AlexTheDragon
AlexTheDragon
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- AlexTheDragon
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SUMMARY OF THE ISSUE: When unhooking someone via Shoulder The Burden, We'll Make It doesn't trigger. Babysitter, another unhooking perk, does trigger. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Step 1: Equip Shoulder The Burden and We'll Make It Step 2: Unhook a Survivor via Shoulder The Burden Step 3: We'll Make It does not trigger upon unhooking the Survivor V4 comments 201 views last activity
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Step 1: Equip a Bloody Rewards challenge (Earn X Bloodpoints.) Step 2: Finish a match with some amount of bloodpoints Step 3: The archive progress will first show the 'normal' Bloodpoints, then it will update to the 'multiplied' Bloodpoints (event + Screech Cobblers), but the actual challenge will only use the 'normal' amount of Bloodpoints. Video:3 comments 121 views last activity
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Step 1: Play as Killer on Léry's Memorial Institute - Treatment Theatre Step 2: Go to tile 0P_MD63 Step 3: Down a Survivor in the place where the bench and the desk with the TV create a small corner Step 4: Can't pick them up :( Video: https://www.youtube.com/watch?v=mAcb7GmkHUg0 comments 11 views last activity
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Tome 4 - Level 2 "As long as it gets fixed" archive states "FInish repairing a generator or have another Survivor finish repairing a generator 16 time(s)." Completing the last generator (5/5) completes all 7 generators on the map. These last 2 generators also count for the archive. Video: As you can see it goes0 comments 21 views last activity
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PC - No Mither + Scourge Hook: Gift of Pain shows status effect on the HUD, but slowdown not appliedStep 1: Play as Survivor with the No MIther perk equipped. Step 2: Get hooked on a Scourge Hook: GIft of Pain. Step 3: Upon getting rescued from the hook, the Scourge Hook: GIft of Pain status effect shows up on the HUD. Step 4: Repair and Healing speed are not affected. Although it makes sense that the Survivor with No Mither does not get a significant repair + healing speed penalty for the3 comments 42 views last activity
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I am not 100% sure how this was caused, maybe because of the special hit at 8:27, which was aimed extremely downwards, I only noticed it at 12:58. I thought it only happened when I press CTRL, but it seems to just be happening passively. I don't know if the yellow line hurts survivors. Video: https://youtu.be/sZED0dKQqiE Log: It was the last match I played1 comments 31 views last activity
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Step 1 : Play a match as the Xenomorph Step 2 : Enter Crawler Mode Step 3 : Pick up a Survivor whilst the burn timer is big enough that picking the Survivor up would not fully deplete it Step 4 : When carrying the Survivor, the Xenomorph exits Crawler Mode, meaning the burn timer does not decrease. This results in the burny/ashy visual effect surrounding the screen not disappearing until after0 comments 12 views last activity
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Step 1 : Down last survivor (who has Adrenaline) Step 2 : Close hatch, starting Endgame Collapse Step 3 : Adrenaline gets activated, survivor goes from Dying to Injured state Step 4 : Notice Endgame Collapse is gray whilst no survivors are hooked or in the dying state If the survivor enters and exits the dying state again, the timer resumes as expected. Video: https://youtu.b0 comments 21 views last activity
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Step 1: Play as a killer with Hex: Face the Darkness and 2+ survivors Step 2: Finish all the generators and open the exit gates Step 3: Hit a survivor, cursing them and activating Hex: Face the Darkness Step 4: Have the cursed survivor escape the trial via the exit gates Step 5: Hex: Face the Darkness does not deactivate and is now permanently active (until the totem gets cleansed)0 comments 12 views last activity
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Step 1: Play as Xenomorph Step 2: Enter and exit a tunnel Step 3: ??? Step 4: Upon exiting the tunnel, the tunnel-exiting animation doesn't play, but temporarily only displays certain objects. After exiting the tunnel, the camera is locked vertically and cannot be moved downward. Additional information Character played: The Xenomorph Perks played: Lethal Persuer Nowhere to Hide Hex:0 comments 161 views last activity
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Step 1 : Start up a match in The Underground Complex. Step 2 : Finish repairing the generator in Square_Lab_04. Step 3 : The door should visually open (at least client-side) Step 4 : Horrible desync makes both the Survivor and Killer be unable to walk through that opening Log: DeadByDaylight.log Video: https://www.youtube.com/watch?v=1HFWbBuFKXQ0 comments 11 views last activity
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Step 1 : Play as the Xenomorph on The Underground Complex Step 2 : Have a control station spawn on tile 1P_HD132 Step 3 : The Xenomorph cannot pass through the pallet-side of the tile (unknown if survivors can) Step 4 : ☹️ Video:0 comments 21 views last activity
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Step 1 : Boot the game Step 2 : Enable an archive to break pallets (in this case Anger Management [Tome 19 - Level 1]) Step 3 : Play as killer in a public match Step 4 : Get Spirit Fury by breaking pallets Step 5 : Activate Spirit Fury by getting stunned by a pallet Step 6 : Do not get archive progress Relevant videos: Archive is active: Spirit fury0 comments 21 views last activity