sensovsky
sensovsky
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- sensovsky
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Comments
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@chadbeastofprey said:
https://forum.deadbydaylight.com/en/discussion/comment/1924276#Comment_1924276
i thought the same thing. i'm not planning on playing until they revert/adjust the ui and animation changes. if they never do...then goodbye dbd, it was real.
yeah. exactly
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@Mendax said:
https://forum.deadbydaylight.com/en/discussion/comment/1924295#Comment_1924295
Sometimes I think that the BHVR management forgot to inform the design team that the new HUD is needed for PC and PS, and not for mobile phones...
lmao exactly
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/1924278#Comment_1924278
This^. I pointed out this even back then for Billy's overheat mechanics and related VFX.
The new HUD is going to stay. They might fix some colorblind things here and there. Other than that, they'll wait for the live feedback and I a few weeks they'll sweep this fiasco under the rug while hyping up the new chapter.
I really hope they will, also I'm pretty sure they will lose majority on their playerbase if this doesn't get a change soon
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@twistedmonkey said:
I don't quite understand their reasoning for including it in the live version myself.
The only thing that may be an issue is if the hud itself has been coded so deep into the patch it would delay its release so they realistically can't remove it. At least this reason would be feasible but if that's the case just say it as right now its a very strange decision. I for one dislike the "it just needs getting used too" way of thinking.
I understand people work for a long time on these things but a bad change is bad regardless of that work and sometimes an idea just needs to be reverted and taken back to the drawing board.
For one any change like this should not be released without the colour blind option being 100% ready. On stream they said some changes have been made but did not detail what for some reason.
They should allow player to switch back and forth to the old hud as this alone would instantly let them know what the players like. It also needs the option to move the hud placements around which they did say isn't easy to do but it is certainly something that is desperately needed and should have been thought of when discussing changing the hud in the initial meetings.
this x10 times, you could've not said it better
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1924287#Comment_1924287
well, given the HUGE amount of bad feedback from the community (which was usually the case in all three mentioned scenarios), i hope that they will.
this is something different than a balancing issue, where all the complaints are usually from the side that got nerfed. this change affects everyone the same and, at least from what ive seen, a good 90% of people really dont agree with the changes, regardless of the role they prefer to play. so i still got my hopes up.
fingers crossed, yet I won't launch dbd if it goes live fr
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@fixdeadhard said:
They just use the PTB to pinpoint game breaking bugs that they overlooked, community feedback about other things doesnt matter.
then what's the point of PTB in the first place?
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@Slashstreetboy said:
Unfortunately, they decided to disregard the universal dislike for the new HUD and are going to implement it regardless. I wonder what the reasoning behind this is. The DEVs aren´t dumb (contrary to popular belief), and I can´t wrap my head around the fact why they push a change that everyone hates and literally nobody benefits from.
Regarding PTB: McLean shed a bit more light on that during their last stream. Basically, it enables them to make changes according to problems or disliked features sooner (compared to starting to get feedback on live release).
so they basically have said "yeah we ruined the UI, we will fix it soon". what's the need of this in first place? implement things? what things. if they told us: "yeah, we need it for X purposes, just wait." they didn't, they just threw it in our faces without considering all the hate it got from the start
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@Mendax said:
https://forum.deadbydaylight.com/en/discussion/comment/1924276#Comment_1924276
Perhaps some people will stop playing dbd within a few days after the release of 4.5.0. New HUD tires the eyes. Not everyone wants to get used to it :)
I guess so, you are right
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@Mister_xD said:
only hope i have is that they'll realize their mistake and take it out after a week or two again, much like some other "experiments" they've had in the past, such as the "fixed" Huntress hitboxes or the no timing requirement for pallet / flashlight saves...
I've never seen them taking care or looking into things except for that aura change, so I think they won't give a rat's ass this time aswell
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@stargazer9 said:
Sadly yes. They’ve basically ignored all our feedback.
then we probably need to show them our dissapointment, I guess? I would probably not even launch dbd after the update goes live. if I get a lot people out there, thinking same, I will make other post convincing these people to do the same
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1924271#Comment_1924271
Nope. You dont even need to play DBD to know that the new ingame-HUD is bad.
exactly
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@Zeus said:
The devs said they wanted to give even more time for players to adapt to the changes and collect feedback from there. Even though PTB lasted for like 2 weeks, barely anyone played it more than 3 days.
honestly do you need more than 3 days to tell that it's way worse than the one we currently have?
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get better
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@Acromio said:
Because you're being matched with rank 20s.
usually it's rank 1-3 players in my lobby, I rarely get someone with 10+
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1906343#Comment_1906343
LOL at being both rank 1 killer and survivor in 60 hours. It's not that hard to get to Rank 1 on each side, but takes time and doing so on both sides in just 60 hours is nonsense.
Come up with a better story everything coming out of your mouth is BS.
you can read my point upper in the topic. I'm just saying that forcing tunneling/being scared to save without ds cuz tunneling is not fun for anyone except the killer that sees no obsession
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@Yatol said:
- Because they don't have it (you have to purchase with real money to get it or pray for the once in a blue moon lottery gives you the perk)
- survivors run a specific build for fun and DS gets in the way
- guilt?
I'm not sure if using a perk in the game that is allowed should make you guilty
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1906345#Comment_1906345
How does that make the game more fun for me as a Killer?
not as a killer, talking about survivor. usually it ends like guy gets tunneled out the game at 4 gens and it's basically unwinnable anymore if the killer is at least remotely decent
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1906343#Comment_1906343
LOL at being both rank 1 killer and survivor in 60 hours. It's not that hard to get to Rank 1 on each side, but takes time and doing so on both sides in just 60 hours is nonsense.
Come up with a better story everything coming out of your mouth is BS.
I have more than 1k now btw, not like bragging or anything
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@Phasmamain said:
It feels like every game I don’t bring DS there’s no obsession and everyone gets tunnelled
exactly this. this is why I started the discussion
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1904538#Comment_1904538
How does it make the game more fun for everyone?
no one gets tunneled cuz there is not obsession?
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@Mister_Holdout said:
I don't know what rank you're playing at, but DS is very common in red ranks.
rank 1, both survivor and killer since 60 hours into the game
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and, PLEASE, if you are solo q survivor, BRING DS IN YOUR GAMES, MAKE IT MORE FUN FOR EVERYONE!
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for survivors definitely Meg. he has Adrenaline and Spirt Burst, both of which are in my top 10 most useful perks and Quick and Quiet ain't that bad too, not meta, but can be fun in some builds. and for killers I would say it's Clown. Bamboozle is must-have on most of 115% killers and Pop is still really good even after the nerf
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We'll Make It. Such a sweet and comfy perk to run, you also like when someone unhooks you with it. Overall my favourite perk.
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i would not say it's balanced but it's not cracked for sure, more like it's just annoying when u play Hag or Trapper, otherwise i don't have any problems with it