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D2night

D2night

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D2night
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  • i don’t understand why there are interactive objects RIGHT next to windows. I can’t even count on two hands how many times I’ve died trying to loop in shack and accidentally started repairing the gen. Same thing with those annoying totem spots that are RIGHT next to the windows (on rpd, etc). I literally looped and started cleansing the totem instead of vaulting. Just the other day I was versing
    1 comments 51 views last activity
  • 25 comments 781 views last activity
  • So obviously if you haven’t heard yet, bloody party streamers and flans aren’t working at all. They don’t give any extra bloodpoints and they just take your offering. but.. it seems like the categories (“survival”, and “altruism” mainly) are bugged also and giving less bloodpoints sometimes.. not sure if it’s just me over thinking it but I got chased at the start of the match for like 40 seconds
    Mod
    1 comments 121 views last activity
  • He is the producer for “Terrifier 2” and also zombieland and monsterland. Along with some other things. Devs please contact him! He’s trying to reach out to you
    52 comments 1,231 views last activity
  • i don’t understand why “opening an exit” is considered a conspicuous action with borrowed time. If I get hooked near a gate that is 99’d and get unhooked and I run to the exit (which is my only option for escape) and I open the door to run out doesn’t it seem slightly weird for it to be a conspicuous action? I mean the whole reason for “conspicuous action” was so that you couldn’t use anti tunnel
    10 comments 201 views last activity
  • So if I understood it correctly, reassurance can only be used once per survivor per hook stage (per each survivor) so if 1 person gets killed and hooked, i can use it one time on their 1st and then 2nd stage and that’s it. But if 3 people brought reassurance we can stack it up to 90 seconds max? So 3 survivors can use it on one survivor per hook stage? not sure if I understood that correctly but
    20 comments 481 views last activity
  • Why is it that sometimes the skillcheck from overcharge is smaller than usual. The killer doesn’t have unnerving presence, it’s just smaller for some reason. The normal skillcheck from overcharge isn’t too hard but that smaller one in some games makes it pretty hard kinda hard to explain without showing a picture but I can’t be the only one who’s seen this so I’m sure some people will know what
    0 comments 41 views last activity
  • Do you guys still have a lot of flans left over from the event? About how many? And which role
    23 comments 362 views last activity
  • anybody that has a decent amount of flans down to create/invite me to a 4 man swf flan offering group to farm bloodpoints? I’d rather just chill and play/grind bloodpoints, and not join a voice chat. If you wanna join or have an opening for me please use flans every game
    0 comments 31 views last activity
  • Why should killers be granted like 28-32k+ bloodpoints for literally just camping a tunneling? Like you’re in a game where the killer is camping and the survivors just keep trying to unhook the hooked person and keep dying and the game lasts like 3 or 4 minutes long and the killer end up getting like 30k bloodpoints?? Why?? He literally did nothing but camp and get easy kills. If survivors “gen r
    20 comments 351 views last activity
  • I’m sure this has probably been used/known before but I didn’t realize it until today. I read the description of Object of Obsession and was trying to figure out a way to use it like it used to be (always able to see the killer) and realized that if the killer constantly saw your aura, you would see theirs. So I remembered mettle of man does this and I tried it, kinda fun build to use but once yo
    0 comments 71 views last activity
  • When matchmaking incentives come back, can it always give 100%? I won’t really care enough to play a certain role if it’s only 25% at that time because not TOO many players are needed. Would be nice for it to just always be 100 but idk I guess that might be too much
    1 comments 121 views last activity
  • I’d rather break 10 ps5 controllers “X” buttons because of old struggle mode before I keep missing the dang skillchecks and losing enough time to kill myself by accident just before my teammate comes to save me. Please give us the OPTION to change it back to the old struggle mode. If you prefer new then stay with the new. But I’m tired of sometimes dying to it
    11 comments 221 views last activity
  • Why has this not been changed? It’s been like this since the beginning. Blast mines description says “blast mine activated after completing a total of 66% worth of repair progress on generators” but that’s not how blast mine actually activates. It’s more like “complete 66 seconds of repair TIME on a generator” because I’ve fully repaired a generator with another survivor and still didn’t activate
    3 comments 111 views last activity
  • Why wouldn’t these things be deactivated once the door is opened and not “endgame”. The 1st perk I used when the update came out was OTR and the games I played it never came into use the whole game because the killer didn’t hit me or wasn’t near hook at the time (almost all games we all died because killer is OP now) and the only games were I needed it to come into play was 2 games where for some
    1 comments 31 views last activity
  • i really like a couple in group A and then 1 or 2 in group B. We should get all these awesome cosmetics this winter not just some! Please bhvr lol
    Mod
    20 comments 671 views last activity
  • I really like the new prestige system and the increase of 100 prestige’s but as somebody who didn’t really prestige much it kinda makes me resent playing. I’ve played for years but I’ve only ever prestiged 2 characters (both to p3 lvl50) but I’ve gotten a lot of characters with all max tier 3 perks on them. the characters with every perk on them were the main ones I used and after the update, t
    2 comments 161 views last activity
  • When it says “1 level for 70-119 perks” what exactly is 1 prestige level? I’ve been thinking about it lately and I have a bunch of level 50 survivors and if I get 70 perk tiers on them to get the +1 prestige, will they literally be P1 level 1 or is it literally one wholeee prestige, P1 level 50?
    7 comments 141 views last activity
  • Anybody else run into 2 hooks literally right next to each other? It’s only on the farm maps but this has happened a couple times to me and a friend in the last day The 2nd one we thought we be funny if 2 survivors got hooked on both of them facing each other, the “love hooks” lol. It kinda heart shaped in a way
    3 comments 51 views last activity
  • calm spirit should not have a 30% speed reduction. This isn’t a buff, this is a huge nerf and you’ll be hurting your team by running this perk. Good luck cleansing a hex/noed let alone wasting extra time cleansing dull totems. Please get rid of the 30% speed reduction, even without it this perk still isn’t OP
    6 comments 161 views last activity
  • Really weird how in the perk rework that was announced and shown today, they didn’t include no mither. I know there are people out there who insist this perk is really good and worth it but you just can’t prove to me this perk is any good. With it being only 75% grunt of pain silence, I feel like iron will is a must since you’ve basically cut off 20 seconds+ (at least) of a chase. I’d like the ki
    9 comments 271 views last activity
  • so I know what is going to happen with the new prestige system. I’m just confused if it’s going to be retroactive to players who haven’t prestiged at all. Meaning (I heard this somewhere but idk if it’s true) players who haven’t prestiged yet unlocked a bunch of perks and items on that character, will have their progress transferred when this system goes live and the amount of blood webs they’ve
    5 comments 61 views last activity