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sasnayahdrezka

sasnayahdrezka

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sasnayahdrezka
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  • i think survival and objectives categories need some changes. cuz u will go through 90 seconds gen if not more cuz of slowdowns and stuff and get 1250+ points which is miserable cuz u usually do 1-2 gens if ure lucky and open gates once again if ure lucky with ur solo q. i think something like more events for survival category and for objectives category just double the gen points and its overall good.

  • but seriously yeah i hope something is done at least to survival category. i wish it gave u points for escaping a chase and for being healed by someone else

  • @HolyElixir said:

    Saw the BP cap being raised to 10k in each category. This is great for killers where it's not at all uncommon to hit 32k in a game just playing normally.

    But for survivor, even if you tailor your build around it and play with the intent to farm BP it's still not great easy to cap BP especially survival.

    Ive put far more time into survivor probably 70/30 or 60/40 split. And I can count on 1 hand the amount of times I've got 32k. Whereas with Killer I've lost count despite playing much less than survivor.

    Not suggesting we nerf killer BP gains but who realistically is going to hit the new 40k cap ever as a survivor? Would be nice to see some increases to at least the survival category.

    NO ONE LEFT BEHIND ENJOYERS SURE DO REACH THE CAP <3 also those who last in chase more than 1 minute without dropping 50 pallets

  • lower every item price by 2k

    brown - 1k bp

    yellow - 2k bp

    green- 3k bp

    purple-4k bp

    pink - 5k bp

    ez and the most important thing is that according to dbdleaks they can simply change bloodweb prices on their side without updating the game

  • @TeabaggingGhostface said:

    Why should the survivors think its ok to try and unhook midchase?

    what?

    i am talking about facecamp scenario wdym

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017912#Comment_3017912

    Have you even used it? it makes HUGE difference than you think.

    https://forum.deadbydaylight.com/en/discussion/comment/3019653#Comment_3019653

    Sometime, knowing killer is looking at you while not looking at them can be useful I guess.

    Kinda like windows of opportunity as it gonna help chases more but much more niche.

    yeah but its a perk slot and this perk is nothing compared to CoH unbreakable and other stuff. this perk in ptb state is worse than premonition)

  • ok on which d***s i was yesterday xd

  • @nikodemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017946#Comment_3017946

    they, ostensibly, can do two things.

    1) no one should be able to pick a map to favor themselves. banning makes more sense.

    2) they've shown no indication of major map balancing/overhaul in the near term. so we can take the bandaid for now while still pushing for rebalancing.

    idk if even this is good. i think the best bandaid for now is make sacrificial ward refund if there was no map offerings

  • @sasnayahdrezka said:

    April 2020 they reduced Temple of Purgation significantly and 1+ year later released Eyrie of Crows. it seems like team is changing every 6 mnonths((

    ok i take last sentence back

  • April 2020 they reduced Temple of Purgation significantly and 1+ year later released Eyrie of Crows. it seems like team is changing every 6 mnonths((

  • no. balance maps. dont ban them what is the point there will be just 1 less map forever. i like how everyone including BHVR forgor April 2020 update when they changed 10+ maps and said theyll keep going and then. graphical reworks with MINIMUM gameplay changes is sadge

  • @[Deleted User] said:

    I'm glad it's getting nerfed, helps stealth killers who are already weak as it is, not to mention the faster vault speed should have never existed to begin with, so I'm glad that's gone as well.

    are you serious about 6% vault speed? what does make u think that 6% vault speed was unfair im just curious!

  • sad part is that u cant put this is not happening icon on ur butt i think everyone agrees

  • ok i am sorry. so basically spine chill+resilience combo takes 2 slots to vault windows/pallets 15% faster. this combo was really good to play against Huntress, Pyramid Head, Nemesis etc etc so there is no situation when Nemesis/slinger just holds m2 and then goes into m1 which is extremely boring and unfun. and spince chill resilience in worth of 2!!! slots made this unfun interaction go away. now were gonna get 5m away Pyramid/Slinger grabs cuz grabs are still really bad since 2020. although vaults are fine. i am sorry for bad speech but i am really sad rn idk. every time i changed my build to something else i could play 5-10 games and then when killers i listed and even more happen its... frustrating. idk if all i said could be reasonable to revert the vault speed change but yeah!

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007426#Comment_3007426

    What are you talking about?

    You made a lot of assumptions. I didn't blame the devs, I shared my experience. How our games are going has no bearing on each other's experience.

    ok i apologize i misunderstood u

  • image.png

    you cant blame devs for peoples mindset about 5 gens in 2 seconds and escape/4k at 5 gens hardcore tunneling etc. its just people devs made maybe not so unique event but its been great 2-3 days as u can see

  • its a bug since 2020 october when they changed WGLF. u need to do something to procc it but i wont tell anyone on Earth how cuz its soooooooooooooo tricky

  • @mistar_z said:

    Everyone is always RPD this RPD that, why aren't we talking about Eyrie of Cringe more?

    First off. visually and even the sound of the map is spectacular, i truly hope that we get to revisit this realm again in the future if not as another variation for the artist, then maybe as fractured memory map in the same style of the clown's father campbell's chapel and the plague's temple of purgation. so anyway the topic in hand.

    Big and expansive as Temple of Purgation. Yet has the pallet density of Fractured cowshed and main building is a multi floor structure.

    Annoying totem spots, like it literally can put totems right on the outside of the MB where there is not even an attempt to cover it. lol or they could spawn right in the middle of the high traffic open areas, or the empty middle.

    MB has two god windows, and a hard strong window.

    MB has two god pallets.

    All the pallet tiles are the safe and strong variety, except for that one that spawn on the corner adjacent to the shack side. the tiny rock one you know.

    MB is flanked by two strong corner gyms, as well as Coldwind level pallets in between those two corners.

    MB windows often has a pallet right in front of it, thats barely 12 meters away from them.

    Pallet has high density on top of all being safe, all very chainable with all the gyms.

    With the only silver lining the map has to play on being the front entrance tile to the eyrie and the occasional side tile of the fountains not having any pallets. but everywhere else is just a nightmare.

    At least with Red forrest, ormond, coldwind (with the exception of fractured cowshed) all the other big maps, seem to still operate on the pallet cash system mentioned a few years ago, where a map could of x size and have y budget on the pallets z price based on how strong the pallets and loops are gonna.

    While that system isn't perfect, for as annoyingly as those maps are. The density of resources is spreadout accordingly, and even if they're strong tiles/loops they still feel fair.

    With Eyrie of cringe its almost like they forgot this design philosophy for how to fill the maps. the map in its current for is like if you took Springwood gave it 20% playable area size increase, added 5 extra pallets and made them all safe, gave mb extra god windows and then made the totem spots worse.

    Just oof. I do hope more people who find this map to be more on the problematic side become more vocal about its bad state, so that it can get the same attention and treatment the RPD map will get in the upcoming unannounced patch. Because it would be such a shame to see such a beautiful and atmospheric map be viewed as a relic of a all the problematic unhealthy design that the majority of the maps have started to move away from. just my two cents.

    i can say only one thing about it. Old Temple of Purgation existed, it was super huge. april 2020 they make it muuuuch smaller. december 2021. temple of purgation 2019 gets reskinned and rereleased

  • @Nos37 said:

    I can barely get 3 stacks of BBQ before the gates are powered.

    Hope the meta perk rework removes game regression from perks so that changes to the base game can be made without the worry of killers stacking regression perks on top of it to make it obnoxiously strong. Games are way too short if I don't use 4 perks to band-aid the game's problems.

    @Zozzy said:

    Question is, will they do enough? A 1 minute base kit corrupt isn't going to cut it.

    if it works on every gen i think its gonna cut it. there wont be situations where u go from ur spawn point across eyrie and lose 1 gen

  • @designator said:

    I am sure many of you saw the 40 perk rework announcement. I personally think for the perks listed it would be unnecessary. I realize that the meta is stale, however that is because there are a ridiculous amount of perks on both sides that are simply bad or outclassed by other perks. Like who would honestly run Off the Record over Iron Will? I think if the Devs want more perk diversity, they should buff weaker perks and add secondary effects so they aren't simply outclassed by other perks. For example, Off the Record could perhaps show the killer's aura to you right after you are unhooked or maybe make it so your rushed actions after being unhooked are silenced for a period of time.

    I think that every perk they listed on killer side is fine, and this is someone who primarily plays survivor. I have no problem with BBQ or any of the Gen Regressions perks they listed. I think perks like Pop goes the Weasel are already well designed in that they reward the killer for getting hooks and encourage leaving the hook.

    The only perk I would like redesigned on killer side is NOED because it is often very predictable when a killer has it; yet, if a killer chooses to camp and tunnel survivors simply won't have time to do totems, especially if they are solo. If you are the type of killer that hates SWF I can honestly say frustrations around NOED are primarily the reason I play in a SWF, and I'm sure other survivors will agree. It leads to boring gameplay where killers feel empowered to camp or tunnel 1 person out because they know a huge power boost will come endgame that can be impossible to deal with even with the best of coordination. Let's not forget it can stack with other broken things like Moris or be used with Nurse.

    The perks on survivor side I also believe are fine. BT and Decisive have had a lot of reworks, and I think they are in a healthy state right now. They are quite literally the only tools survivors have to counter camping and tunneling. You may argue that killers should feel powerful and have the ability to camp or tunnel if they want, and I agree. But games where the killer camps and tunnels leads to a fun game for maybe one person, while the other 3 are left playing gen repair simulator. I think it is healthy for them to be left alone as a deterrent to a boring play style.

    Iron will is another perk I don't understand why they want to rework. Yes, it is a good perk but it's not broken. If you lose a chase because of Iron Will, that is completely your fault because there are many more indicators that can be used (Crows, Scratches, Blood pools). Iron will also encourages survivors to make riskier plays (Window Techs, Jukes, Flashlight saves, Trying to lose the killer). If Iron Will is nerfed I am sure gameplay will be more boring for both killer and survivor at a high level.

    Lastly, I would like to address Dead Hard. Dead Hard has been in the game since David, and I am surprised how many 200 hour killers are talking about how it's uncounterable and broken. Yes it is used more than other exhaustion perks, but I think people are forgetting that's because of the inherent risk of using something like Lithe or Balanced Landing and then getting a map like The Game or Shelter Woods where your perk is useless. Not to mention that it only works when you are injured, a huge disadvantage with the amount instadowns in the game. Dead Hard is a well designed perk as it does require skill and understanding of distances. There are many survivors I have downed after they messed up a dead hard, and there are many times I have messed up my dead hard and have gotten downed as a very experienced survivor.

    Dead Hard is also in a way healthy for the meta because it encourages survivors to greed pallets, which believe it or not is better for the killer. A simple experiment can confirm this. Load in KYF with a M1 killer on a pallet heavy map like Blood Lodge or the Game. First play a round with a stipulation that survivors must drop pallets immediately or after one loop. Then play a round where survivors are encouraged to play as efficiently as possible. I guarantee you that you will perform better when survivors are playing greedy, because that often leads to survivors making mistakes and getting downed. If survivors pre drop pallets, it's often worse for the killer as there is little counterplay. I've personally played many games as Clown or Myers for example where the survivors instadrop every pallet, yet I lose anyway because there were simply too many pallets and nothing else I could do.

    they already buffed so many perks but no one cares until dh exists. just look at its pick rate.

  • @Alen_Starkly said:

    Could the devs please inform us whether this year's anniversary event will have offerings like anniversary cakes (that basically add +100% exp to every player in a match) or not?

    I've been doing *a lot* of grinding, and saving tome challenges, doubled dailies & iridescent shards for discounted perks in the Shrine, all for the bloodwebs with anniversary cakes! In case there won't be EXP boosting offerings this year, I'd potentially use up those saved up things now, to P3 my last remaining characters faster. Otherwise, I'd save them up for the bloodwebs with cakes.

    you're literally me

  • @KerJuice said:

    Curious- do you lobby dodge when you see one in the lobby? If so, why?

    only Aces

  • @Moxie said:

    If it's not a legacy skin (which was confirmed by Mod) then it is 100% a charm.

    Pass. Charms are so worthless.

    its not a charm either. not a charm or a skin. imagine if its auric cells. i cant imagine anything else

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