AmpersandUnderscore
AmpersandUnderscore
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While I have no illusion that this post will actually change anything, I want to express concern over the upcoming feature to add survivor AI/bots as replacement for disconnected players. While I see there are some very minor benefits to such a system, the negatives in my opinion far outweigh the potential gains. The positives that I can see are that killers can gain perk value from disconnected14 comments 241 views last activity
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So the new shelter woods has a tile with a fat shaming hook. I wasn't able to confirm if the survivors can squeak through the spot, but the killer definitely gets stuck when a survivor is on the hook. The tile number is HD01, and the issue only presents itself when a survivor is hooked there. Steps to reproduce: Find tile HD01 on the new Shelter Woods map. Hook a survivor on the hook near the0 comments 51 views last activity
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Unless it was covered in the dev video today and not included in the blog post, the most recent official statistics from BHVR are a bit dated. The kill rates numbers were from October and Perk pick rates were discussed very generally in September. This is actually pretty recent information, given the timing, but there have been a lot of balance changes and settling of the 'meta' in that time too.2 comments 101 views last activity
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I can't find anywhere that this is intended behavior, so reporting in case this is unintended. So, if the Knight drops a guard on low ground, but the guard can 'see' a survivor on an upper level, the guard will just take to the air and fly in a direct path to the survivor. I can see them dropping down if the survivor is on the lower level being intended, but having them fly upward directly towar5 comments 211 views last activity
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As of 6.5 today, it appears to be impossible to blind the killer while they are breaking a pallet. I didn't see this in any patch notes as an intentional change. This can be reproduced: 1. Have the killer ready to break pallet. 2. Shine flashlight on the killer at any point during the animation. For testing, I used most of the beam for the entire animation. 3. Killer can see the beam, but doe10 comments 511 views last activity
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I'd like Behavior to consider a modification to the current hook system. Move one hook stage from each individual survivor into a Shared Hook Pool. The Shared Hooks can be used by any survivor in the game and are consumed before their individual hook count (one hash mark, then death hook). This means that no survivor can die before all of the Shared Hooks have been consumed first. This does seve10 comments 151 views last activity
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They've already stated the patch isn't going live anytime soon, if ever. But this is BHVR finally doing something the community has been asking for for years: an alternate game mode. Would people be freaking out about a PTB testing a 2v8 game mode? It would be broken as hell, but it would be fun for a weekend until everyone just ran double nurse.3 comments 121 views last activity