing your obsession, Game Afoot activates its secondary effect: Grants a 5 % haste Status Effect for 8/9/10 seconds after damaging a generators, destroying a pallet or breaking a Breakable Wall You can only be obsessed with one Survivor a16 comments 141 views last activity
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These are just some random perks ideas that I would like to share. these perk are just idea concepts. They have possibility to be too strong. Survivor perk ideas Snake eyes: After opening a chest, Snake eyes activates. while standing near a generator within 2 meters, one of the following effects will be applied. press the active ability button 1 near an blocked generator to unblock the g4 comments 41 views last activity
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Change back the perk to the PTB version.11 comments 151 views last activity
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Survivor perk ideas Lock & loaded Upon dropping a pallet, Press active ability 1 button to place a flash mine on the corresponding stand pallet that has been dropped for 40 seconds. A killer that finishes breaking the pallet will be stunned for 1 additional second after completing the break action and will be blinded for 1 seconds. Lock & Loaded causes the exhausted status effect for 69 comments 111 views last activity
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Knight: From playing knight in PTB, I did not notice any real tangible impact on the changes. At longer distances, The guards were unable to deliver a hit on their own and I was too far away to utilize the guards to my advantage. when drawing path at long distances. Here is some rough math that I looked at. Carnifex movement speed is 4.l(102 m/s). He chases for 24 second at 0.1 m/s. In total1 comments 21 views last activity
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Old Overcharge You are fuelled by your hate for progress. Performing the Damage Generator Action on a generators applies Overcharge: The next interacting with that Generator is faced with a difficult Skill. Failing the Skill Check results in an immediate Progression loss of 3/4/5 %. Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from explo3 comments 81 views last activity
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Fatal Cut: Each time you hit a Survivor with a basic attack that would put a survivor from healthy state to injured state, Fatal Cut gains 1 Token, up to a maximum of 6/5/4 tokens. After successfully acquiring 6/5/4 tokens, Consume all tokens for the next basic attack to put a survivor into the dying state . When any survivor is put into the dying state, all tokens are lost and reset to18 comments 241 views last activity
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As the end nears, you go in for the kill. Increases your lunge velocity and distance of lunge attacks by 40/45%/50%. The Hex effects persist until its hex totem is cleansed.13 comments 331 views last activity
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Trapper Iridescent stone Grants invisibility to the traps. Traps are invisible and cannot be disarmed. Bloody coil Survivors caught in traps cannot be rescue by teammate and are immediately put into dying state after 3 seconds. Wraith All-seeing death Survivor hit by a surprise attack are put into dying state Coxcombed Clapper Silences the wailing bell tolls. Increases duration of0 comments 31 views last activity
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Legion idea: What if Legion's Feral Frenzy had a different status effect instead of deep wound. It would be called Legion mark. Legion mark works identically to current deep wound timer with a single difference. Survivors who are Legion marked unlock default ability to dead hard dash every 10 seconds. The idea is that Legion's feral frenzy can hit the survivor 3 times to put them8 comments 81 views last activity
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I wish change was revert. it makes Oni unfun to play.5 comments 61 views last activity
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This is previous post that I have made in another thread. I am putting my suggestions in feedback thread. Trickster problems: Knife damage is too low, takes too many hits to down. He spends too long in throwing form because it takes so many knives to down making him feel slower than intentional. The loss of movement speed in throwing mode makes main event very lackluster along with inability10 comments 81 views last activity
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The killer Power: Stats: 110% movement speed Terror radius: 24 Height: Tall Killer power: Dark Bond: Survivors hit by the Killer become marked. Survivor share the dark bond linked by the entity. Dark form: Press activation button. Survivors that are linked by Dark Bond struck by the killer will all simultaneously share the pain of each other. Survivor who are healthy will become injured and2 comments 171 views last activity
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I think the developer misunderstood what the nerf regarding holding vile purge does for plague and what the user is referencing. I wish I could explain this change verbally since this change is complex but I will try to explain to the best of my ability. If you are outside of a chase, The amount of movement speed loss does not have the same impact as it does in a chase. The movement speed loss w0 comments 62 views last activity