Coffe_e
Coffe_e
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Not gonna lie, this is the most stupid thing you guys have done.25 comments 581 views last activity
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Even with the recent announcement that Haste and Hindered will stack again (Yippee!!!!), paired with a few odd and concerning abandon match/loss/draw conditions (loss on 10m without gens being done? Hope they forgot to mention something to prevent edge-cases), there's still a major problem that leaves their main reason for having changed Haste/Hinder unsolved: Players being confused about how f0 comments 21 views last activity
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I do NOT gel with this change, and this will severely impact my enjoyment of the game. I understand WHY you're doing this, but I don't think this is a good change in the long run, and i'll explain why below. The first two paragraphs are a lot of math, so bear with me, but my first point is: Killer Haste/Survivor Hinder is fundamentally worse than Survivor Haste/Killer Hinder: Lets say that a 40 comments 91 views last activity
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Title really says it all. All you have to really do is play vecna, get the hand, then teleport until you end up in the locked area.0 comments 21 views last activity
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I've seen a lot of people frustrated at the lack of information when it comes to whether a killer or survivor is using a haste perk. I feel there's a really simple solution to this; by showing a killer or survivor has haste, through something like reusing the blighted serum VFX, it could remove a lot of that frustration I've mentioned before. If a killer injures, then vaults and has the haste eff1 comments 21 views last activity
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This is gonna be a short post since i'll just be focusing on one of the perks in this update, but I believe half of the STBFL change is good, while the other half isn't. First off, the nerf to it's stack cooldown reduction is perfect. STBFL was already good pre-universal m1 cooldown reduction, and the buff put it a little over the edge. Glad to see that talking about STBFL's cooldown numbers in0 comments 51 views last activity
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This discussion has been merged .0 comments 11 views last activity
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The title pretty much says it all, Having a way to buy Resilience perk levels so they appear on all survivors would be nice, or if you have nothing to spend on shards and don't want to buy cosmetics.0 comments 11 views last activity
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I felt in the PTB that they were strong, but not overly so. Their power fundamentally changes the way you have to play similar to playing against a Nemesis, Huntress, or Deathslinger, and I like that. Though, with the post-ptb changes I feel they're too oppressive, and some things that should've been changed didn't get changed. Below, i'd like to list all of the problems I have with the current X2 comments 51 views last activity
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Just some misc things that i'd like to see: Some form of indicator for what direction a camera is facing when hovering over it, such as a visible FoV cone or arrow? Fixing some of the awkward collision spots that he has on certain maps (such as walls on dead-dawg main building) Fixing some spots where cameras (such as if you put a camera on the underside of the overpass in ironworks of misery0 comments 31 views last activity
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Head-On is pretty fun, but in Soloq it's true potential is pretty hard to take advantage of. Since you can't tell Survivors that you have the perk, nor what locker you're in, you often have to take guesses and risk a lot in order to pull off some good Head-On plays. I feel Head-On would benefit from the same treatment that the Survivors got with the Survivor Hud, where we attempt to bridge the g2 comments 31 views last activity
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I will happily say that i'm glad the EMPs are getting a bit of a nerf, but I believe that you guys are biting off a little more than you can chew with the list of changes you're presenting. I personally think that the boxes being limited to one per survivor would have been fine enough, but I worry the total cumulative effect it will have on the Killer will cause a mistake down the line. I worry1 comments 51 views last activity
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I like that you guys are changing things now, don't get me wrong, but with this change in your mindset for mid-chapters, there are going to be some growing pains. Keep in mind that changing this much will have hits and misses, so please don't get discouraged by the push-back against these changes, because some of the reasons for it have merit. I want to go over each change and provide some struct4 comments 51 views last activity
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Hey, BHVR. While many in the community love seeing the incapacitated removed from Eruption, I think you've gone a little overboard with the change. Having Eruption be 10% Current instead of flat is going to be a serious downgrade to it, especially with it's activation requirement, and Cooldown. The aura reading is nice, but the regression is the main problem here I feel. Allow me to illustrate:31 comments 531 views last activity
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Field of View, or FoV, is the degrees of your First-Person View cone, or how much you can see. 90 FoV is a 90 Degree cone. Since Video-games have been a thing, Motion Sickness has proven to be a significant barrier to a fairly large portion of people. Lots of people cannot play certain games due to their Graphical Style, their Speed, or... Their Default/Unchangable FoV. Some players, who have6 comments 251 views last activity
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The 6.1.0 Patch was really great so far. I've had probably the most fun making and playing Killer/Survivor builds since I started and was naive to the meta. It makes me really happy to see big sweeping changes to many perks. Though, A lot of perks still need that treatment, and I've had ideas for them, so I decided to put them here. By no means do I expect them to be used, but I think it'll be fu0 comments 71 views last activity
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BHVR, We understand that you're trying to change things, to make them more interesting and I personally appreciate that you're actually changing things. It's good that you're experimenting and I don't think that the community wants you to stop that. This latest patch however has some very rough changes, and we didn't get any time before their release to provide our feedback before they made it in0 comments 21 views last activity
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Makeshift Wrap basekit - He's the Trapper after all, why wouldn't he always bring this to trials? It'd give him a little extra distance in trapped loops since trapper wouldn't have to avoid his own traps. Disarming them when stepping on them is already a downside i wouldn't mind dealing with. Trap Disarming requiring a skillcheck - This is something I definitely think not everyone would like, bu0 comments 11 views last activity
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Me and a friend have recently ran into an issue of having our Unhooks cancelled, due to another survivor running close by. I'm unsure if this bug is exclusive to injured survivors, or if healthy survivors can cause this too, but it's a major issue to have unhooks cancelled involuntarily. Platform: PC Issue: Survivors walking into another during the Unhook animation cancel it for them, and the0 comments 21 views last activity
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This is mostly just a QoL thing, but I find it hard to justify increasing my FoV at the cost of a perk slot, when I could have perks that let me see through walls, defend gens, regress gens, down survivors, or really anything. Monitor & Abuse is less of an issue compared to Shadowborn in that regard, but I think the effects of FoV increase should be dropped for a buff/change, and FoV given a10 comments 111 views last activity
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From what I've experienced with this addon, It seems to not work as intended. It still gives me the undetectable status effect, and weirdest of all, some survivors have it work, while others can't hear my terror radius. I've had no way to test this if possible, but the Undetectable effect still persisting even with the addon is always present. Steps to reproduce: Use Wraith's "The Beast" addon0 comments 21 views last activity
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Currently, I would argue that there is no reason to run Iron Grasp over Agitation. The speed boost from Agitation lets you save time while carrying survivors, or even chase while providing the same utility that Iron grasp does. I feel it needs one major thing to set it apart from Agitation's effect. While this new effect could be anything, i've had one idea stuck in my head for a while: In addi8 comments 81 views last activity
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Step 1 : Boot the game Step 2 : Play as Killer in a public match Step 3 : Finish the match Step 4 : See that you get the 'First killer match of the day' +300xp bonus Step 2 : Play as Survivor in a public match Step 3 : Finish the match Step 4 : Notice you do not get the 300xp bonus for 'First game played' as survivor' Additional information [Killer] Wraith [Survivor] Dwight [Killer] Fo1 comments 41 views last activity
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Having to go through the bloodweb with only a chance for perks, and their subsequent levels is very frustrating, especially when you don't end up getting the ones you want. I'd like to propose a change to the bloodweb system that could solve this, without having to rework perk tiers since you guys have no plans to do so: When you obtain the first level of a perk in the bloodweb, the subsequent l2 comments 21 views last activity
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CoH's nerf was nice, but many people in the community feel like it's not enough. I'm here to propose a few changes that could possibly help. Circle of Healing: "Reduces the Range of your boon's aura by X meters", or possibly "When snuffed, the dull totem you blessed is cleansed." The former is a much smaller nerf, but could still help in the long run as it would take much more time to get to th8 comments 131 views last activity
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There isn't a 'Delete Discussion' Button and I reflected back on what this used to be, and I kinda didn't like it. It was unrightfully mean to the devs and I wish I had an official option to get rid of it.2 comments 61 views last activity
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Kind of like the 'Rare' Daily Rituals which give you 60k BP, Daily Rituals should have a chance to reward Iridescent Shards instead. The current grind for Iridescent shards is excruciatingly long, even when playing often, so this could help alleviate that.0 comments 11 views last activity
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Coup de Grace in it's current state sees very limited use on Killer. It's most commonly run on Michael Myers, but even then he'd rather have other perks to fill the slot it takes up. I feel that Coup de Grace is incredibly weak, and deserves a buff of some kind. It's current method of gaining tokens (Survivors completing a Generator) limits the maximum uses of this perk to 5 at any point in the4 comments 31 views last activity
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Now, I understand that Nurse is, and has been the best killer since their inclusion in DbD. They get to ignore pallets, windows, and even the boundaries between floors. They probably have the highest Skill-Ceiling in the game currently. But accompanied by that, they also have the highest Skill-Floor. They require an acute understanding of how far the teleport goes after a certain amount of time,0 comments 1 views last activity