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CaptainRaider

CaptainRaider

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CaptainRaider
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  • Hag Team skill: when within 16 meters of your teammate generators within 32 meters begin to regress by 300%, this effect persists until a survivor interrupts the regression. Innate skill: increased teleport range of tripped Phantasm Traps by +15%. Survivors tripping Phantasm Traps are revealed for 5 seconds. Suppress any indication to Survivors that they tripped Phantasm Traps. Suppress the c
    4 comments 131 views last activity
  • Killer Unique Maps Every map should change esthetic depending on the killer faced. (Hooks, sky, environment itself). Maps defined by layouts instead of visuals or esthetic. For example: a square map with a middle square and outer square that branches off like midwitch but would look completely different depending on the killer. Overgrown building for someone like hag with mud and wet
    0 comments 82 views last activity
  • New Survivor: James Earl Cash Bio: Not much is known about James Earl Cash. What is known is that his brutality and cunning is on par with most of the monsters in the entity’s realm. The entity was unsuccessful in it’s initial corruption of his psyche and as much as Cash may detest his fellow survivors he remains focused on finding the Director. “His a** was mine” he thought retrospectively
    0 comments 103 views last activity
  • New Survivor: James Earl Cash Bio: Not much is known about James Earl Cash. What is known is that his brutality and cunning is on par with most of the monsters in the entity’s realm. The entity was unsuccessful in it’s initial corruption of his psyche and as much as Cash may detest his fellow survivors he remains focused on finding the Director. “His a** was mine” he thought retrospectively
    0 comments 132 views last activity
  • Been a while since I made a post. I have some stuff I’ll be posting that I’ve had mostly done but unfinished until now. This one here I started in June of 2022. Just now finished it in June of 2024! Hope you guys like and let me know how it can be improved. Trying out something new with the addons; I replaced all the numbers with X so you guys can fill in the blank and suggest what would be b
    3 comments 102 views last activity
  • Playing Ash with the new “Ashy Slashy” character voice line plays in pre lobby get into actual lobby and no voice line plays Other characters with lobby voice-lines seem to behave similarly. may or may not be a bug. Voice lines should occur in lobby though.
    0 comments 21 views last activity
  • Looking for three and hopefully some subs, must be NA or Eastern Standard Time, 2 to 3k hrs+ required, playstation preferred but will except cross-play players that have a playstation account. There will be an interview process, current team members get to vote if a team member may join, odds of joining are better sooner than later. Need to be able to share gameplay via broadcast, livestream, di
    0 comments 31 views last activity
  • Killer: The Bio-Exorcist Story: Wandering aimlessly in a desert, he carefully glances at the sand around him waiting for any sign of life to make itself known (not wanting to repeat the experience of being digested by a sand-worm.) Then he is forced to a stop by a door with a fog emanating from its bottom clearance, “That almost— frightened me!” He thought. Awestruck by this feeling, and y
    0 comments 41 views last activity
  • Just a small change but I feel like it should give a 30% cooldown to all attacks that don’t give you a hit. Even if you hit a wall.
    0 comments 21 views last activity
  • (CHANGES: Fixed formatting for visual clarity, corrected some typos; added images, flavor text and addon descriptions.) Killer: Jack Frost Intended Appearance: (more icicles coming out of body than image entails, frosted appearance, clean shaven, slicked hair.) Backstory : A former Wall Street trader who was guilty of crimes related to stock marke
    0 comments 61 views last activity
  • Killer: Jack Frost Backstory: A former Wall Street trader who was guilty of crimes related to stock market manipulation. Jack Kari Frostman was a notorious public figure who wrote two memoirs to be released posthumously. The first detailed his upbringing, which revealed his father’s criminal past in which several times his family would be on the run and live remotely in the woods during wint
    0 comments 31 views last activity
  • He starts with 4 knifes with the first knife that hits a survivor being a marker knife that deep wounds survivors but doesn’t injure After hitting a survivor with his non-ricocheting marker knife, every knife after that can injure or down a survivor depending on the condition of that survivor. These knives can bounce 3 times. He needs to bounce the knife at least once before impact to injure a
    1 comments 42 views last activity
  • Played a game as survivor and had permanent oblivious until close to the killer. The survivor didn’t effect my oblivious debuff.
    0 comments 71 views last activity
  • Survivor: Kazan Perks: Boon: Big Picture; A Boon containing an amalgamation of knowledge. Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon totem. Soft chimes ring out within a radius of 24 meters. Survivors inside the Boon Totem's range benefit from the following effects: All survivors share aura reading information with eac
    0 comments 41 views last activity
  • Most don’t agree with my opinion that nurse needs a power rework, but I think her power ignores core gameplay mechanics and isn’t reflective of good game design. Her Current Power Nurse, as it stands, is a killer that deserved her original nerf. She was overpowered and wasn’t nearly as punishing or unforgiving for wrong reads as she is now. I believe nurse was nerfed for the wrong reaso
    21 comments 311 views last activity
  • Contents: Lobby setup In-game mechanics Winning and losing Restrictions Lobby Setup When loading into the match and both players are in the pre-game lobby (survivor and killer), the killer and survivor will be shown to the other player. Both players select a killer first to play and then select a survivor to play. Both killer and survivor have 3 perk slots. The match begins w
    0 comments 22 views last activity
  • Contents: Player matchmaking and Setup Loadout, perks, items, offering, add ons Gameplay objectives/Map layout Restrictions and competitive adjustments Player matchmaking and Setup Matchmaking When playing killer or survivor an additional option will be presented for queueing into league mode. When selected you will be presented with two options, invite a friend (if you
    2 comments 51 views last activity
  • I have not see many posts about this yet, though I believe this is a very important topic to address. The reworked maps have by and large been an improvement to DBD. The look, feel and the mechanics of the maps have been altered to much success. Unfortunately, one of the problems that has come with these changes has greatly nerfed the poster-killer for the game, Trapper. Trapper’s power relies
    1 comments 31 views last activity
  • I understand taking a protection hit or staying in case a survivor needs a save. But why would a survivor wait, injured, with the exit gate open and start endgame collapse... Then just WAIT there. Like you can see I’m healthy and not getting chased, but if the hag does catch me what are you going to do?? Are you going to take a protection hit injured or go for a save injured? When I’m on death ho
    9 comments 911 views last activity
  • His lunge is completely useless. Used to be one of my fav killers but now he’s been nerfed into oblivion. Thx devs 👍
    27 comments 331 views last activity
  • Little Nightmares 2 killer idea Killer: The Thin Man Bio: Story: As the ever-present hum of The Transmission chokes the airwaves, The Thin Man continues his endless journey through this desolate place, haunting the shadows, searching for something. Height: Tall Movement speed: 4.2 Powers: Glitch/Glitching: Same as spirit’s passive-ph
    2 comments 149 views last activity
  • I’ve been pondering this idea for a while. Mic chat between killers and survivors (not survivors with other survivors). I think this could be fun if implemented correctly and can lead to a more social gaming experience and lower the frustration of playing killer and increase the fun and immersion of survivor. I realize there are several things that need to be taken into consideration for this wo
    19 comments 212 views last activity
  • Candy man killer idea Story: the Candyman was the son of a slave, and became prosperous mass-producing shoes after the Civil War. Accepted by white society, he became a well-known artist sought after to paint portraits of wealthy landowners and their families. After falling in love with a white woman whom he was hired to paint, and fathering a child with her, he was set upon by a lync
    4 comments 161 views last activity
  • Story: the Candyman was the son of a slave, and became prosperous mass-producing shoes after the Civil War. Accepted by white society, he became a well-known artist sought after to paint portraits of wealthy landowners and their families. After falling in love with a white woman whom he was hired to paint, and fathering a child with her, he was set upon by a lynch mob hired by his lover's fath
    0 comments 31 views last activity
  • Since a large majority of casual dbd forum users only look at general discussions and I feel a lot of users don’t know about the “creations” sub-forum, I am reposting it here for feedback and exposure. Thank you for reading it all if you make that far. ——————————————————- Candy man killer idea Story: the Candyman was the son of a slave, and became prosperous mass-producing shoes after the
    Mod
    3 comments 51 views last activity
  • Candy man killer idea Story: the Candyman was the son of a slave, and became prosperous mass-producing shoes after the Civil War. Accepted by white society, he became a well-known artist sought after to paint portraits of wealthy landowners and their families. After falling in love with a white woman whom he was hired to paint, and fathering a child with her, he was set upon by a lync
    0 comments 21 views last activity
  • For the longest time I have been bothered by the strong resilience in shaking up the gameplay. I have received nothing but strong disapproval for shaking up the core game; for years dbd fans have been putting up with the same repetitive and stale gameplay. I always hear fans ask for a new gamemode, playing killer with another killer, more options for custom game, limited time modes. However, the
    26 comments 451 views last activity
  • I strongly believe that his power should tier up as the game progresses. I have thought about this since day 1 of his release. Near every incomplete gen there is a Chest with a wire connected to the gen. Every chest contains upgrades for the DeathSlinger and can only be opened by the DeathSlinger. When the corresponding generator is complete the chest will open and the DeathSlinger may perform a
    2 comments 41 views last activity
  • On the topic of gamemodes, we have seen a lot of discussion about a 2v8 mode for killer vs survivor. The most common issue that crops up is balancing but custom games can avoid that problem by dodging the general cue. For example, look at a Call of Duty game such as Blackops (the original). In custom games the 11 kill streak could be earned at 1 kill, certain classes could move at 30% speed or 2
    4 comments 121 views last activity
  • As it stands, overcharge is an interesting perk that could be great for gen defense builds, but it is not worth a perk slot in its current state. I believe that a token system would increase its potency; whenever you kick a gen, gain a token (up to 8). A token is spent each time a survivor fails the overcharge skill check thereby maintaining the gen’s regressing state. The skill check must be c
    7 comments 152 views last activity
  • Power: Instead of picking up his bear traps he would now start with 2 (with add-ons increasing this amount). When a bear trap is shut from a survivor being caught in or disarming it, it would then disappear (or disappear after the survivor is freed). Then a timer would start for the trap to return to the trapper (addons decrease time it takes to regain traps). For the survivor a single hea
    3 comments 41 views last activity
  • My suggested Leather face Rework: Contents; ability, perks, add-ons , Inspirations: Ghost-face, The Shape, and Leather face with how he is presented in the original 1970’s movie The Texas Chainsaw Massacre. Ability: Chainsaw Frenzy Cool down and charge: Instead of a charged ability like hillbilly, leather face would now have a cooldown ability. This ability would be
    6 comments 442 views last activity
  • Not only did he zoom around the map but he could see us through walls (at start of the game he instantly went right to me with no tell tale.
    1 comments 21 views last activity
  • My suggested Leather face Rework: Contents; ability, perks, add-ons , Inspirations: Ghost-face, The Shape, and Leather face with how he is presented in the original 1970’s movie The Texas Chainsaw Massacre. Ability: Chainsaw Frenzy Cool down and charge: Instead of a charged ability like hillbilly, leather face would now have
    1 comments 91 views last activity
  • Does anyone else want this as a cosmetic for him?
    2 comments 141 views last activity
  • blob:https://forum.deadbydaylight.com/324d4aed-efe9-4128-95cd-ab5fa8fd705e There was an error displaying this embed.
    1 comments 61 views last activity