Calchexxiss
Calchexxiss
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- Calchexxiss
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Unstoppable A Killer condition. A Killer under this effect cannot be dissuaded from their goal. They instantly recover from stun effects and if a pallet is dropped on them it shatters immediately. Mechanically this would be a charge-based condition, meaning once whatever perk or feature generates this perk has charged up, it would absorb a single stun/pallet effect, and then be discharged3 comments 51 views last activity
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Played a game as the Plague Got 4 kills at 1-generator left, closed the hatch Got into post-game Survivor player made homophobic and racist remarks. went to report. got disconnected.0 comments 1 views last activity
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So many Killer perks are borderline worthless because of their cooldowns. I'm All Ears has a 40 second cooldown on it. Why? Thrilling Tremors and Trail of Torment both have 60 seconds ! A full minute! Same with Blood Echo. A 60 second cooldown! Surge is a terrible perk and even it has a 40 second cooldown. Do the Devs realise that in the span of 40 seconds, two people can complete a generator11 comments 111 views last activity
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When are we getting a change to the Emblem system? We really need it because honestly I'm getting tired of getting a Black-Pipping as . Can we all agree that, right now, the game doesn't reward the Killer for playing well? Every time a Survivor kills themselves on hook, the Killer gets punished. Every time a Survivor disconnects, the Killer is punished. Did a Survivor get one- or two-hooked be3 comments 51 views last activity
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The yellow 'Spearhead' Addon and the brown 'Copper Ring' Addon have identical text: Slightly increases the total amount of time that Rites of Judgment can be performed. The only difference is that the Copper Ring has some Flavor Text at the bottom. Is the yellow one supposed to be 'Moderately increases'?1 comments 31 views last activity
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Right now I think we can all agree there's a pretty massive disparity in terms of Killer powers. You have Spirit's and Nurse at the highest end with their incredible useful movement-based powers that allow them to not only close chasing distances but also mind-game pallets with high probabilities of success assuming the player piloting the Killer is passably skilled. Then you've got the bottom t0 comments 21 views last activity
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Keys help the Survivors win. Mori's help Killer's kill Survivors, but they actually cause the Killer to lose. It's incredibly unbalanced because Survivors are rewarded for bringing a key which allows them to bypass the objective of the game (doing generators) and encourages them to let one or more of their number die (because that's the requirements for Hatch spawn), and then they're rewarded b12 comments 81 views last activity
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I'm sure anyone playing Killer, especially those at higher ranks, will agree that by and large, Hex Perks are useless. Obviously some are still useable, but that boils down to just Hex: Ruin and Hex: Devour Hope. The others only see use in meme builds on Killers that are being played at low level and lack any other better options to fill their perk slots, so a Hex: Perk is (only marginally) bet2 comments 41 views last activity
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Previous Chapters: Chapter 1 ------------ Part One - Awakening Chapter 2 Everything is cold now, and I’m not sure how I’m supposed to fix that. When I come back home after the funeral, I walk through the front door half-expecting the house I grew up in to feel… I don’t know… haunted? I expect to feel like my mother’s ghost is lurking around every corner but what I actually com0 comments 21 views last activity
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Part One - Awakening Chapter 1 Fire. I think humans became human as we know them when they learned to tame fire. Wood on wood, grinding and turning in opposing lines making friction that sparks to smoky ignition across a pile of dry brush. Fire is a very ‘human’ kind of thing, you know? Just like how we saw grey wolves and thought that if we fed them they might stay beside us. We m1 comments 22 views last activity
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Right now I don't think anyone will disagree that there are massive issues with the balance in the game. There are some players who enjoy this imbalance, but that doesn't change its existence. These issues are present through all ranks and while not easy to address, they can be addressed, not by adding new perks or abilities, but by attending to the two fundamental problems. Generator Speed3 comments 61 views last activity
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I was playing Trapper on Sheltered Woods in a chase with a Dwight. He dropped a pallet on me, one that spawned between two rocks near a corner tile adjacent to a generator, and it stunned me, then left he stuck in place beside one of the stones in front of the pallet. Every time I tried to move I just juddered and then snapped back to my position. I couldn't move in any direction, attack and lun1 comments 61 views last activity