CcPicci
CcPicci
About
- Username
- CcPicci
- Joined
- Visits
- 158
- Last Active
Discussions
-
Hello I'm CcPicci on MYM and here's the full rooster of my Outposts on Social. Feedback is always welcome! Have fun! Bartelso - 7.6 KR Del Mar Heights - 3.4 KR Hico - 3.2 KR Kershaw - 4.2 KR Lacona - 3 KR12 comments 91 views last activity
-
Passive Trap. At range detection a powerful white LED lights up blinding for a bunch of seconds the raider. Useful for combos. MODS: Red LED, Relight, Explosion when hit, electrification.0 comments 11 views last activity
-
First mastered map. Have fun if someone would play a run on Social. 3.5 kill ratio, Dangerous. Feedback are welcome.0 comments 21 views last activity
-
New day, new suggestion/Ideas. In another thread we discussed about some lore breaking solution that maybe doesn't fit very well ingame. Traps are basically based on Blades, Arrows or plasma. So here we go. This time I suggest destructible traps always on (or indestructible via mod) that requires some timing for raiders. I Spinning Blades in a column. They cover 360°, 2 or 3 rotating blades, 12 comments 31 views last activity
-
So, we have bombs, incinerators, plasma...how about a machinegun, Cannon or Flamethrower turrets? 180° Wide angle, target tracker for machinegun, slow movement for Cannon and 3 blocks Flamethrowing for the Last One.4 comments 41 views last activity
-
I don't know if those two addition can be implemented or not due to some reason, but It would be cool if HRV could use some platform to move on up and down, left or right. I Imagine this like a platform used only by HRV, maybe activated with a tool and a proper animation. The platform moves slowly, it connects multi level paths to follow, without breaking any level rule. I Imagine Teleport used6 comments 31 views last activity
-
There's a desperate needs of them for our outposts! They'll be a very Cool addition for customization or... Hide a trap!5 comments 41 views last activity
-
Could be a good idea to add frost, poison and electrified cubes? They can add more solutions of gameplay and give more atmosphere with blue, green and electrified cubes. Aldo I think that a set of cold light props would fit very well with some blocks, giving a more scifi atmosphere.1 comments 31 views last activity
-
The Flamewalker mod Is not translated into Italian.3 comments 31 views last activity
-
So we build outposts..so why we don't have animated doors? They can fits very well basically everywhere. Hope developers read this forum sometimes and thinking about them.1 comments 21 views last activity
-
Harmless trap used alone, moves the raider 1x in range in one direction. Can be destroyed, continuous move. MODS: range 2x, range 3x, fast move, activation on detection . Can't be used to trap or press player. The place where the raider is moved on must have an open path to use. Great for combo and surprise the raider with new ways to suffer... Wonderful architecture addition.8 comments 121 views last activity
-
Nice solution to panic and blind raiders for a few seconds. A smoke release after the destruction of a trap. An harmless alternative to the exploding mod with the purpose to confuse raiders and go slowly.. or use the hook at their own risk.1 comments 31 views last activity
-
It should be an interesting alternative to fall upon instead of holocubes or just a gameplay alternative and cosmetic solutions for burrows and holes.7 comments 101 views last activity