CyberianFaux
CyberianFaux
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- CyberianFaux
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Discussions
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There are a lot of extreme takes on the Tokyo Ghoul chapter(good and bad). Time for nuanced changes!I have noticed that people frustrated with this killer being overtuned have started to get extreme with their feedback rather than looking at how he could be changed objectively. There are tons of people in the community with good changes and suggestions too and I want to highlight some. I hope this is allowed, please forgive me if it isn't. The kind of feedback I agree with to tune down the0 comments 31 views last activity
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I really feel like this killer is almost perfect in both execution and balance. I do, however, have some thoughts on their addons. Any effect that has gameplay benefits the level of a perk should be scrapped such as the iri mask. This addon paired with surge, infectious fright, and bamboozle makes for a nasty build with little counterplay. I could elaborate on why this is the case but I don't thi0 comments 111 views last activity
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It is bad enough when a teammate rage quits while 3 people are alive with one gen left and the bot that replaces them is disabled from doing generators unless you work on them first (even if it is a solo gen). It is a completely other bad thing for killers to be allowed to down them and hold the game hostage to use them as a GPS tracker on the last survivor alive because the bots won't stop searc0 comments 11 views last activity
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The title. The queues are still massive with the bots because less people want to play with bots on their team and are either lobby dodging or not queuing in the first place. I think this is objectively the worst test of 2v8 so far. Beyond this, the bots are very perceptibly worse than human players. They auto vault any window or pallet that they can in chase in a predictable way. If the killer2 comments 71 views last activity
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I had a realization about what I really dislike about this game from a fun perspective and game health perspective. Most of these issues are with the current game design decisions (especially for killers and killer perks). This is not a survivor sided rant but a subjective take on what I find unfun. With that out of the way, here are just some of my issues with killers specifically. I will br15 comments 301 views last activity
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This add-on confuses me because I thought survivors could put tapes in any TV now so they don't have target TVs anymore?3 comments 101 views last activity
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For instance, how much time is saved by a commodious toolbox with two charges add-ons vs a BNP (from this patch) and socket swivels? What about a commodious toolbox with a wire spool and socket swivels? There are so many possible combinations and no chart out there showing the actual real world time savings for a gen with different combinations.0 comments 12 views last activity
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A large portion of the community dislikes this strat and the ability to do this leads to server timeout games becoming common by killers like Skull Merchant and Knight. This even becomes their ideal win condition unless the survivors choose to give up. This strat also limits the creativity of the dev team to make specific killer designs as it favors one side too heavily when this strat is employe13 comments 191 views last activity
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Please make it so the cooldown on projection is instead a cooldown on the teleports giving the 3/4 stack of condemned and return her ability to teleport when wanted without a cooldown.0 comments 21 views last activity
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The Pig has animation bugs in first person which locks her camera into looking down after a hit. This bug has been around a while and I assumed someone had already made a report about it. It is very nauseating and made me stop playing the pig a handful of patches ago. I played her again this patch in hopes it was fixed but it isn't. Also, there is a weird sway her hand does when rotating your ca0 comments 11 views last activity
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I will quickly list the change here and put a separate explanation separated below for those that don't care about the reasoning. Change: Shattered Hope keeps current effect exactly as it is. Shattered Hope receives a new, secondary effect - You can destroy your own Hex totems in the same fashion as boon totems twice per trial. Limitation to new effect: Any Hexes that activate upon destructio2 comments 41 views last activity
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STEPS TO REPRODUCE: Step 1 : Boot the game Step 2 : Play as Myers in a public match with infinite T3 add-on Step 3 : In-game, stalk survivors until T3 is reached Step 4 : Get more than 4 hits on survivors and finish the game Step 5 : Notice the Archive challenge isn't complete0 comments 31 views last activity
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Let me explain in further detail why this is a good thing to do both for newer players to the game and BHVR themselves. If all new players could try out killers in custom games (will now be referred to as KYF later on), then they can learn how the power works and how to counter said killer. They could also figure out which killers are worth their money to them because they like said power. Now o0 comments 21 views last activity
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These are just my thoughts on where the killers are balance-wise based on my past month or two of playing the game again. I did take a year to a year and a half long break from the game due to anger about the decision making and direction of the game but came back with a fresh, much more casual mind about things. If you disagree with my placements please20 comments 281 views last activity
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Steps to reproduce: Step 1 : Play as killer in a public match on the PC version of the game Step 2 : In-game, hook a survivor on a scourge hook Step 2 : In-game, wait until a survivor is unhooked from a scourge hook Step 4 : Notice how no auras are revealed Additional information: No matter which survivor was hooked on a scourge hook, no auras at all were revealed of survivors. I was pla1 comments 81 views last activity
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The main issue I have with this is that, when wearing the full set of the outfit in the rift pass, you will look disproportionate to the type of muscles she has spread throughout the rest of her body. The shape of her leg muscles match that of a bodybuilder while the rest of her is more of a rather normal and fit body type. Any chance the legs will have the muscles reduced in how prominent they a43 comments 2,531 views last activity
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Description: Though the spirit of the perk "Rancor" has always been to allow the killer to mori the obsession if the gates are powered, this doesn't work under certain circumstances introduced with the End Game Collapse mechanic. This may be due to the perk not being updated to match the End Game Collapse's conditions and was overlooked leading to confusion when hatch is closed and the obsessi0 comments 101 views last activity
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this perk needs to no longer be a hex perk. I know it is supposed to be Hag's thing to have hex totems as teachables but this simply is no longer strong enough to be a hex. It is a good perk don't get me wrong but it is designed to be a late game perk (according to the devs own words on the post) yet it is still a hex totem perk meaning that it will almost always be cleansed before it starts work5 comments 91 views last activity
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I have had someone "DC" every game today by killing themselves on hook as soon as they are first hooked (I have played survivor all day). I think it would be to the game's benefit to remove the ability to let go on second hook and instead make it so struggling only affects the points you get. If you don't struggle, you get no points but cannot allow yourself to die until you run out of time on th18 comments 162 views last activity
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Hey, I recently stumbled upon an old video of old Hag game-play and the dark, intimidating atmosphere (through lighting, fog, sounds, and depth of field) really stood out to me. The more I watched it, the more I felt like the atmosphere at that time was probably better for making me scared as survivor, a feeling I have sadly missed for a long time now. Overall, I think I prefer the atmosphere fro1 comments 62 views last activity
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I don't know if gen speeds are bugged and faster or people have just started using toolboxes every game but something has definitely changed for the worse. Just 4 days ago, every single game I played I was getting 4ks with 5 gens remaining and now I am depipping with 2 kills every single match. Before someone states it is rank reset so I am playing with higher rank survivors, I am a rank 1 killer38 comments 2,231 views last activity
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Obviously, you cannot simply give the max bloodpoints for doing so since people could just turn on the setting so they don't have to be active as survivor but this would keep people with those issues from being in pain just to play. I am someone who has issues with K&M myself so I am forced into controller play on PC but it is still extremely painful sometimes if I play for an hour or two as2 comments 31 views last activity
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I have long thought about this and the simplest solution that can be implemented now that would solve the problem would be to implement a timer that you are locked out of playing the game when you directly hit the leave match button, which would help half of the disconnection issues. If you hit the button once, you are locked out of the game an hour (reasonable as something may have came up and y3 comments 21 views last activity
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I am so sick of these servers and not being able to play or test without them. I am fine with testing on PTB but this is ridiculous. I just want to be able to sit down and play without having to deal with something that isn't stable after a long angering day but I cannot have that with these servers. Am I the only one that feels this way about the live server tests on PC? This game just made my d22 comments 291 views last activity
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As much as I hate the idea of fatigue immediately followed by a cooldown, I think this change is fine... if the numbers are right. Either the time you are on cooldown for a single blink needs changes or the add-ons for it need to be stronger. IF I am giving up a rare add-on for it, the number needs to be high enough that I have at most a 1 second cooldown for each blink out of fatigue for a total3 comments 31 views last activity
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Did the devs announce the date for the PTB, forget to do so, or is there a chance it isn't ready yetUsually they announce these things right at the end of the streams but didn't say it out loud this time. I am wondering if this was a mistake or intentional.3 comments 401 views last activity
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I noticed while playing Freddy that survivors have already came up with a counter to the pallets so they never have to wake up and memorize pallets. The simple way to tell if a pallet is a dream one is by running into it and you will phase through it into the surface it is against allowing you to move to another real pallet before enough distance is closed to punish you. I noticed this against a5 comments 161 views last activity
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Disclaimer: I don't own the video I have seen for evidence but the video seems to actually be accurate to the timing when using slow-mo on the video. Also, this may be unintentional as it could be a bug considering they explicitly stated they wanted to buff part of it and never stated differently in the patch notes. Remember the "buff" enduring was supposed to receive to get rid of its effects o3 comments 101 views last activity
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In the second PTB, most people wanted more buffs for GF as he was still too weak and you have decided that your community feedback is worthless because it goes against your vision for the character. Just because he can play like Myers doesn't mean that that gets rid of his original stealth purpose and versatility. He was barely strong enough in PTB for me to be hopeful enough to purchase the DLC42 comments 922 views last activity