zumer
zumer
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@shinomontaj said:
https://forum.deadbydaylight.com/ru/discussion/comment/2033045#Comment_2033045
Трайхардеры - это те маны, которые умеют играть?
Абсолютно верно. Я не считаю себя красноранговым выжившим, хоть и сижу на красных рангах, поэтому мне неинтересно играть против таких. Их одалеть можно играя потным стаком или обладая недюженным скилом. Ни того, ни другого у меня нет.
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Я сыграл порядка 20 каток и остался доволен. Наконец то игра перестала мне кидать трайхардеров киллеров. Даже те катки где киллер делал -4, были интересные.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1949749#Comment_1949749
Same for Xbox1 no improvement actually slipped back in some areas, like lighting frame drops worsened.
Developers response template. They don't want to admit they did a bad job.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1949735#Comment_1949735
I mean they are still going to get paid.
All that would happen is they would shut down Dead by Daylight and start working on a new game if everyone stopped playing it/spending money on it.
There was a PTB. The reviews were negative. But it was still moved to release. What does it mean?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1949735#Comment_1949735
I mean they are still going to get paid.
All that would happen is they would shut down Dead by Daylight and start working on a new game if everyone stopped playing it/spending money on it.
Why change for change. Nobody asked for this. I believe that money is wasted if it generates negative reviews. There is no more desire to play.
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@Mandy said:
We have no plans to revert the changes, the vital system processes that have been changed will help us to build a better game in the future, the new updates has also had a positive effect on the performance of the game on all platforms.
We'd much rather improve the features upon Community feedback rather than just revert as this would remove lots of important fixes that we need to continue improving the game.
Good luck. But without me.
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I buy skins and dls. I won't do this anymore. The developers didn't deserve to be paid for their work.
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Developer comments?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/209216/when-mmr
It was way worse when MMR was enabled. As a Rank 1 Killer, I either get all Rank 1's or all Purple Rank Survivors, not ideal but better than getting matched with Rank 15 Survivors.
Because it didn't work as expected. The rank system also does not work correctly. Why do I become a victim in every match and do not leave the red ranks? I really enjoy playing this game. NO.
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I understand. Better to delete this game and never come back if the users themselves do not want fair matches. good luck with the game.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1530848#Comment_1530848
It is different because you say so? Explanation please. There are several asym games like Friday 13th, Evolve, RE: Resistance, Deceit or Left4Dead that all have a teamup lobby. Any good counter examples of asym games that don't have? Or why DBD is different from the industry?
But I think this thread does not really encourage discussion. I see a lot of arguments against removing SWF and the only response is always the same "SWF stomps killers, no other opinions accepted". I still believe that the SWF argument is simply a loose attempt to justify a loss. Happened often enough that I was accused being in an SWF while I wasn't
why don't you understand that SWF is tipping the scales very strongly towards survival? Killer upgrades become useless. Why do you support SWF so much?
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@Dexn3ko0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1531134#Comment_1531134
If this is really your opinion then, no offense, you are not good enough and need to get better in order to win.
There are a really small percentage of swf groups you have no chance against but the majority are beatable.
You probably haven't read the posts before. I have experience with solo, swf and killer. I know what I'm talking about. In SWF I win 9 games out of 10, in solo I win 1 game out of 10. SWF almost always wins.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1530760#Comment_1530760
The main reason the game is still here so far and not dead is thanks to SWF, that's something you cannot deny.
It was a need to gather people.
People don't want to linger in the game. Solo mode is killed, killing game is not interesting. Only swf is happy.
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@Dexn3ko0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1531088#Comment_1531088
Alright then you know how rarly it happens to get decent mates.
Its fine when you are a low rank but in high ranks its beyond frustrating.
I just want to play with people i know and dont want to rely on some random who thinks its better to urban evade in a corner than saving me from the hook.
When you play with non-random people, you leave the killer no chance, and there is no intrigue either. This game is not considered fair.
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@Dexn3ko0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1531048#Comment_1531048
A seperation would only cause longer q-times which now are even too long.
A question have you ever played solo survivor?
Doomed to failure are you kidding me? Swf is around for a couple of years and the playerbase is growing not declining.
yes, I play solo. And I think this is the best format for this kind of games.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1531032#Comment_1531032
This is a good idea...but only on the base
Why?
Cause you would have to separate the 2 ways to play meaning that you would willingly increase the queue time for everyone, wont be fun very long.
And most of the killers, at least when you read the forum, wouldnt even want to go face the swf mode.
The reason devs dont give coms to the game is for people that are solo, to feel alone, which can work pretty well depending the map tbh.
For me, i just wanna stay the same on not destroy the queue time for everyone cause people want to enjoy a video game with their friends...
Dont look at their profiles when preparing for a game, assume theyre solo and do your best
(Well actually yes for now DO look at their profiles to spare the new players and give them a fun time and not a tryharder time)
The very fact that killer players don't want to play against SWF should get developers' attention. This topic comes up all the time, but the developers are blind. Someone is happy, and someone is sad. Have you thought about it? Moreover, I play for both sides and I am against swf or for the output to a separate mode.
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@Dexn3ko0 said:
Imagine a online-multiplayergame in 2020 in which you can't play with your friends....
All games have different modes. The biggest drawback of dbd is the lack of separation between solo and swf. This shouldn't be the case in 2020. This approach is ultimately doomed to failure. Better not to have swf in the game at all than this implementation.
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/181510/swf-should-not-be-in-the-game
Before you criticize SWF, you need to go and play for an entire day as a survivor in SWF on the official DBD Discord server. Play with multiple groups. You will see that toxic, bullying, or OP SWF groups are the minority. SWF is already a minority, so it is a minority within that minority.
Most posts like this come from killers who are struggling for some reason . . . they are playing a weak killer/weak build or need to improve their skills. The common denominator when you play all day as a killer, is YOU. If you think that everyone is experiencing the same "unfairness" that is really a biased perspective because you are the only killer in all of those matches. Go play as SWF for a whole day and you will get a different perspective.
Also, you can't remove SWF from this game. People like to play with their friends. If they can't do that, they'll leave and the game will have very few people left.
Plus, SWF brings it's own challenges. It's not all smooth sailing. Most SWF aren't a well-oiled team that always plays together. As you will see if you take up my Discord challenge, there are folks who don't talk, folks with bad communication, folks who don't know how to play, and all kinds of pressure from voices on comms telling you what to do/not do. It's not peaceful and organized every time. In fact, by the time most SWF teams get to that point, someone leaves the group and you have to start again. Yes, there are advantages to being on comms, but some of that is offset by the additional challenges. There's even the pressure to perform knowing that you may hear the salt from your team via the comms if you don't. That alone can make people make bad choices or take risks they shouldn't have. I've seen folks all get downed on comms trying to show off with a flashlight save or something. Trust. The perfect team is a minority within a minority. No need to nerf that.
Do you think I have no SWF survival experience? In 90% of voice acting games, the assassin cannot resist and the match ends quickly. But when I play solo, I win 1 match out of 10. It's not normal that the game is so skewed.
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@sulaiman said:
It should be in the game, it just should be a different game mode than solo survivor and balanced accordingly.
Here I can agree. 2 modes. solo 1vs4 and kwf vs swf.
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@oxygen said:
It's a modern multiplayer game so it's gonna have something like SWF. This has nothing to do with balance, this is an industry level expectation that no sane developer would try to mess with.
I'm not saying nothing can be done, but if you object to its existence in general I doubt anything that has even a tiny chance of being implemented would be "enough" for you.
This game is different from the industry. Then let it enter the "killing for frends" mode, against swf. Why don't they give 2 killers against swf?
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@nursewannabe said:
I think some of you need to get out of their basement and get to know people, maybe you’ll make some friends too to play with :)
You forgot to add. Mock the killer or have an almost one hundred percent guarantee of victory.
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@Dwoot said:
https://forum.deadbydaylight.com/en/discussion/181510/swf-should-not-be-in-the-game
People who agree with this is either toxic killer mains or have no friend. Sad...
You are not right. And yes, I play single player because I really like it, not because I have no friends. When I'm a killer, I don't mind losing a solo to a survivor. These games are fun. And playing against swf, the result is predictable.
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@Veen said:
The most reasonable suggestion who has been made is to grants in the end game a BP bonus equal to how many players are in SWF, that way it would feel less frustrating for the killers to rewarded for their uh... Suffering?
Pretty sure SWF is what made this game more popular.
Maybe you're right. But ... many players don't want to play the game after colliding with SWF
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@[Deleted User] said:
The games not balanced around SWF, therefore it has no place in this game. Saying otherwise is just lies.
Why do you think the Devs will never put a notification when you are up against a swf? Because its beyond busted and no one wants to play against a SWF because of how unfair it is on the Killer.
Matchmaking is already rockbottom, having to dodge ten lobbies in a row after checking friend lists and whether or not they are private profiles. AS WELL AS IF THEY HAVE OVER TWO THOUSANDS HOURS OF PLAY TIME.
Thank. One reasonable answer!
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@Deadeye said:
SWF is totally overrated. There are some things of course, but it does not completely outplay the killer. I even see on smaller streamers and also had that myself several times that there are problems to communicate where exactly the hex totem is.
Besides that, I play mostly solo and run frequently into situations that are popular to be accused as "SWF only" gameplay, which is simply BS. Not every flashlight or pallet save, bodyblock or team basement saves and whatsoever requires SWF
Are you playing as a killer? Obviously not. The team of the red ranks is not encouraging.
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@Enlyne said:
Without SWF, there's no game in the first place.
At first, there was no swf mode in the game. And there was no need for that.
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@Olokun said:
I play with my family ,not friends or very rarely if they do that we ll leave the game , we got 4 accounts . If it can get you ideas ...
What if I quit the game because I'm playing alone as a survivor and I don't want to play as a hitman because the SWF players are bullied, and if not, they have an advantage that I can't beat?
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@Tru3Lemon said:
if they do that some ppl will not play the game
I don't see anything bad, but new ones will appear. There should be no toxic players in the game. You know that most teams are involved in bullying killers. At the same time, it is often difficult for players to win alone. swf is a 99% toxicity that affects the entire community. Why are you ignoring this problem?
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@zumer said:
https://forum.deadbydaylight.com/ru/discussion/comment/1466998#Comment_1466998
Я играю за киллеров тоже, но гемплей за киллера мне не по душе, поэтому играю на них ради архивов и дейликов, если надо очки крови. Игрть в пати не хочу, ибо сидеть и постоянно болтать в дискорде, как то не хочется. И потом, если есть режим выживание в соло, то он то же должен быть устроен так, что бы давать шанс на победу не только пати.
И что значит воспользоваться силой? Вы думаете я не стараюсь?
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@[Deleted User] said:
https://forum.deadbydaylight.com/ru/discussion/comment/1465154#Comment_1465154
Ну лично я тебе верю. Ты тот костяк что составляет мои победы за Мана. Пока я не нарываюсь на действительно сильных выживших что могут мне противостоять и даже выигрывать.
Жаль что ты не можешь воспользоваться силой которой выжившие обладают. Узнать бы ещё причину этой слабости. Почему ты и другие предпочитают быть слабыми. Как излечить это недуг.
Если не секрет. То почему ты до сих пор играешь за выживших? Все 3000 часов, если они состоят из мучительных поражений? Может пора подыскать пати со связью? Или уж на крайний случай перейти на так называемую сторону победителей - Манов? К чему этот мазохизм.
Я играю за киллеров тоже, но гемплей за киллера мне не по душе, поэтому играю на них ради архивов и дейликов, если надо очки крови. Игрть в пати не хочу, ибо сидеть и постоянно болтать в дискорде, как то не хочется. И потом, если есть режим выживание в соло, то он то же должен быть устроен так, что бы давать шанс на победу не только пати.
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@kin said:
https://forum.deadbydaylight.com/ru/discussion/comment/1466774#Comment_1466774
он даже игру не купил кста..и я упомянул хелла как пример,скорей всего разрабы послушает подобных ему,у него оч плазой билд и везение и он не хочет понимать что у него просто отвратные тимейты
Не совсем понял о ком вы говорите. Если про меня, то у меня куплена игра + все dlc
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@kin said:
https://forum.deadbydaylight.com/ru/discussion/comment/1465154#Comment_1465154
это ты и твои тимейты в рандомной игре вот в чём причина=)и ещё то что я видел игроков с средним винрейтом на высоких рангах
Один вопрос, где эти игроки? Почему я их не вижу? Все прям такие труигроки, судя по форуму, которые убегают каждую катку? Где же вы?
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@kin said:
https://forum.deadbydaylight.com/ru/discussion/comment/1465107#Comment_1465107
так же на твиче можно найти мейн сурвов с средним или реально большим винрейтом,на тех самых красных рангах...и как мейн ман скажу что выиграть сурвов у которых тру ранг красный или фиолетовый очень сложно убить,по крайней мере изи -4 убийце даже если он тру красно ранговый не ждать,ты наверно просто не готов к таким..и да хелл по сути пример,или тот же господин тоже вроде пример,по одной причине они профи да и тот же хелл не делает чего-то прям сверхъестественное,и они профи которыми со временем может стать любой игрок было б желание,они доказательство того что у выживших есть всё для победы но этим всем надо уметь пользоваться....так что я лично считаю что примеры хорошие,просто не сдавайся и иди в перёд,набирайся опыта и изучай убийц,я даже б посоветовал немного на них поиграть,или смотри гайды и подобное,если хочешь стать лучше вдеь тот же хелл показывает то кем ты можешь стать если будешь изучать игру
Почему же меня с 3к часами краснорангового сурва убить изи? И не только меня. Я не знаю, как вам доказать, что 90% каток я и мои тиммейты умираем, а это прошу заметить, то же красноранговые сурвы?
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@kin said:
https://forum.deadbydaylight.com/ru/discussion/comment/1453435#Comment_1453435
ага конечно дисбаланс,только 1 проблема..это говорят только не очень опытные игроки,посмотри на ютуберов и пойми что выжившие могут из дичи стать зверями..и как думаешь чьё мнение авторитетнее хеллхаунда или ноунейма с плохим билдом и везением?так тот же хел говорил точно тоже самое что и я,что и игроки у которых много часов и опыта в этой игре,если ково-то и слушать то игроков с кучай часов мейняющих обе или очень давно меняющих 1 сторону,по сути все проблемы из за матмейкинга который полное г,именно он должен гарантировать 50/50 на всех стадиях игры а не баланс который по сути должен давать возможность 50/50 и он её сейчас даёт
Вот вы говорите, что можно слушать игроков с кучей часов. Ну у меня 3к часов, и? Я говорю, что на красснорангового киллера одалеть очень и очень тяжело, а порой и невозможно, не важно, что за киллер, легион, свинка, траппер и т.д. Не каждому дано стать киберкотлетой за выжевшего, так что ваш пример хеллхаунда, не очень правильный. Зато мы откраваем твич и смотрим любого краснорангового васю пупкина - мейнкиллера и видим, что 90% каток у него будет -4.
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Полностью поддерживаю предыдущий комментарий. Соло сурвы самые уязвимые в этой игре. Шансов на победу очень мало. А вообще бред банить за выход. Убирайте тогда кнопку выйти. Если она есть, то почему ей нельзя пользоваться?