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rororoxor

rororoxor

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rororoxor
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  • You don't need to do all 5 totems to counter NOED, it's often easier to check if the killer has it first with one person, then search for the totem

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1545132#Comment_1545132

    Whispers benefits from a smaller radius so I don’t really understand the comparison? There’s a reason nobody bothers running Whispers tier 1 despite it having a larger range.

    Almost every single perk in this game is “slap it on and get value”, so if that’s the criteria for a perk needing a nerf we can say bye to at least 80% of perks in the game lol.

    Spine Chill exists to soft counter stealth killers. That and the vault speed build are the only reasons to run it. Nerfing it to be less useful against stealth killers will kill the perk entirely, which I guess is the point - some people who play stealth killers don’t like Spine Chill and don’t want to have to play around it. I don’t think that’s a good reason to ask for something to be nerfed.

    It's not gonna kill the perk though, which is what I'm saying. The range will be more manageable for killers but will still give survs enough info they need to escape (maybe change it to 24m or something instead of 20). The 36m range is also larger than many killer's terror radii, which just seems kinda weird from a gameplay standpoint.

  • As someone who plays demo often I'm all for it. It doesn't make him oppressive at all, just a decent killer.

  • @Slashstreetboy said:

    Since I use Myers and GF a lot I´m all for an adjustment of Spince Chill since their stalking mechanics don´t allow them to effectively circumvent it, hence giving them no counterplay against a perk that is really beneficial without requiring any effort whatsoever.

    A range reduction might help Ghostface, but Myers would have to stalk for like 16 seconds to tier up from that range and remain unseen for that period of time on top of that.

    I honestly think Myers should stalk at the same rate from any distance, doesn't make sense to get punished for stalking from far away as it takes more skill to do in most cases.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1545110#Comment_1545110

    I play red ranks on PC EU and see it once in a while, definitely nowhere near every game.

    The only counterplay you need is this: don’t just hold W and beeline straight to a gen. Walk backwards or sideways, or even flick your camera around. Spine Chill users typically won’t jump off a gen if they see Spine Chill turning on and off, they’ll assume the killer is in a chase nearby.

    I know about these counters dude, looking to the side def helps a bit when approaching. But stalking requires you looking directly at the survivor, in which case they'll always be alerted. It also has a higher range than whispers, which is basically a staple for many stealth killers. It's even higher than normal killer TR's lol.

    I mean yea you can also flick your camera when stalking, but all that to counter a perk you can just slap on and get value out of? Not worth imo

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1545087#Comment_1545087

    I was thinking about the counter of turning away, instead of having to look away for 36m worth of distance, you only need to look away for 24m. Plus, if you're lets say a stealth killer, slap on whispers and you have an approximate distance to start looking away. Unfortunately, I can't think of a way to make stalkface less effected without reworking the perk entirely.

    I view spine chill as the Freddy of survivor perks, it's literally good at everything. Like a multitool almost.

    Ah fair, it's true that current spine chill kinda counters whispers. At the end of the day any significant reduction in the range will be welcome imo.

  • @xenotimebong said:

    I rarely see Spine Chill, whether I’m playing survivor or killer. Nerfing it would drop it from “fun and useful niche perk” to “never used” so I’m against it. We need more useful perks, not less.

    Admittedly it is pretty awful if you’re playing Myers and more than one person has SC, since you’ll struggle to get out of tier 1. I’d rather they buff Myers than nerf SC though.

    I see at least one spine chill per game at red ranks, so maybe it's a regional/time thing.

    Like I said, it won't become useless at all because the range on it will still be good enough to evade killers. On the other hand, it's such an easy to use perk that requires significant counterplay from the killer's side, and not just myers-pretty much all stealth killers.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/183096/balance-can-we-reduce-the-range-of-spine-chill

    I was thinking maybe 24m, as it would take an average killer about 5 seconds to reach you assuming it activated.

    In compensation for some added range, make the value a solid 6% as it is, but make it only effect gens, healing and Sabo. The vault speed build is way to passive on the survivors end with no input from killer.

    If you're in a tile with no visibility, which spine chill is good for, 5s is plenty of time to reach the pallet/window. But I can imagine 24m being workable, still way better than 36.

  • @PigMainClaudette said:

    Plz no. It's already an uncommon perk and changing it will only force more survivors towards the dreaded Second Chance Build.

    Stealth killera are also rather uncommon as is, so there isn't a huge amount of Spine Chill going around.

    Detection isn't the main reason why a lot of people use spine chill though, more often it's for the vault speed build that will still work fine.

    The perk won't become useless at all, just less tedious to go against. It'll also give a more reliable notification instead of flashing on and off.

    Also, doesn't this just mean there's a flaw with the second chance build that needs to be addressed? ;)

  • @Debridged said:

    I believe that Ghost face stalk is wack considering how long it can take just to break him out (when it keeps resetting the reveal timer). But your idea could work, but I still think Ghost face stalk timer should slowly go down so Ghost face cant just 99 prep everyone for later. I dont want an insane timer drain but just a little bit over time so he cant tap the stalk & your instantly stalked 3 min later

    whats so bad about that?

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208602#Comment_1208602

    I think his major problem is that it feels like he gets punished for trying to stalk and a ghostface who doesn't stalk "feels" just as good as one that does. I think that is what we call... a dried skill-cap. I think long cooldown is justified but I think punishment for failing should be lessened. I would just make it that hitting a survivor with basic m1 does not reset stalk meter. In that way, survivors can break out ghostface to prevent him from getting an instant down the first time but not really completely make stalking irrelevant. perhaps change security pink add-on to that. Right now, I feel like only time I stalk is when I know i can get down or when there are multiple people on single generator, so I can knock off mutiple health states in future.

    Another idea could be that if ghostface hits a marked target, his power refreshes, that could also be replacement to his useless security camera pink add-on. I do play some ghostface but whenever I play him, I don't feel like I'm playing unique killer. It just feels like I'm playing a normal 115% m1 killer with no power against good players, but that might just be me.

    Sounds like that's just not knowing how to stalk though.

    I stalk alot as ghostie and get lots of downs like that.

    And besides, I'm suggesting that if you do stalk, your power will reset more quickly and you can m1 to your leisure, which automatically sets you above those who dont stalk at all.

  • @BloodyBunny said:

    I mean ghostface is one of the most balanced killers if not the most balanced killer in the game and while and your suggestions are more of a buff than balance i really wouldnt do that since i have a feeling survivor mains who already conplain about ghostface being op would complain even more and that might reault in him getting a major debuff or multiple debuffa like legion besides like i said earlier hes one of the most balanced killers in the game so he doesnt really need a buff at the moment

    theres a difference being balanced and feeling clunky to play, which is my main issue with him atm. He is pretty balanced, but there's huge gaps where you cant use your power, even when not getting broken out, because you have such a long cooldown. Plus, adding bonus recovery will encourage people to stalk, and many survs hate no-stalk ghosties anyway

  • @PrettyFaceKate said:

    I see where you're coming from. However, I think ghostface is strong and he's not a very interactive killer as is. You say balance, but this is pretty much an overall buff except for the add-ons. He's not in need of a buff or a nerf. He's need of a fix to his buggy mechanics, that's the part where I agree.

    Its pretty much the same cuz the minimum recovery time wont be decreased, itll just be more accessible. That's the thing, I want to make him a bit more interactive

  • @NursesBootie said:

    Honestly, i love your suggestions. If the developers would give him a base CD of 20-25 seconds and nerf the cooldown addons that would be really good for him imo. The pen idea is not that necessary, but would still be cool.

    Additionally they should reward you with 25%-33% of your CD if you're getting a marked down, like you already wrote.

    Together with those changes BHVR needs to optimize his reveal mechanic to prevent BS reveals and BS exposing.

    All those changes together would polish GFs power and encourage his original playstyle. (gotta hate hit&run on GF, don't judje me pls)

    How could I forget to mention the bugs...yea they really should be fixed xD

    I dont really like hit n run gf either, stalking is way more fun

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