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CoolAKn

CoolAKn

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CoolAKn
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  • Someone else made a thread similar to this one a while ago, but I feel like the discussion got lost. The concept is pretty simple, when you reach Prestige I, the first perk slot becomes a boosted perk slot. What this boosted perk slot does, is it grants that perk a selected bonus. Each perk will have 3 bonuses to choose from: reaching Prestige I allows you to choose 1 bonus, reaching Prestige II
    9 comments 61 views last activity
  • First, I have a question, and if people could answer, that would be great because I have not tested this out just yet. How much has the new medium vault impacted the use of Lithe? Does Lithe trigger with medium vaults or only fast ones? If Lithe does not work with medium vaults, then the perk has become much less useful unless you can guarantee the necessary clearance to do a fast vault (which
    1 comments 51 views last activity
  • You have grown to care for your fellow survivors and are willing to sacrifice to help them survive. When you heal another survivor to a new health state, grant them the Endurance status effect in exchange for giving yourself the Exposed status effect. Lasts 30/45/60 seconds. If the protected survivor takes a hit, you will enter the injured state, and your location is revealed to the killer.
    8 comments 101 views last activity
  • This suggestion is aimed at making lobbies fill up easier, paired with another idea someone else had. I imagine the developers record statistical data on various game functions, and this suggestion would use those statistics (if recorded) to increase the efficiencies of lobbies. First, to pair off of someone else's idea (sorry, I don't remember who suggested it nor do I care to search for i
    0 comments 22 views last activity
  • For those who don't know, Sally Hardesty is the main protagonist in the Texas Chainsaw Massacre, where Leatherface comes from. Her brother was Franklin (the namesake of Franklin's Demise). The reason this is not in the Wishlist category is because there is most likely a reason why she wasn't included (Perhaps the license holders only permitted Leatherface?). This is more of a what-if scenario if
    5 comments 771 views last activity
  • I see a ton of posts about it as if it's going on now, but I loaded up the game (it updated before I opened it), and there was no indication whatsoever of an event going on. The patch notes from the recent update showed up (the one with like, 2 changes), but it did not say the event had started.
    2 comments 111 views last activity
  • I know that implementing new game modes takes a long time to do, but I wanted to suggest a couple of basic game mode concepts, that we could see down the road. RANKED MODE Right now, the game is only Ranked mode. It should be a game mode for competitive play, without SWF and KYF. This would solely be for players that want to test their skills to see if they can make it out alive or kill eve
    1 comments 21 views last activity
  • In my inventory and blood web of some characters are left-over BBQ Invitations that are now worthless. In some of the blood webs, I have to spend blood points on BBQ invitations I can't ever use. It becomes annoying to see the offering if you can't use it. This suggestion is to re-purpose older Event offerings to function just like the new event offerings. Alternatly, older Event offerings would
    2 comments 22 views last activity
  • This suggestion addresses a large frustration for killers (pallet looping), while also addressing a large frustration for survivors (not being able to break line of sight). Survivors loops for different reasons. Some do it to waste the killer's time and allow teammates to do generators. Some do it to avoid getting chainsawed down. Some do it to try to break line of sight and escape the chase. Thi
    21 comments 162 views last activity
  • So, how are rank resets supposed to work? I thought it was a reset either to the highest rank of the same tier, or the lowest rank of the previous tier, but I was reset from Survivor Rank 9 all the way back to rank 14.
    3 comments 31 views last activity
  • It would be neat if each perk had 5 tiers, and they were each balanced around each rarity, with Tier 1 being common and Tier 5 being ultra rare. To reduce the grind, all perks will start out at Tier 1 when you start leveling up a character. Reaching Prestige one will make all perks start out at Tier 2, and so on to starting out at Tier 4 when you reach Prestige three. Should the changes be imp
    2 comments 62 views last activity
  • Raised in a small community of no more than 100 people, the Archer took pride in going out hunting, preferring to use a bow and arrow. Before an unexpectedly hot and dry summer, a majority of the animals left the area to seek relief from the heat and find a reliable water source, which caused the Archer to be without game for the summer. When the seasons changed, the community expected the animal
    2 comments 41 views last activity
  • DETERMINATION Your devotion to The Entity allows you to find more options to get a Survivor to the hook. While carrying a survivor, grants the ability to perform pallet break at 90% speed, and the vault action at 70/80/90% speed. Gain 25/50/75% more Bloodpoints for actions in the Sacrifice Category. The Bonus Bloodpoints are only awarded during the trial. Values change when Fire Up, Bambooz
    2 comments 21 views last activity
  • Advanced apologies for the word vomit This is an idea that would extend the life of all hex totems and make all hex perks more worth while. Increases the time to cleanse a Dull Totem to 15 seconds (was 14 seconds). Doubles the time to cleanse a Hex Totem (30 seconds). The second idea is to split all Hex Perks into 2 effects: permanent and temporary. The permanent effect would be just like eve
    7 comments 51 views last activity
  • I recently got Spine Chill on Dwight (all of my survivors are low level, no teachable perks yet), and got it up to Tier 3. I was wondering what the best Killer detection perk might be, and I certainly found it. Tier 1 range is garbage (by the time it activated, the killer has found you already), but Tiers 2 and 3 are awesome. I've had several games now where Spine Chill would activate and I can m
    15 comments 711 views last activity
  • Here are some ideas that could make Freddy a force to be reckoned with. I do have a lot of them, and I may actually miss a few ideas. This idea is to make the Physical World (PW) and the Dream World (DW) even more separate from each other. New Dream World: The PW and the DW become further separated from each other that have differing effects on the other. Nearly everything that happens in
    13 comments 1,152 views last activity
  • I have read a lot of lore with this game, but I don't think I've ever read why the Nurse floats and glides (if anyone knows why, feel free to let me know). A theory of mine is that since the Nurse's blink is powered by her victim's final breath (hence the name, Spencer's Last Breath), it's possible the power she receives from those breaths also enables her levitation (most likely to allow her to
    7 comments 371 views last activity
  • I know most people find it annoying to face the Doctor, but the idea behind Madness is to waste the survivor's time, so here are some ideas I had that could further mess with survivor's minds. NOTE: not all of these ideas need to happen. These ideas can either be rejected or improved upon. Madness could affect the survivor portraits. To further fool the survivor, the portraits displaying the
    8 comments 51 views last activity
  • Someone had posted an idea for a werewolf-style killer, and I've had that idea before as well, where the werewolf's power would be adjusted based on whatever moon phase it is (with new moon having them be very devious and full moon having them be very brutal, with each phase being mix-and-match), but that's not what this topic is about. This idea is to bring back the moonlight offerings, which
    2 comments 41 views last activity
  • The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying Survivors' Auras are not revealed to other Survivors when they are standing outside of 32/24/16 meters of range. "Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer Unique to The Cannibal until Level 30, at which point its Teachab
    1 comments 31 views last activity
  • I know April Fool's Day is a bit more than 6 months away, but an idea I had for it would have the game swap the skins of survivors and killers for the day. Killers and survivors would be matched based on how similar their powers and unique perks are. Trapper = Jake (sabotaging the other team) Wraith = Nea (sneaky) Hillbilly = Adam (can cause a lot of noise) Nurse = Meg (fast at a cost) Sha
    5 comments 61 views last activity
  • Currently, there are only 2 motivations to prestige: bloody cosmetics, and slightly better access to rarer items. I think each Prestige Tier should reflect a learning curve for the character, with Prestige I only having access to basic materials to get the game rolling, and Prestige III having access to the more advanced things. Some Ideas: *** Restrict learning other character's perks until
    5 comments 71 views last activity
  • I am trying to get the "Adept -" Achievements for all of my characters, and I have more than half of the survivors done, but I really want to get a start on killers. I don't play killer terribly often, I am currently at Rank 19, and I have only played Trapper thus far. The first match I ever played seriously (times before that was extremely casual during the BBQ event), was with a Trapper and I g
    3 comments 91 views last activity
  • Unwitting Helper Unlocks your aura reading potential to collect survivor intelligence. When you strike a survivor, any auras that survivor sees is revealed to you as well for 10/15/20 seconds. Survivor auras inside your terror radius cannot be read. OR Hex: Unwitting Helper Unlocks your aura reading potential to collect survivor intelligence. The last 2/3/4 survivors you hit will allow an
    3 comments 63 views last activity
  • Survivors are just too slow when walking around, and running leaves marks that the killer can track. There is a perk that increases Crawling speed (Tenacity), a perk that increases Crouching speed (Urban Evasion), and several that increase Running speed (temporary effect). Why not a middle-ground perk for regular walking? Brisk Walker Your increased sense of caution allows you to effectively
    0 comments 51 views last activity
  • I just played a couple of rounds, and I was going against a Huntress and I could not hear her humming at all until she was right on top of me. It's nothing on my end, because everything else played at normal volume: generators, screams, other Huntress audio. The following match was against Freddy, and I could hear that lullaby just fine.
    7 comments 111 views last activity
  • Current Perk Description: Unlocks potential in one's Aura reading ability. Chests' Auras are revealed to you when standing within 16/24/32 meters. Grants a slightly/moderately/considerably better chance at finding an Item of a higher rarity from Chests. Minor Changes: Reveals auras of items on the ground in the same range. No longer reveals auras of empty chests.
    1 comments 11 views last activity
  • Remember Me is a pretty useful perk for the end game, but what if Remember Me also delays when the hatch opens normally (without a key)? That would be an up to 30 second delay from when the second-to-last survivor dies to when the hatch opens. When they roll out the hatch closing mechanic, this would only work the first time the hatch is opened normally, not after the killer closes the hatch.
    7 comments 171 views last activity
  • @not_Queen When it says "for your viewers," is that exclusive to just watching a DBD live stream (literally "viewers"), or would I also need to follow and/or subscribe to them? Is it only on the specified platforms (i.e. Ohmwrecker usually streams DBD on Caffeine)? I am also assuming a "no" answer on this, but does it include DBD videos they publish on YouTube (live stream only)? Many t
    0 comments 271 views last activity
  • Lots of people are suggesting ideas for Thanatophobia, so I thought I would throw my idea in (this would probably get lost as a comment in the other threads). Current perk description: All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor. 1 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 4/5/6 %
    10 comments 141 views last activity
  • This idea will address 2 factors for a (hopefully) better matchmaking experience 1: Survive With Friends SWF players join their own lobby first. Then, they click to join a lobby once everyone is ready. When ready, their average Rank is calculated. For instance, a 2-person SWF, one player is Rank 6, and the other is Rank 10, the average would be Rank 8. Once the average Rank of the SWF gr
    1 comments 21 views last activity
  • Watching a live stream, when this happened. https://clips.twitch.tv/TsundereGlutenFreeWasabiGivePLZ I can't really say I've been jump scared too much, but it's funny (after) when it happens. Of the jump scares I've experienced, I was playing Claudette, trying to level her up, and I had Empathy. I was repairing a generator, when I see a red aura coming towards me, and I initially though
    11 comments 232 views last activity
  • A thought I had with a killer I had suggested (a mummy-based killer), but I wasn't sure what perks they would have. I was thinking they would have one or two hex perks, so I thought of one. It could be called Hex: Time Shift, and what it does is it speeds up skill checks (the meter going in the circle). At tier 3 the skill check time would be halved (or more), which could make it very easy to
    2 comments 41 views last activity
  • It's hard to decide which Mori I like the most since most of them are so unique (except for Trapper and Wraith; Hillbilly and Leatherface). I think I like Huntress and Spirit's Moris the most of the entire group. Trapper & Wraith - I really wish their Mori wasn't copy and paste. I do like the idea of the Mori being centered around the killer's power, but I'm not sure what could change for
    Mod
    37 comments 331 views last activity
  • Tier System A revised tier-based system that would make all items uniform with each other. Each tier will have the exact same benefits as the other tiers. Any additional benefits must be done through add-ons. Rarity will now be determined by how many charges the item has. Charge Use Each item will use the universal "charge" unit. Each charge is consumed over 1 second of use.
    1 comments 21 views last activity
  • Currently, there are 8 Obsession perks: Survivor: Object of Obsession, Sole Survivor, and Decisive Strike. Killer: Dying Light, Play With Your Food, Save The Best For Last, Remember Me, and Rancor. I know these perks take up such a small percentage of perks, but what if there was a passive benefit for survivors/killers when the other has an obsession perk, but you don't? For survivor
    2 comments 32 views last activity
  • When I first bought the game, I immediately bought some Auric Cells to purchase Feng Min and the Doctor, thinking it was cheaper, but it was $10 for both Min and Doctor with 100 Auric Cells left over. Spark of Madness DLC is $7. I know when you buy teachable perks in the shrine, you get bloodpoints if you already own the teachable perk, so is there something similar? NOTE: I will not attempt t
    12 comments 7,833 views last activity
  • I think it's the plan by the devs to add more maps in existing realms, but what sort of ideas would people have? Licensed locations would be rather tricky to do. The original trio - MacMillan Estate, Autohaven Wreckers, and Coldwind Farm already have 5 maps each, so I would like the focus to be on the other realms. Crotus Prenn Asulym (2 maps) Haddonfield (1 map) *licensed Backwater Swamp
    4 comments 111 views last activity
  • This is a tiny idea that could easily be implemented, and many people probably think it's unnecessary. The idea is this - for killers that use hex perks, they would be able to see which hex totem goes to their perk. It could just be something as simple as the perk border lighting up as the killer is looking at the totem within an 8 meter distance. If the killer has only one hex perk, then it's
    1 comments 41 views last activity
  • This was an idea working off of someone else's, but I feel like it got lost in the thread. Concept - hatch plays will require activating breaker boxes found on the map, and will no longer be dependent on generators or survivor deaths. There will always be 3 breaker boxes on the map, one of them will always be in the Basement. The boxes become powered after the first generator is repaired. The
    0 comments 31 views last activity
  • I like to play DBD casually, not competitively. I would like a way to opt out of the Rank system so that you don't pip or rank up at all. The game gets too frustrating when you have a few good games, but then your rank starts to put you in try hard territory. It's not fun when you are playing this brand new character, that you can only level up a couple of times, being stuck with a Tier 1 perk, b
    2 comments 11 views last activity
  • I am going to state this here and now - THIS IS A WHAT IF SCENARIO. It is likely impossible for Jason to be a licensed killer in DBD due to the whole lawsuit issue going on that is severely affecting Friday the 13th: The Game. AGAIN, THIS IS A WHAT IF SCENARIO. If anyone comments with things like "that's never going to happen because of this, this, and this." you clearly did not read this paragra
    4 comments 51 views last activity
  • Killer Perk - Controlled Escape; enables the ability to close the hatch, but will automatically power the exit gates. Another generator must be repaired for the hatch to open again. Tier 1: Ability to see the hatch when within 20 meters of the killer. Tier 2: +After closing the hatch, get an audio notification when the last survivor is working on a generator or opening the exit gate. Tier 3: +
    1 comments 21 views last activity
  • This is an idea I had for a new killer and survivor, the names are made up and may be changed if needed. George Lawson/The Yeti George Lawson was a known adrenaline junkie and an avid outdoors man. He came from a very rich family, but he became friends with a poor boy named Connor Davis, and they loved playing hide and seek together. George was an excellent seeker, and learned to anticipate t
    3 comments 64 views last activity