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Braduk

Braduk

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Braduk
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  • Hey there. So this is something I've been working on for a little while now, and I think it's finally in a spot that is worth sharing. Attached to this post is a bunch of ideas I have to balance killers, balance both killer and survivor perks, and some other changes as well. I know it's all things that would likely never be added, whether they're good ideas or not, but I'm someone who enjoys thi
    5 comments 181 views last activity
  • Remember that thing they got rid of ages ago? Well guess what they put back in the game. Below is a link to two recent screenshots of double pallet jungle gyms, one from a Monto video uploaded today and one from a Farmer John video uploaded a few weeks ago: https://imgur.com/tT9jqQl https://imgur.com/rmCwNuC Hmm, it's almost like they revert sur
    6 comments 252 views last activity
  • The game is in a tentative state of balance where a team of solo survivors is weak or at least equal compared to the killer, but a SWF team is incredibly overpowered and will decimate most killer choices. On the other hand, the top 4 killers are going to curbstomp solo players but are the only ones that equalize against a coordinated SWF team. Two major complaints from the solo survivor playerbas
    6 comments 91 views last activity
  • I played a match on Red Forest where five times I was revealed by survivors through walls. One of them, a feng on a hook, said after the match that they tilted their camera up to look at the sky and that counted as revealing me. Maybe instead of doing unnecessary nerfs, fix these bugs first?
    0 comments 42 views last activity
  • Ghostface's design has counterplay, and he doesn't have anything that makes a top tier killer what they are anyways. No map control, no mobility, no anti-loop/pallet power. He's mid-tier, and doesn't deserve or need any tweaking. There wasn't even a lot of people saying he needed nerfs to begin with. The same thing happened with Plague when she was nerfed on release. Since this hotfix hasn't
    11 comments 402 views last activity
  • So as it stands now Ghostface is in a pretty good spot, being a viable side-grade to Myers and no longer useless. However his perks are still very illogically designed and none of them will be very useful, and I had some ideas on how to fix that. I'm All Ears Currently: Any Survivor performing a rushed action outside of your Terror Radius will have their Aura revealed to you for 6 seconds.
    4 comments 82 views last activity
  • Since the Legion is coming out tomorrow I wanted to highlight the biggest problem that his design creates that the misplaced buffs have still left: perk diversity. What I mean is there's barely any perks that work on Legion so creating a good build for him is extremely difficult. His power does not work with the vast majority of decent perks in the game and outside of his power he is a M1 killer
    20 comments 2,481 views last activity
  • The only way Deep Wounds was ever going to be a threat was if it counted as a healing action. So why, devs, did you not only do that but also nerf two killers who didn't deserve nerfs, one of them being the worst killer in the game? Please, I implore you, make Mending, Snap Out of It, and Wake Up all healing actions. Doc and Freddy don't need these nerfs, they're deceptively large and impactfu
    7 comments 151 views last activity