DaddyFatSacks420
DaddyFatSacks420
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- DaddyFatSacks420
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0 comments 111 views last activity
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SUMMARY OF THE ISSUE: The mastermind gets completely stuck when downing/grabbing an injured survivor with dash. This causes the match from being able to end. The survivor over the masterminds shoulder won't ever be sacrificed after the end game collapse timer runs out making a match last indefinitely PLATFORM: PS4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When downing/grabbing an inju0 comments 21 views last activity
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It would be nice if the upgraded tiers increased the length that the hook remains broken instead of how long you see the killer aura for. Now Sable's perk wicked gives much more time seeing the killer aura after being unhooked. Even at the lowest tier wicked gives you more time seeing killer aura than breakdown at the highest tier. The difference between tier 1 breakdown and tier 3 has always bee4 comments 51 views last activity
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Some tweaks to medkits that would make an increase in rarity meaningful if you have to use it on yourself, while still making being healed by/healing others the better option. Common medkits (These would remain exactly as is, 24 seconds and 24 charges to heal self) 24 charges. Increases speed you heal others by 35%. Unlocks self healing action. Decreases speed and efficiency by 33% when healing0 comments 31 views last activity
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Had to spend most of yesterday grinding out the last half dozen levels in the rift. Just thinking it’d be nice if there was 1 weekly challenge that gave a few rift fragments as a reward. It would only be possible to complete 10 of them during the current tome, so that’s 30-50 rift fragments max. Would just have been nice to be a few more levels ahead seeing as I play usually a few matches each da0 comments 11 views last activity
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yeti outfit for the oni (ski as main weapon, log as weapon while using power) Elf outfit for the hag mrs claus outfit for the huntress maybe Toy soldier/nutcracker outfit for the deathslinger gingerbread man outfit for the hillbilly (candy cane or rolling pin for a weapon, and maybe an electric knife or handheld mixer instead of chainsaw). Have a bite mark out of his head, he’s angry about be0 comments 11 views last activity
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Title0 comments 1 views last activity
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As a survivor playing on ps4, I had a killer pick me up then drop me just before the progress bar to wiggle free filled up completely. After they chased another survivor, the killer picked me back up and even though the wiggle progress bar was full I couldn’t wiggle free. Spent about 20 seconds “wiggling” with the progress bar full but it had no effect.0 comments 21 views last activity
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I’m on ps4. The new wiggle interaction for survivors makes you press L1, the same as the sprint button, so every time I wiggle free from the killer’s grasp without being exhausted sprint burst is triggered. Problem is half of sprint burst is wasted because you are stunned for a sec as a survivor when falling out of the killers grasp back onto your feet (the killer is stunned longer)0 comments 12 views last activity
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So the other night I woke up to the sound of my closet doorknob jiggling. After maybe 5 min when I couldn’t stand it anymore I got up and opened the closet. I fell backwards immediately out of fear when opening the door after finding The Dredge lurking inside. It didn’t seem menacing though, it just stared. I was too tired at the time to deal with this so I said good night and shut the closet. Th0 comments 31 views last activity
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I’m on ps4 This has only occurred once since the most recent update with the new haddonfield. I brought a grey toolbox with a new part into the match, but I couldn’t use it at all. Wasted my new part because there was no prompt to use toolbox when at a gen.3 comments 61 views last activity
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What if there were options in settings where you could enable “fair matchmaking”. This would be just like the option to enable cross play, with a warning to the side that would state enabling “fair matchmaking” may result in longer matchmaking times. Basically this option, when enabled, would weigh players SBMM ranks much heavier when matchmaking, while pretty much disregarding wait time. Exactly2 comments 21 views last activity
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For those that don’t know... there are situations during match making that the devs have admitted where your SBMM rank isn’t taken into account at all, to speed up match making I think everyone could stand waiting more than 5 seconds as a killer to join a lobby; if it would mean having a fair match. And I feel bad sometimes as survivor when playing against a killer that got thrown into the match4 comments 41 views last activity
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It’s tough in the endgame for the twins. Victor can really only wait by an exit to let you know if a survivor is by it. Yes he can down survivors but they usually have time to crawl away or escape before they can be picked up with Charlotte. Should Victor be able to hold downed dying survivors in place for a bit? or at least slow their crawling speed way down while making himself vulnerable to be23 comments 211 views last activity
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yeti outfit for the oni (ski as main weapon, log as weapon while using power) Elf or mrs claus outfit for the hag Toy soldier or nutcracker outfit for the deathslinger gingerbread man outfit for the hillbilly (candy cane or rolling pin for a weapon, and maybe an electric knife or handheld mixer instead of chainsaw). Have a bite mark out of his head, he’s angry about being eaten so he’s getting0 comments 11 views last activity
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Don’t know if there’s any opportunity to fix this but there it is1 comments 11 views last activity
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Just had the thought of Dandelion as the survivor, and any one of the interesting monsters as a killer.0 comments 11 views last activity
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What I know: Boon perk descriptions are accurate in that they say survivors can bless dull or hex totems. It says nothing about being able to bless a boon totem so obviously you can’t, and this is correct. Survivors are unable to bless a boon totem. But they should add the time it takes to bless a dull totem and a hex totem to the boon perk descriptions. There’s no indication in game that it7 comments 131 views last activity
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Not a big deal but I’d be nice if the time it takes to bless a dull totem and the time it takes to bless a hex totem was added to the description of boon perks. If I hadn’t watch the most recent Q n A stream I would have no indication that it takes longer to bless a hex totem (hopefully it would be realized eventually)0 comments 1 views last activity
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How about after increasing your level on the bloodweb by 10, 1 more perk is added. So levels 1-10 there’s still only 1 perk, levels 11-20, 2 perks, and so on, so by level 50 there’s 6 perks on the bloodweb to choose between. I know people will say what’s the point there’s already 4 perks to choose between at level 50, well the point is... the more perks there are to choose bet2 comments 21 views last activity
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Self-Care is the most used survivor perk in the game so people obviously love the way it sits now but it’s only beneficial to the one that gets healed, at the expense of the team (corner hider healers wasting time, or survivors who refuse to heal teammates because they don’t need anybody just Self-Care and the hatch.) Self-Care perk description with proposed change: Unlocks the ability6 comments 71 views last activity
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The Breakdown perk description with proposed change: Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 3 seconds . A Hook broken by Breakdown takes 180/200/220 seconds to respawn I always use breakdown as survivor and although being able to see the killers aura is usually very beneficial (you can see where/ how far12 comments 121 views last activity
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I think I have them in order but I honestly don’t know for sure. It would be nice if the words used to define the strength of an effect from an add on were color coded. So the font color for the word “Tremendously” would be pink or purple and so on for the others0 comments 11 views last activity
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Self-Care should have the added effect of showing your aura to the killer when healing outside of a certain distance (48m perhaps). This would make it detrimental to just hide in the corner using Self-Care most of the game. If you didn’t see already... https://mobile.twitter.com/DeadByBHVR/status/1415717855363014662 . It’s frustrating both as a survivor and a killer when some survivor refuses t17 comments 104 views last activity
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I’m on ps4 and I had one game on blood lodge where, as a survivor, I was unable to interact with the exit gate switch after finishing the final gen. I only had the chance to try one of the exit gates so idk if it was just the one or both.0 comments 11 views last activity
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I’m on ps4. I found a totem on lery’s that was unable to be interacted with. It was in one of the small rooms with multiple beds. The totem either spawned at the corner of a bed or the corner of one of the bedside cabinets at the foot of the bed. I’m not sure which it spawned next to but the totem was stuck between both and I should have been able to interact with but was unable to.1 comments 31 views last activity
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I’m on ps4 and since last patch I noticed when a murky reagent is played there is no fog, the map is absolutely clear. I don’t know if it’s all the reagent offerings or just the murky (purple) one, but I’ve noticed the few times recently one has been used it doesn’t do anything.0 comments 11 views last activity
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sorry if victor can already do either of these, if he can I haven’t seen any way to. But I think victor should be able to hold a dying survivor in place for a period of time while making himself vulnerable to being crushed. Also I think victor should be able to shut hatch4 comments 81 views last activity
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yeti outfit for the oni (ski as main weapon, log as weapon while using power) krampus outfit for the trapper (bundle of sticks as weapon) Elf or mrs claus outfit for the hag Toy soldier/nutcracker outfit for the deathslinger gingerbread outfit for the hillbilly (rolling pin or candy cane as weapon) https://forum.deadbydaylight.com/en/discussion/206710/killer-christmas-cosmetics/p1?new=11 comments 21 views last activity
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yeti outfit for the oni (ski as main weapon, log as weapon while using power) krampus outfit for the trapper (bundle of sticks as weapon) Elf or mrs claus outfit for the hag Toy soldier or nutcracker outfit for the deathslinger gingerbread outfit for the hillbilly (rolling pin or candy cane as weapon)4 comments 161 views last activity
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Shouldn’t it be yellow is common, green is uncommon, and purple is rare? Or maybe the rarity labels should just be removed?1 comments 11 views last activity
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I’m on ps4. I passed a skill check while repairing (May have been as I finished gen) and the skill check circle remained on the screen till I found another gen and got another skill check then it went away. Not game breaking just a bit annoying0 comments 2 views last activity
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I’m on ps4. Just escaped with a purple medkit, got 1 iridescent 1 gold and 1 silver emblem. Silver age didn’t update and I didn’t keep the medkit0 comments 1 views last activity
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6 comments 141 views last activity
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He can slow down survivors, he can teleport. His speed should be reduced, at least slightly to 4.4 m/s.2 comments 21 views last activity
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Just got stuck on a hill on groaning storehouse. If you step between the big rock on the left side at the top of the incline and the rock next to it you get stuck. Just wanted to give a warning ⚠️1 comments 21 views last activity
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The event hooks are made out of girders just like the basement hooks, instead of flimsier materials. So I guess this means they are unbreakable? But then the event hooks still break when a survivor is sacrificed. So the girders don’t mean they’re unbreakable? It’s just confusing. The basement hooks should be made out of girders showing they’re more sturdy and can’t be broken. While event hooks sh0 comments 11 views last activity
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There’s a lightbulb at the bottom of the basement stairs I believe only on dead dawg saloon and since most recent update it’s been pink (I’m on ps4). I believe this is unintended0 comments 11 views last activity
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The exit gates on Midwich are impossible to have time to open when you’re the last survivor. Maybe move one to the end of the hall to right of the stairs (when looking up the flight of stairs). Or possibly rotate the courtyard 90 degrees so it’s not a straight shot. It’s too fast and easy for killer to go from one exit gate straight through the courtyard to the other, and back again.9 comments 71 views last activity
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A killer with limited vision, like playing with the lights out. Not a completely black screen but a dark view with incredibly short draw distance so the killer could still avoid walls and obstacles, scratch marks and auras would still be visible. They could use echolocation/sonar vision, like how daredevil is able to “see”. So they could “see” survivors running nearby, basically anything noisy th1 comments 21 views last activity
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I’m not complaining because it’s realistic how loud screams are when a survivor is hooked, and idk what could be done. But I have to mute every time I get hooked (would when hooking survivors too but don’t have the time)0 comments 11 views last activity
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After a killer hooks a survivor once on an event hook, it should become breakable. Breakdown should work as intended on event hooks.0 comments 1 views last activity
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They should combine slippery meat and boil over into 1 perk0 comments 21 views last activity
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Instead of serum being add ons there should be a number (5-15) of pustula plants randomly spawned on every map. Only a couple (1-2) of the plants would start out as active (able to be interacted with/harvested), while the other pustulas start as drained. A survivor can harvest 1 serum from an active pustula that they can then use whenever by double tapping sprint for a few second speed boost whil1 comments 57 views last activity
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0 comments 11 views last activity
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i like the recent update to graphics, but the preschool has all the lights shining bright the entire match whether the gen has been completed or not. I just think I’d be cool if the lights on the bottom floor and maybe one in the main hall flickered until the gen is completed0 comments 11 views last activity
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The main difference between swf survivors and solo survivors is swf groups are the most likely to be in constant communication throughout the game which is a big advantage, this means many survivors can strategize or coordinate, while others cannot. Leaving solo survivors in a much more likely frustrating situation and perceived bad matches. I’m aware that solo survivors can communicate by joinin7 comments 61 views last activity
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many times I’ve had a horrible selfish teammate, why no thumbs down button?2 comments 21 views last activity
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Just thinking a cool killer would be a pirate captain. Their backstory could be something along the lines of they fought off a mutiny and killed the entire crew, or maybe something more messed up like they ran out of food at sea so they ate their crew. It would be really cool to have a map that is a large naval vessel. It wouldn’t be very wide but it would be long with lots of verticality. The ou2 comments 82 views last activity