CajunStirfry
CajunStirfry
About
- Username
- CajunStirfry
- Joined
- Visits
- 34
- Last Active
Discussions
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I just played a killer with a racist name and they only killed the black character playing with us. They tunnelled and shook their head at us when we tried to unhook. Personally, I do not think that is acceptable. I understand it’s “just a game” and not real life and killers can pick and choose who to kill if they want to, but I don’t think any form of racism in gaming or real life should be tole8 comments 251 views last activity
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In addition to my title, I’m also wondering what gender you are versus what player you play. Just out of pure curiosity.36 comments 251 views last activity
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I want more festive Feng Min outfits. That is all.12 comments 171 views last activity
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The new rule about the hatch only spawning with one survivor left is so stupid. It makes bringing a key basically useless if you play in teams. Also, adding a time to open the hatch is such a bad idea. It’s way more fun to be able to just flip open the hatch and escape — especially with your team. It’s hard enough to get hatch to spawn and now it totally favors the killer on an unfair and not fun10 comments 181 views last activity
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Example: XBOX ONE - Killer can trap survivors in tight spaces preventing them from escaping WHAT TO ADD IN THE DESCRIPTION Example Step 1 : Boot the game Step 2 : Play as surbibor in a public match Step 3 : In-game, trying to cleanse a totem in a tight space or get in a corner Step 4 : XBOX ONE - Killer can stand behind survivor and block them in ADDITIONAL INFORMATION Feng Min Un0 comments 11 views last activity
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I am really happy about the second hook being a skill check now. Good for the creators for listening to their audience. I think that makes playing the game more accessible and inclusive for people who couldn’t tap that button that fast to struggle. I also like how the killer can’t immediately down a survivor fresh off the hook. Lets give credit where credit is due and comment your favor2 comments 31 views last activity
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The Clown has been buffed way too much. He can easily two tap us now since his potions slow survivors down so much and they have no chance to escape even after being hit once unless they are on the very outskirts of the potion’s range.3 comments 51 views last activity
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The killers keep hitting me when I am very far away from the vault I just went completely over. I liked how it was before the update where killers can’t hit through windows.1 comments 41 views last activity
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There’s a locker not working properly in the basement of one of the indoor maps (the map with the orange, bright room in the middle). Survivors stand just outside of the locker as if they are inside it.1 comments 61 views last activity
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Downing multiple people at the same time is OVERPOWERED. He just camps the hook and once someone bravely goes for the rescue, he just downs them both. ALSO, the duration that he can continue to swing the chainsaw lasts for far too long in a chase.14 comments 91 views last activity
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Camping and tunneling need harsher punishments. It’s not fair to survivors.12 comments 141 views last activity
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The exposed status effect for Scream and Myers is far too long. The max should be like 20 seconds since they already have to be close up to the survivor to enable that ability. All 4 survivors can be easily downed within the time given, let alone one.14 comments 191 views last activity
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ADDING BLOOD TO ANY CLOTHES WOULD BE AWESOME. I’m third prestige, but the original clothes are ugly so I bought clothes from the store. It’s sad that I can’t add blood to the purchased clothes, you know? I spent real dollars, but can’t add the signature DBD look (I.e. the blood on the clothes showing my prestige). ALSO, it would be cool to be able to switch clothes between characters once pu0 comments 61 views last activity
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Do you think killers should be allowed to UNhook survivors if they want to? Why or why not? I’m curious.2 comments 31 views last activity
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Do you think there should be a different outcome to the second hook? Basically, what positive outcome do you think we should have instead of just dying when the time runs out?4 comments 61 views last activity
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Why do Leatherfaces typically camp?13 comments 171 views last activity
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Does anyone else lose a progress point and have their offering burned if someone disconnects before the game starts?0 comments 21 views last activity
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Does anyone make custom fan art? My friends and I want new profile pictures!0 comments 21 views last activity
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Hi everyone! Does anyone make cute fan art of the characters? Does anyone do custom fan art? My friends and I are looking for cute profile pictures and Google just ain’t cuttin’ it.0 comments 11 views last activity
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If a survivor has already successfully vaulted and is on the other side, there’s no reason they should still be able to hit them. Fix it.32 comments 1,341 views last activity
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No matter how fast I press A to struggle, I die after only 2-3 seconds. Anyone else having this problem? This has gone on for several days.8 comments 81 views last activity
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Killers camping should have a higher consequence. Is there a consequence for tunneling?5 comments 71 views last activity
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Leather face should not be able to chainsaw through multiple people at a time. He also shouldn’t be able to use that ability for so long. Hillbilly has a fixed amount of time that is far more reasonable. Thoughts?42 comments 401 views last activity
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I have an idea! Character clothes should be interchangeable on whatever characters we want and blood should be able to be added to any garment! That would be so awesome. Has anyone proposed this yet?1 comments 31 views last activity
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Exposed should not last longer than 30-60 seconds. It lasts so long that the killer can easily down all four players. Has anyone seen anything about them nerfing that perk?33 comments 381 views last activity
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I need the game to make pressing A for struggling to go less fast. I have a numerological condition and acute, quick movements like that are so hard. It’s not fair that I always die on second hook.8 comments 212 views last activity