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DannySanWolf

DannySanWolf

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DannySanWolf
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  • If we talk hypothetical and ignore their blinding rage, which killer pairs would get along? I think the hag and the cannibal would def be a pair due to their sick nature to saw up and eat the flesh of their victims...and also both rule the basement. who else do you think would get along?
    10 comments 451 views last activity
  • Mine wasn't planned out till the very end of the match. I was trying to do the Myers' achievement to kill everyone with the tombstone but the problem was the gens got completed fast. I did hook two survivors to bait people in but they just killed themselves on the hook and one left through the trapdoor with a key. I got to the trapdoor before the other survivor but we were at you guessed it..
    19 comments 201 views last activity
  • Just had a perk idea for killer that might be a better substitute for monstrous shrine. You're obsessed with one survivor, each time you hook your obsession you gain a token stackable up to 3 tokens depending on the tier of the perk. Tier 1: 3 tokens will increase the progression speed up to 25% of the entity on any hooks to all survivors (excluding the obsession) Tier 2: 2 tokens will increas
    0 comments 21 views last activity
  • Too many second chances get triggered by the exhausted affected perks which prolongs unneeded chases. You shouldn't catch your breath while running.. Makes no sense so yeah I welcome the changes.
    11 comments 141 views last activity
  • For survivor: I go with stake out, we will live forever, we'll make it and empathy. For killer: I go with distressing, monitor and abuse, unnerving and BBQ and chilli Now before I get "but BBQ and Chilli is meta, you can see the auras of survivors from afar" I wanna clear it up that I use this perk solely for the blood points and not the aura ability. I use this build usually for doctor to gain
    8 comments 171 views last activity
  • Hemostatic Knowledge: When you enter injured state, You bleed 50%/75%/100% Less. entering tier 3 will essentially stop you from bleeding and leaving blood pools. Anyone in a 8/12/16 meter range will also be affected by the perk with the same effects. It could go well with alot of stealthy builds and would negate alot of hard floor maps that have no foliage and grass to hide your blood i.e Lery
    7 comments 61 views last activity
  • Finally we can get hits on survivors where we really deserve them then get cheated with this entity sakeing vacuum bologna And the neverending standoffs at the hatch which most killers lose against. PRAISE THE ENTITY! YOU DID A REALLY GOOD JOB!!
    8 comments 161 views last activity
  • Since the Freddy update, the killers getting added don't seem to have tinkerer added to anything or if it has, not being labeled what addons are affected by the perk. Did the devs just forget about this perk existing? Because i remember they wanted to work on this perk where it would give a bonus effect to just your power alone aswell as adding efficiency to your charge speeds....
    1 comments 61 views last activity
  • One of the best features about this ptb, being able to close the hatch makes endgame as killer much more fun and less boring and predictable. I hope this carries over to the official 2.0.0 patch.
    20 comments 391 views last activity
  • This perk is Delicious i mean really really delicious... It helps so much against gens and well i had a match where 3 gens were all on the same side of the map and only 20 meters apart and i can say....none of those gens were getting passed 50% lol good damn.
    12 comments 991 views last activity
  • Just thought about how bamboozled will pretty much make myers' vaulting game pretty much god like. Has anyone tried attempting it? Because with that, fire up and unlimited tier 3...
    5 comments 391 views last activity
  • What are you guys hoping to see in the shop for survivor and killer cosmetic wise? Any particular ideas for what you like to see these survivors or killers wearing?
    14 comments 231 views last activity