vermilly
vermilly
About
- Username
- vermilly
- Joined
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Comments
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Cowboe man is really fun to play as and rewarding when you play right, I haven't been playing this game long enough but he was the initial killer that made me a part of the community to begin with.
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Huntress' stun noises always gives me an adrenaline rush due to how angry she sounds before she tears me limb from limb. If Deathslinger were here he would be my second vote, you can never take away his tantrums from me
https://youtu.be/GuNS-RYZCJY?t=83 -
@FambinoBambino_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1587714#Comment_1587714
How about you join our “meta” instead or turn off cross play if you gonna be hating.
How am I hating? I haven't asked for anything more since the addition of cross-play since players can come together. It's just that normally console players have a designated playstyle that polarizes PC playstyles, self-care and urban evasion won't help your team quite as well unlike looping the killer and wasting his time. All players alike need to improve for the time being and onward.
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No what? that's not really a valid enough point for an argument
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Console players tend to revolve around the meta that had currently dominated before cross-play, which leads to increased immersion or like I like to call it- "insecure playstyles". It's boring to see that happening but if they continue to play they will have to improve in order to functionally go against a speedier PC meta, right? (hopefully)
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/comment/1581931#Comment_1581931
Then he shouldn't put me to sleep if I wake up using the clock since one good blood pool placement and it's gg
If you know you go to sleep if you get hit, it's a punish for not being careful. If he does lay down blood pools around an unsafe pallet spawn, there are always perks to counter that like dead-hard; they're not a guarantee but they are better than nothing- something overpowered shouldn't have a counter unlike Freddy. He's aids to play against but it all depends on your functionality and bending your playstyle and how good the Freddy is.
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@Brhoom said:
His blood pools should be removed
...letting him be a killer without a power and only having a preemptive and very telegraphed teleport..? Not a very convincing statement
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Doctor is aids to play against but he isn't overpowered by any means. His power is generally used for tracking and to stump survivors from using resources is timed correctly. Hypothetically speaking, if the doctor does not optimize his semi-anti-loop power he can and will get looped even by a decent survivor. For his static blast, it can be avoided if the survivor is wearing calm spirit or is hiding in a locker; it can be hard to remember to hide in a locker but it brings another layer of counterplay whilst reading the killer.
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Playing efficiently and acknowledging the severity of the situation is a well off way to go against Freddy. Staying awake by either teammates or using the clocks is a sure way to go against most of his add-ons and his power. The match can be prolonged a little bit more because of said add-ons, perks like PGTW and his anti-loop power but he is nowhere near overpowered/broken like Spirit's forced 50/50 chases.
