DallasCarter
DallasCarter
About
- Username
- DallasCarter
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Discussions
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Would have military, covert op themed perks. Commando : When not in a chase, and healthy, Commando is active. Crouch and press Active Ability Button 2 to go Prone . While Prone , you make regular breathing sounds at 50% reduced volume, and can get back up after holding the Active Ability Button 2 for 3 seconds . You crawl 1.4/1.5/1.6m/s while Prone , and can crawl under pallets.2 comments 42 views last activity
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If you are working on a gen with the perk active, and it gets blocked, you will have the glyph floating before you. Also, if you work on a gen with Potential Energy active, and the killer has Overcharge, it prevents the perk from working until the skill check is over. Lastly, there's another bug I think is caused by Overcharge where you will have the glyph open, but repair the gen instead, un0 comments 51 views last activity
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I propose 1, or both, of these changes: Franklin's no longer makes you drop your item. Instead, it makes you lose 10%/20%/30% of your current charges, disabling the item for a few seconds. (Alternatively, lock the % at 20 and make the time the item is disabled 6/8/10 seconds) Weave Attunement still makes you drop your item when it's depleted, but once picked back up, it loses the aura reading3 comments 51 views last activity
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The devs added the Bots for D/C players. Now the only reason to keep the penalty is to punish everyone who's not trying to go next, because the player will off themselves on hook, or sandbag their team for saving them. The D/C Penalty was good back when the game was lopsided on a D/C (3v1 or worse), but nowadays, it needs to go, so those that wanna go next can at least leave their team with a bot9 comments 161 views last activity
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IP and Mac Address hackers, or implement a better anti-cheat than Easy Anti-Cheat.3 comments 51 views last activity