Danjaman
Danjaman
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I just reinstalled the game to play a little more. Of 10 games, 9 featured hard-tunnelled and/or camped. It's boring as hell. And the killers felt entitled to do so. This game is a waste of time so long as this toxic behaviour is allowed. It's boring, frustrating, and not fun.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100038#Comment_4100038
Yeah soloq can be particularly rough. It's barely possible for a good coordinated swf to counter hard tunneling, let alone soloq pubs who can't communicate. It's a sure win against soloq everytime.
And yeah tunneling is boring for literally everyone involved. Can't say I've ever fallen back on that tactic (apart from once trying to get my blight adept because I'm literal trash with blight) but i can't imagine anything more boring as killer than securing the win in 3-5 minutes and then stomping the last 3 players who have no chance of winning.
Sidenote: not sure about your comment about bodyblocking being reportable. It does list bodyblocking as reportable on the report menu. But survs trying to bodyblock the killer for protection purposes isn't against the rules. It's only reportable if it's being used to grief i.e. a killer bodyblocking a survivor into a corner so they can't move at all or survivors deliberately bodyblocking other survivors so they can't move or get hit by the killer.
Protection hits and body blocking are not the same thing. Running in front of the killer to absorb a hit isn't the same as a squad of survivors blocking the killer from being able to hook. And when a killer is hard tunnelling, that's the only way to respond to break the hard tunnel.
And either way, I'll acknowledge that body blocking doesn't actually get banned. But that's less because it isn't a problem and more because the devs don't actually respond to issues in the game (i.e. hard tunnelling).
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100038#Comment_4100038
Body blocking is not toxic or reportable
For the killer, having a group of survivors body block a hook is incredibly frustrating.
And it is blatantly listed as a reportable option. So….
Yes… it is toxic. And yes… it is bannable.
Thanks for coming out.
I should also acknowledge that if that is your only response to all of my points… your opinion seems fairly irrelevant. -
@sonata93 said:
I agree with everything you said.
I get “tunneling” can be viable, and sometimes, a way to create pressure. Say a killer only has 2 hooks and 3 gens have popped, I get it. Or when survivors bring it on themselves and aggressively use endurance, Will to Live, OTR, etc to take hits. Fine.What I don’t get is when killers are clearly higher MMR than the survivors and are stomping them but still tunnel. You have a couple survivors on death hook and only a gen or two have popped, in this instance, tunelling just feels cheap and dirty and an easy way to win.
The response I know will be “get better at the game”, “make tunelling harder for the killer”, “there are anti-tunnel perks” etc. working on that logic, the exact same thing can be said to the killer…
getting stomped by survivors and gens are popping quickly…? get better at the game. Getting gen rushed…? Run gen slow down builds. There’s literally a counter-argument to all killer excuses for hard tunnelling. Let’s not sugarcoat all instances of tunnelling as a “viable strategy” when we all know some killers do it just to be toxic(not all, I’d like to emphasise that).
one final thought on the subject of anti-tunnel perks. When tunelling killers say “there are perks to counter tunelling”, tell them there’s perks to counter “gen rushing” which is why you seem the same perks in rotation constantly (Pain Res, Oppression Ruin/Undying, etc). And yes, I know gen slow down is popular due to “gen rushing” and is essentially a bandaid fix for a core gameplay issue. However, consider why you see so many survivors run so-called “2nd chance” perks (WtL, DH, OTR, etc)… same thing.
I think there's an incredibly important part to add to your comment: tunnelling isn't fun. I literally am facing tunnellers in EVERY SINGLE MATCH. And it just is boring and not enjoyable for anyone:
- If you're the person being tunnelled… looks like you spend your match hanging out (literally), and attempting to run from the killer.
- If you're someone trying to help your teammate, you risk immediately being downed or having to body block, which is also toxic behaviour and reportable.
- If you try to burn gens, you just sit there doing skill checks while your teammate dies.
- And if you're the killer, you wait around the hook until someone comes in and you immediately run back and tunnel.
This kind of playstyle is ruining the game. Sure, you can say that I'm bad and should get better. Okay. But I don't see why I would bother getting better if the game is just going to be boring.
And unfortunately, many killers do this to be toxic. They tunnel at 5 gens, which ruins the game for others. I get it if the match is down to 2 gens with few hooks; as a killer, you need to reestablish pressure. But at 5 gens…. And every game???
I really hoping something can be done. I used to love this game, but now it's just frustrating and boring. I uninstall it regularly because I don't want to waste my time, but then I remember how good it used to be and try again. Only to be in 5/5 matches with someone who tunnels.
And before you say "stop crying, survivor main", I acknowledge I am a survivor main. I only play solo (I don't think I've played in a SWF for at least 5 years). I do, however, play killer (specifically Houndmaster and the Spirit), and I always avoid tunnelling because of how much I hate it on the other side and how boring it is to play for everyone. Some matches are a struggle, sure, but I often get 3 or 4 kills without tunnelling. I seldom even tunnel against a bully squad (likely because I'm not good enough).
I really hope the devs do something. It's not enjoyable when you face off with a tunneller and/or camper in every match. It's just boring and frustrating, which is not what I look for in a game. But maybe that's my problem. I have to be willing to accept this game is boring, repetitive, and frustrating if I want to play it.
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Do people "bump" these posts?
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@Baby_Victor said:
https://forum.deadbydaylight.com/en/discussion/comment/2510827#Comment_2510827
That’s when survivors looped around hook to keep hooked survivor alive long enough to first pop those gens. We’ve actually already had this system, survivors abused their new toy so they took it away~
I’ve played this game for a very long time and don’t recall something like this ever being a thing.
However, if there is a second survivor in a [blank] range, the countdown continues. It becomes a tool for the killer even to know if there’s another survivor there.
it just isn’t fun when the killer puts people in the basement and camps so they can’t get out. And it’s frustrating that survivors lose a decent number of points for not getting their friends off the hooks.