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zonkednb

zonkednb

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zonkednb
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  • @tjt85 said:

    DBD does have some excellent sound design. There are way too many things to mention but I some of my favourites include the way Trickster and Clown chuckle to themselves, Meg Thomas falling from a height (I like all her voice acting, tbh) and The Huntress when she gets extra angry after a stun (I'm sure you know the specific sound that I mean).

    There are some goofy sounds that I enjoy too, like Myers getting stunned (please never change this). And Steve's old scream, of course (R.I.P).

    I hope they don't revisit any more older characters to give them new VAs. I think if something has been in the game for a very long time and it doesn't affect the game play, it should really be left alone. I think Joey and Susie should have their own voice actors, instead of sharing Frank and Julie's. Just to make them feel more like characters in their own right and less like cosmetic options. Hunk should get his own SFX too, since the angry teenager sounds don't suit him well.

    I didn't even think much on the survivor voice acting but you are right!

    I'm still somewhat fresh so I haven't got everyone down pat, but the voice actors really do have some lungs on them. Some of the hook screams are good enough alone to remind me that, at its core, DBD is a horror experience.

    I didn't think on the iconic side of stuff, however. As I haven't been around from the start, maybe it slipped my mind. Sure, changing either Wraith or Billy's idle sounds would be nice as its super noticeable they're the same sample pitch-shifted, but that would be erasing a decade of history. Plus, I think comparing older sound design to newer is an interesting exercise on its own!

  • I don't think it's as pervasive as 9/10 games, or even 1/10 games, but having played almost exclusively 2v8 to farm up BP (new player, a lot of perks to unlock), I can say it does happen on a rare occasion. Not right on top of the killers, but I have ended up having to stealth or take chase from a Nemesis or Trapper within the first 15 seconds of the game, which could only happen if the spawns were quite close.

  • Make Wesker's footsteps louder

    He's not overpowered in the slightest, but tiny TR Wesker is the only thing in the game that has made me audibly scream so far. ):

    Jokes aside, I'd like something marginally more interesting with the tonics. I think people overstate how strong they are for survivors, as they are a limited resource that increase in value over the course of the game, but the longer they are left the more likely it is a killer is going to to snag them for a speed boost. The speed boost is not really all that important, but denying hook state recovery is huge.

    Still, if survivors get to reduce their opponents' progress towards their objective, let tonics do the same for killers. Instead of a speed boost, have the blue tonic block the gen with the most progress for 15 seconds, maybe the green could cause a PR like effect?

    Also, maybe I'm just unlucky, but I've been killed by the anti-camp cage teleport twice, as it has moved me away from my entire team more than once because a killer walked past. Not sure the solution but would prefer something a bit more consistent.

  • Thought it was just me.

    I'm sure there's an element of negativity bias but I feel like I'm playing around the zombies more than both killers put together whenever Nemesis is out and about.

    I don't think it's particularly overpowered, though. It's just annoying.

    In 1v4 sometimes I forget there are even zombies in the map. Difference is stark.

  • As someone who sucks in chase, I agree with this. Give some of the BP I earn hiding at the furthest gen to the heroic Ace carrying me while I play Don't-scratch-your-nose Simulator.

  • Anecdotal here, but as someone who only really started playing the game this year (I've owned it for years but played like 3 custom games in 2022 then dropped it), I've found toxicity super rare. Sure, I get hit with the occasional bag when I get pallet stunned, and I've seen an 'ez' here or there if I allow a 3 or 4E, but it's most certainly not the majority of games. As said above, most games end in silence, or someone actually being nice because I have a habit of memeing a little as killer without actively throwing the game.

    In fact, on my worst day, I got matched into a SWF that was clearly far above me. Gens were popping so fast I couldn't conceive of how. Survivors always knew what path to take, where to bait me to allow for gen progress etc. I tried to play around it, but did not have the game awareness needed to understand where I should have put my priorities. I don't think I got more than a single down and that came from happenstance. They gave me a few bags at the exit gate, but then in post-game one actually said sorry. Told them I was doing my best as a baby killer and they said I did pretty well for sub 100hrs (with most of those at the time being in menus or custom games). They probs didn't think I was as fresh as I was, but upon learning that, the attitude shifted. They even told me where I went wrong (I was looping brainlessly instead of considering direction and where they might try to chain to).

    I do think I might avoid it a little more than most because I go in with positivity first. Any rage I keep private lmao. I always hit with a 'ggwp' even if it was an 8-minute humiliation ritual.

    I could just be lucky though.




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