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Azulra

Azulra

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Azulra
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  • Interlocking Razor(rework): Move the current effect over to Razor Wires Rarity swap with Face Mask New effect: When facing a Jigsaw Box skill check the survivor has to complete a 2nd skill check immediately after the first skill check with the needle moving 25% faster after the 1st skill check is completed. Currently Razor Wires and Interlocking Razor are essentially sharing the same effect
    0 comments 41 views last activity
  • Literally at least an entire week before the PTB a LOT of people were saying to not do the changes to SM so BHVR said they'd "listen closely to the SM feedback." PTB begins and it was made heard that the SM changes clearly weren't acceptable and had to be tossed into the dumpster so y'all could go back to the drawing board. PTB ends and we eventually get the next Developer Update where BHVR V
    8 comments 2,311 views last activity
  • I'm sorry to say it BHVR, but this "middle ground" just isn't gonna work out. If you've managed to get it to where both SM haters and SM players both hate the "middle ground" you came up with and her PTB changes were the worst killer change since Billy's Overheat mechanic(if not then one of the worst) then that means that it's a total failure and should just be scrapped. You clearly DID NOT lis
    0 comments 51 views last activity
  • So BHVR already said that these nerfs are essentially intended to "kill her off" so people will stop complaining about her until her rework. The thing is though is that this is, legally, the dumbest decision to ever make in the financial department because, since all of her perks are garbage until the PTB nobody purchased her for the perks meaning they specifically wanted the killer. If you inten
    74 comments 2,201 views last activity
  • These are some add-on changes that I think would be nice to have and be really useful for Nemesis since he doesn't have the greatest add-ons. Some of the change ideas can be altered/tweaked if needed. Feel free to give some feedback on these changes. S.T.A.R.S. Field Combat Manual : Shows the Nemesis the strike zone of his Tentacle Strike and speeds up the charge rate of Tentacle Strike by 5
    0 comments 41 views last activity
  • I think it was good that BHVR finally realized that the speed buff that they gave to the perk before was too much and are now undoing that buff, but I don't think they realize the fact that cutting the exhaustion duration in half is a HORRIBLE IDEA. 20 seconds alone isn't enough time to give the killer a chance to go after someone OTHER than the person with Background Player and if you pair that
    7 comments 231 views last activity
  • "Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options." This is completely false because the average duration time that generator block perks are 30-40 seconds and they're making Deadlock 25 seconds when you have DMS with up to 30 seconds, Undone with up to like 30 seconds, Grim
    57 comments 1,771 views last activity
  • Can we please have a restriction on Wicked where it has a pre-requisite of needing to go down at least 8 meters away from the basement stairs? All people are using it for is to be the biggest trolls by running into basement while injured and running all four Wicked, Plot Twist, Decisive Strike, and Off The Record. I'm not saying that Wicked is too strong or anything. I'm just saying that it's a
    16 comments 471 views last activity
  • When the patch came out I noticed that some people are having problems with Reassurance where it disables the prompt to unhook survivors who are currently under the perk's effect.
    2 comments 81 views last activity
  • I really want Dance With Me to have a cool down buff since 60-40 seconds just to hide your scratch marks for 3 seconds after performing a rushed action is a bit too much of a cool down for that small of an effect. I feel like cutting the cool down in half down to a 20 second cool down would be MUCH better than what it currently is. Plus this would put its cool down time at the same amount a
    11 comments 251 views last activity
  • So, as many of us know, Onryo is supposed to be a stealth killer, but her stealth gets completely destroyed by her lullaby. Now many players have requested BHVR to remove her lullaby already like they have been since her release and BHVR doesn't want to remove her lullaby at all. So why not a compromise? I've came up with a compromise that reworks how her lullaby system works that I think would b
    11 comments 201 views last activity
  • What ideas do you have for a new type of trapped hex totems? It doesn't have to be something effective since I just like the idea of trapped hex totems. For me, I'd want a trapped hex totem that injures/deep wounds a survivor(if they attempt to interact with it), blocks itself to kick them off of it, then moves to another dull totem location. Either that or one that would give all the survivors
    13 comments 141 views last activity
  • What would you all think if they added Marta from Outlast 2 into DBD as a liscenced killer? For me I think her character design could work in DBD for the killer role and she has a lot of voice lines that could fit into the game for certain interactions.
    2 comments 173 views last activity
  • So, as we all know(if not most of us), this perk isn't used very often just simply due to the fact that it not only requires the obsession to stay alive to function, but it also buffs the obsession by giving them +33% action speed for unhooking and healing. I was thinking that what if each token that Dying Light received it reduced this buff to the obsession by 3%? This way the perk still has a
    5 comments 131 views last activity
  • So, as we all know, Sole Survivor isn't exactly that great of a perk due to not only how it behaves with needing teammates to die for it to work, but also because of its effect not being the greatest. Because of this I thought of a tweak for the perk that would make it actually somewhat more useful. Currently, when you become the last survivor Sole Survivor gives you two different effects which
    11 comments 292 views last activity
  • I think that there should be a minimum 1 meter range restriction for Flashbangs where they have to be dropped a minimum of about 1 meter in front of a killer for it to blind them. This would still allow them to be useable, but requiring skill that is a little more similar to using a flashlight for saves where you still have to slightly position yourself for the save instead of just using Backgrou
    0 comments 51 views last activity
  • I actually really like what I'm seeing with the update for Twins. They're leaning into the idea of playing as Victor for most of the game and making Charlotte into the body-transporter by giving her permanent 10% Haste after Victor downs a survivor as long as she doesn't hit another survivor and you can keep hitting the same survivor as Victor. I am a bit sad that my Twins build that I made isn'
    11 comments 331 views last activity
  • If I remember correctly, BHVR said in the past when they nerfed Decisive Strike's duration that if they were to ever bring its stun duration back up to 5 seconds they would make Enduring work on Decisive Strike again so will y'all be keeping your word on that?
    0 comments 21 views last activity
  • As we all know, with the addition of The Unknown we received his one perk called "Unforseen" which, ultimately, trumps Trail Of Torment(TOT) entirely with every aspect of it besides from duration. Unforseen doesn't alert the survivors to it being active unlike TOT which does by revealing the aura of the gen it is applied to for the survivors. Unforseen can't be removed by the survivors wherea
    6 comments 163 views last activity
  • A really funny add-on combo I never see on Skull Merchants that I find to actually take some skill to use is Low-Power Mode(reduces drone rotation speed by 100%) + Prototype Rotor(increases drone rotation speed by 10%). The combo of these two add-ons make it so that the drones effectively don't rotate while they are in Stealth Mode while still having the capability to rotate a bit while it's in S
    0 comments 61 views last activity
  • As a lot of us still know, this perk combo between For The People(FTP) and Buckle Up is very annoying/frustrating to deal with(especially if multiple people are using it) and people have been trying to think of ways to make it less annoying to deal with, but only have been thinking of ideas that involve nerfs. I, on the other hand, have thought of a solution to resolve this problem without killi
    34 comments 612 views last activity
  • As most of us should know by now, Skull Merchant's perks aren't very good and it's not because of their effects, but rather because of some of the design flaws that come with the perks. These are my change ideas for these perks and each change will have an explanation after it to give my reasoning for why I would make these changes. Feel free to give some constructive criticism to these change id
    12 comments 302 views last activity
  • I honestly feel like this defeats the ENTIRE purpose of the effect. The effect is meant to slow the survivors down, but if you put a time limit on the effect then this is how everything is gonna play out: Survivor gets unhooked with the Mangled effect, survivor chooses to bumrush gens now, heal later with no slowdown at all. This effect is supposed to be used as a form of slowdown, but does that
    3 comments 111 views last activity
  • I'm not even joking- A lot of people don't seem to like the changes for all 3 Huntress, Pig, and Clown which should be an instant red flag to them that they messed up with these changes. For me this is what I think about the changes: Clown's changes are fine, but have the problem of him getting 2 more bottles when he has his Pinky Finger addon meaning you're indirectly buffing an already hated
    28 comments 721 views last activity
  • 0 comments 1 views last activity
  • I think that Onryo is in a relatively ok place now with her kit and I like the fact that BHVR finally made her Tape Editing Deck addon finally useful with the aura-reading effect. However though I feel like her Telephone addon needs to be tweaked a bit because it's current effect of giving survivors 3% Hindered for 3 seconds after she Manifests within 7 meters of them isn't very good if I'm gonna
    0 comments 142 views last activity
  • So, as we all know, Myers is pretty much needing a rework by now and the main things keeping him from falling to the bottom of the killer tier list are his Tombstone addons. However though I noticed that Lights Out actually makes him at base-kit really good and the reason why is because it gives him the "stalking environment" that he desperately needs since spotting Myers stalking now is pretty e
    12 comments 242 views last activity
  • I'm getting tired of survivors sending me to The Game just so they can run this perk and make the match as unfair and miserable as possible for killers due to the sheer number of god pallets that you HAVE to kick. It either needs to be reworked into an exhaustion perk or have its values lowered because this is starting to get annoying now.
    12 comments 742 views last activity
  • So I know that it's only been a day since the update, but I feel like Champion Of Light should either get it's hindered percentages lowered or be reworked into an exhaustion perk because a survivor swf sent me to The Game and I physically couldn't do much since they were all getting their Sprint Bursts at 99%, blinding me at a pallet that I physically have to break, then just running away with Sp
    2 comments 271 views last activity
  • I know that a lot of people still say that the DC penalty should remain in the game while others just want it completely removed, but I think I have a compromise for it so that it remains in the game while also being more bearable/reasonable to deal with. Instead of the penalty timer constantly increasing I think that the DC penalty system should work like this: Every 24 hours the DC penalty
    17 comments 321 views last activity
  • I feel like these would be nice buff ideas for DWM and Insidious- Dance With Me: Decrease/cut the cooldown time for the perk by half making it be 30/25/20 seconds instead of the current 60/50/40. This would put the perk's cooldown time on the same timer as Quick & Quiet which I think would be fine since Dance With Me is on a similar power-scale as Quick & Quiet and it would make the tw
    1 comments 31 views last activity
  • I know that the PTB hasn't gone up yet, but I can already see some issues with this new system. The new gen system needs to be made to where perks won't contribute to it because Ruin could be easily abused by the survivors by repeatedly letting their gen get damaged by Ruin so that it can no longer be damaged by anything and Surge can also potentially be annoying with this new system. On top o
    20 comments 541 views last activity
  • So I was thinking of an interesting change idea that would make Legion more of an interesting killer without drastically changing how he functions and plays- My idea is to make it so that whenever Legion is either outside of chase and/or his power he conceals his blade, loses his Red Stain(only that instead of his Terror Radius and I'll explain why soon), and he changes his running animation to
    0 comments 51 views last activity
  • Am I the only one who feels like the illusionary Doctors should run at and potentially swing at survivors(at the very least run at them) then disappear? As of the moment the illusionary Doctors only really serve as info to him if he has addons to show them from across the map so I feel like this would make them actually useful. Plus Chucky already has similar illusions that can move around the pl
    11 comments 283 views last activity
  • I honestly think that this would be one of the better modes for BHVR to add into DBD since this mode could actually have the chance to make the game scary again(especially if the killer is a stealth killer like Myers and Ghostface). Also, off topic, can we all agree that the "Giant" mode is the lesser idea out of all the proposed modes? It's literally just normal DBD, but with giant killer mo
    8 comments 161 views last activity
  • The replacement effect is absolutely pointless since the main time anyone is gonna use Main Event is when they're directly behind a survivor and, at that point, why would you even need the aura reading? The old addon effect was good, but, obviously, very unbalanced with his changes to Main Event(we can all agree on that one). What I think should be done with this addon is bring the reload eff
    6 comments 151 views last activity
  • Leverage, as of its current version, is pretty bad- It activates when you hook someone and only lasts for 30 seconds when most survivors aren't gonna be healing much unless it's under the hook they got pulled off of which usually leaves Leverage with only like 5-10 seconds(maybe 15 if you're lucky enough) left on the timer. Due to this the only real killer who can capitalize from the perk is Legi
    0 comments 21 views last activity
  • I've discovered a potential interaction bug between Onryo's power and Play With Your Food. With the new Onryo rework her power has a shared mechanic to Wraith's power where it immediately ends chase when she demanifests. However though, when Wraith cloaks to end chase with the Obsession he gains a token for Play With Your Food, but when Onryo does the same thing it does not give her a token ever.
    0 comments 21 views last activity