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w0lferzTTV

w0lferzTTV

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w0lferzTTV
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  • @Coffee2Go said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952150#Comment_3952150

    I totally get where you're coming from killer perk stacking, especially in solo queue. Things like Pain Res, Pop, and Sloppy can snowball really hard, especially when you're not on comms. But I think the issue isn’t necessarily that one side is more powerful across the board it's more about how certain combinations of perks or playstyles (like SWFs with strong info and coordination) can tilt the match hard in either direction.

    So yeah, killers do have more debuffs and control tools, but that’s kind of by design, they’re the power role. The flip side is survivors can stack haste, healing, or gen rush perks and loop well enough to shut a killer out entirely in 4 minutes.

    I'm not saying survivors are weak or killers are OP, but I am saying the current static balance model doesn't always reflect how stacking meta perks in a SWF is a totally different beast than solo play. A data-driven tuning system could adjust values behind the scenes based on actual winrates/match speeds, not just gut feeling or anecdote.

    This would not ruin the solo queue experience at all if the devs can make it correctly and put it into the game and play test it to perfection

    "Killers have more debuff and control tools." Yes. They also have add on's that they have access to the whole game compared to survivor that only have them for the duration of their item. Not to mention the amount of teleportation (some) and movement that killers get as a base speed. Killers have a higher base speed than any survivor. They also all have unique powers compared to survivors which allow them to have more control. Also, most haste things give you exhaustion or some sort of debuff for at least 40 seconds with most of them lasting only a few seconds.

    If you look at how easy it used to be for survivors to do generators and stuff, you would know how much they nerfed it, making it take 25 seconds longer to do generators. Not to mention we have to do skill checks on everything we do (healing, generators, etc) and if we mess up, prolongs anything that we are trying to do.

    To me, using SWF as an example as why the game is unbalanced for killer makes no sense when its only in high mmr MOST of the time. When you are running with a random group, the likelihood of people running perks that stack is very rare but if you change things for the high MMR people, you are also changing it for the average person. There is really no way of balancing a match with two solo's and a duo. That would have to be calculated before a match even starts where they are put with people on the same playing field. A new player (and I have seen it) should not be grouped up with a trio and a high mmr killer. I played killer and am no where near high mmr and have only gone up against a SWF once and yes they wreaked my world but why am I put up against them in the first place.

    The MMR in this game sucks and hopefully they change it and do it right but saying that SWF is unbalanced when its not the average player is unfair to the average player.

  • I would like to mention the mass amount of generator regression perks that the killers can stack. They have perks that can effect how fast you heal and cleanse totems. Perks as examples:

    All stackable Generator Regression Perks: Jolt, Pop Goes the Weasel, Overcharge, Scourge Hook: Pain Resonence, Dead Man's Switch.

    Thrill of the Hunt is a good perk if you are running Hex's so survivor's not only have to hunt down which Hex is the right one, you take 20 years to cleanse it because it nerfs it into oblivion.

    Sloppy Butcher makes healing a pain.

    Oh, and not to mention most Scourge Hooks make your progression on hook faster.

    Let's also talk about the amount of debuffs that killers can put on survivors compared to what survivors can put on killers. Killers can inflict: Hemorrage, Mangled, Exposed, Madness, Blindness, Oblivious, Hindered, and Incapacitated.

    Survivors can inflict: Blind, Stun, and Sabotage (sorry if I forgot one or two).

    Not to mention the Survivor Perks that inflict debuffs on the Survivors themelves: Exhaustion, broken, and cursed. Killers also have perks/add-on that can extend any of those.

    As a mainly solo survivor, please explain to me how it this game is survivor sided?

  • I love that every hardcore killer things that people have friends to survive with…

  • Lack of ANY MMR balance is the TRUE problem and though they are going to fix it, they should've fixed this years ago.

  • I recommend playing survivor to see how this game is not so friendly to the regular, average survivor.

  • @I_CAME said:

    My first game was a P100 Blight who tunneled someone that was clearly brand new at five gens. Four slowdowns too. Great matchmaking. This match was basically everything wrong with DBD on the survivor side.

    They should've worked on fixing the MMR like 8 years ago. It is one of the first thing any game, competitive or not, should have as a balance so that type of thing does not happen. This alone is what makes a lot of people not want to play.

  • @Rogue11 said:

    Maps that weren't tiny empty dead zones with no fog with occasional pallets that are so weak they're only useful for dying under to hope your teammate can use for a save.

    They make small maps and are continuously coming out with killers that can teleport or have complete map control. Make it make sense.

  • Ghostface, Pig and Wraith all have the ability to be undetectable but when they are out of their "abilities" they are and have radius's. Ghostface you can look at him to break it. Wraith is detectable when out of invisibility and the same goes for Pig when they are not crouching around.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448612/generators-and-springtraps-doors

    You should be on the other side of the Gen to see the lit console just as the post below said here. Its really helpful.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946825#Comment_3946825

    Sometimes that is not possible when you are on a single gen or a gen with other people.