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Danjaman

Danjaman

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Danjaman
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  • Okay… let's see where this goes: The Blob: Run, Don't Walk The Killer starts in one location of the map, with a passive goop that begins to spread across the map. The killer gets a movement speed increase when they move across the blob, while survivors get a movement slow and/or a reduction in generators/healing speed As the killer completes objectives (hooking survivors, breaking gens, et
    1 comments 41 views last activity
  • So, after playing game after game where the killer is bad and just camps their victims, I would really like developers to actually do something about it. The game mechanic is that the killer hunts the survivors, and the survivors work as a team to escape. When a survivor is hooked, their team works together to get them off. that’s the point of the game, and as a survivor, we lose points if we don
    13 comments 111 views last activity