rororoxor
rororoxor
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SUMMARY OF THE ISSUE: The official stats tracker sometimes displays incorrect match results. Here it shows that the Cheryl escaped when she was hooked and killed (dc'd once everyone else was downed) PLATFORM: PC official tracker results: actual match outcome:1 comments 61 views last activity
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With the announced changes on the horizon the increased range of the anticamp (specifically the information display of the meter) will disproportionately hurt stealth killers due to the meter largely affecting them. I'm not talking about killers that facecamp, I'm specifically mentioning the situations where the killer has to pass by the hook (especially if they hooked midmap) that'll blow the k5 comments 101 views last activity
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https://x.com/Crowos_/status/19633686064919718081 comments 62 views last activity
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SUMMARY OF THE ISSUE: Walk as ghostface and start and stop stalking, the camera repeatedly jerks forward and backward rather than smoothly changing FOV PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: 1. walk around as ghostface 2. tap and release the stalk button a few times VIDEO: I cant post mp4 files here but the bug is easily reproducible by simply moving around and s0 comments 11 views last activity
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PC, since dracula update most maps if not all lack fog5 comments 81 views last activity
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When the perk procs only the aura shows not the scream bubble, which makes it hard to keep track of.0 comments 21 views last activity
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PC, Usually when GF stalks the aura of the surv is highlighted, sometimes this doesnt occur as of Vecna patch.0 comments 11 views last activity
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Before 30%, pop was at 20% current regression which everyone felt was too weak. It was buffed to 30, after which it's being reverted back to 20%. Why not keep it at 25%?24 comments 531 views last activity
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I'm a veteran killer player with around 8k hrs primarily playing stealth killers like GF and sadako nowadays. IMO the anticamp progress meter should be hidden from the hooked player until its full or past a certain threshold due to giving info to your location. As a stealth killer you can't cross the hook at all without your location being known and potentially called out, even if you're not camp1 comments 21 views last activity
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I'm a veteran killer player with around 8k hrs primarily playing stealth killers like GF and sadako nowadays. IMO the anticamp progress meter should be hidden from the hooked player until its full or past a certain threshold due to giving info to your location. Picture the following situation: you've hooked a survivor and know that someone is relatively nearby (within 40m) and someone else is o2 comments 81 views last activity
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0 comments 1 views last activity
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Title. This issue used to be present a few months ago but it seems to have returned in the Alan Wake update. The ghostface's camera will improperly move backwards when lean stalking. https://youtu.be/F6e29FlV3Qs Clip recorded against a horizontal wall using the regular standing position as a reference. Notice how the killer's POV moved backward relative to the wall despite2 comments 61 views last activity
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Ever since the leaning issue was fixed with Ghostface this year he's been a lot less clunky to play. However, there are some small things I'd like to address as an 8k hr GF main. -Lighten up the shadowy effects at the edge of your screen when stalking. At a higher level a lot of ghostface players lean-stalk with the intention of reconnaissance rather than to actually stalk someone; this allow3 comments 51 views last activity
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People are killing themselves on hook literally every game. Why is it that DCing is penalized (if even marginally) but this is still allowed to remain in the game? Also please let us see teammate perks during the match, its hard to use certain perks like deliverance, and I think this helps contribute towards the high frequency of self-preservation type perks like OTR/DH.13 comments 711 views last activity
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0 comments 11 views last activity
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Can no longer see the nighfall progress meter, PC4 comments 81 views last activity
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pig is forced to look down when wiping weapon after basic attack, pc0 comments 31 views last activity
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PC, tested in KYF Xenomorph kicks gen with trail of torment to become undetectable, gets terror radius back when entering a tunnel.0 comments 11 views last activity
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pc, blocked a gen only for it to regress due to pain res0 comments 21 views last activity
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PC, he doesnt play certain voicelines like during mori's.0 comments 11 views last activity
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https://www.youtube.com/watch?v=D4ztHr3tqQg&ab_channel=KingPing Classic cloak becomes distorted when viewing at a short distance (the sleeves and outfit become very stiff and stick out). PC/All platforms0 comments 21 views last activity
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Thanks for fixing the lean bug. Here's another issue where ghostface lowers his hand constantly when stalking a player. I think this is due to him transitioning into the unused animation, but now its cumbersome to look at especially in first person POV. It was better before where there was no animation change. https://youtu.be/UGrgutGAJfs0 comments 11 views last activity
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-If a survivor taps a gen then continues working on it, the perk icon will turn off. Potentially due to the 4s timer within the perk, also the gen aura sometimes remains for 8seconds instead of 4 (like the previous version of the perk) Timestamp at 1:20 https://youtu.be/xvvK0pnhMVU?t=800 comments 21 views last activity
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Ghostface lean camera movement seems to be alleviated but not enough-the camera still moves back when lean stalking. This is bothersome and kinda motion sickness inducing, especially when I leanstalk alot during the match. Rather, the camera should actually move forward very slightly as it did before Nic Cage, it felt much better when stalking individual players. Also, the animation changes wher1 comments 31 views last activity
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Ghostface is still bugged after 7.2.0. Refer to this discussion, nothing has been changed: https://forums.bhvr.com/dead-by-daylight/discussion/387969/ghostface-leaning-issue-solved-v7-2-0 Ghostface is still very clunky and a pain to play for over a month despite multiple reports on the subject.0 comments 11 views last activity
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I've done extensive testing regarding the ghostface leaning issue before and after the 7.2.0 hotfix; seems like when ghostface starts leaning, the camera lerps back behind the wall you're leaning from, forcing you to move outward. Seems like the hotfix wanted to fix this but didn't end up doing so. It's not just that the camera moves backward; the camera may be locked to a position further back2 comments 91 views last activity
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Assessed the ghostface fix after the 7.1.2 hotfix, however ghostface is still bugged and has mega visibility when leaning. And also can be seen by the survivors before he can even see them. Killer POV: Survivor POV: GF is still insanely visible when leaning and before this wasn't the case before 7.1.0. Solutio0 comments 32 views last activity
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I've made some reports of ghostface leaning being messed up these few updates, like over here https://forums.bhvr.com/dead-by-daylight/discussion/385928/ghostface-issues-post-7-1-1 This may be attributed to the fact that his FOV is now different from what it was before Old FOV: Ne0 comments 61 views last activity
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One issue seems to have been fixed which was the animation change bug when stalking without leaning. Current issues: -ghostface still is forced to look down when m1'ing a survivor -he sticks outward a lot more than usual when leanstalking. It's gotten to the point where you can be leanstalking around a corner, and a survivor will see your model before you even see them. Its almost impossible0 comments 31 views last activity
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-pc -before the 7.1.0 update, you could lean stalk while being decently hidden. Now you are much more visible and revealable even when leaning from behind cover. Your model just sticks out way more than it used to. In fact, when you're leaning, survivors can see you before you even see them, I've tested this in KYF extensively. This makes some tiles impossible to stalk without being seen and hur4 comments 141 views last activity
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-PC -Ghostface still looks downward when wiping blade, and when stalking a survivor (not leaning) he lowers his hands rather than keeping them raised. Previously he'd keep them raised and now the animation change is disconcerting and motion sickness inducing especially when tapping the stalk button. -hit a survivor, stalk a survivor without leaning -every match0 comments 21 views last activity
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-PC -gpu spikes to 100% and lowers fps after the recent dbd update -using an rtx 2060, so might be reproducible on that hardware -occurs every match2 comments 301 views last activity
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I'm a 7k hour killer player and I feel like i'm encountering players who just bought the game. Killer queues are near-instant now, I'm fine with there being an option for tighter matchmaking even if queues take a little longer.2 comments 41 views last activity
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Spine Chill was changed a while back so that it now activates when the killer is in 36m range, regardless of terror radius. Survivors with the perk can just go to a pallet or any safe loop even if they don't know where the killer is coming from, so approaching gens at an angle isnt that helpful. Even just one spine chill can hurt the killer immensely; the survivor running it can pair up with o23 comments 501 views last activity
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Spine Chill was changed a while back so that it now activates when the killer is in 36m range. It's easy to imagine how this would hurt stealth killers. (The survivor can just go to a pallet even if they don't know where the killer is coming from). Even just one spine chill can hurt immensely; the survivor running it can pair up with other players, effectively protecting 2+ survivors with a sing0 comments 21 views last activity
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Spine Chill was changed a while back so that it now activates when the killer is in 36m range. It's easy to imagine how this would hurt stealth killers. (The survivor can just go to a pallet even if they don't know where the killer is coming from). Even just one spine chill can hurt immensely; the survivor running it can pair up with other players, effectively protecting 2+ survivors with a sing21 comments 991 views last activity
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Spine Chill was changed a while back so that it now activates when the killer is in 36m range. It's easy to imagine how this would hurt stealth killers. (The survivor can just go to a pallet even if they don't know where the killer is coming from). Even just one spine chill can hurt immensely; the survivor running it can pair up with other players, effectively protecting 2+ survivors with a sing44 comments 1,301 views last activity
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Title. It would increase the effectiveness of a lot of perks that require teamwork to use effectively, as well as us knowing the their playstyles so we know to go to them for healing, do gens with them with Prove Thyself, etc. Perks like Kinship are also unusable in solo because their teammates don't know that people have it. Will overall make solo queue more interesting and less frustrating.3 comments 31 views last activity
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Spine Chill doesn't need line of sight to activate, ghostface can stalk through walls, ghostface reveal range has been heavily decreased, discordance sometimes won't activate. I've reported these multiple times. Fix your game. https://www.youtube.com/watch?v=Dd7-uSvuZb4&ab_channel=KingPing7 comments 111 views last activity
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The perk will make the killer's aura visible. I know undetectable will prevent the aura reveal, but won't the perk still light up and let the survivors know you're coming? They can just camp a pallet for a while.23 comments 501 views last activity
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https://www.youtube.com/watch?v=ErNrB-NIvvk&ab_channel=DStrike As shown here, ghostface can exploit his stalk mechanic and stalk players through walls, sometimes even without having to move the mouse rapidly. Can be replicated every time on PC.0 comments 31 views last activity
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Ghostie will occasionally stalk survivors when they are in his field of view regardless of whether or not they are actually visible. For example at this timestamp: https://youtu.be/53XlA8uxYvw?t=141 Players will be unfairly seen by ghostie who is just spamming his stalk ability. Also, the reveal range has been heavily reduced to around 24m without addons, I dont think0 comments 31 views last activity
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I've been playing GF a good bit and since the last major patch, seems like he can occasionally stalk through solid objects. This is kinda annoying for me as GF, and it also can even sometimes reveal survivor hiding locations. For instance, take a look at this clip https://www.youtube.com/watch?v=HTaAiTDx19c&ab_channel=KingPing Here I can stalk the Feng at 0:05 and 0:072 comments 61 views last activity
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I made a post previously discussing the issues GF had on the PTB here https://forum.deadbydaylight.com/en/discussion/comment/2916073 and go into more depth in this vid https://www.youtube.com/watch?v=w1JPvf6tfug&t=186s&ab_channel=KingPing Thanks BHVR for addressing most of the PTB issues. Stalk range has been corrected and the stalk zone seems to have slightly improved (not comple1 comments 51 views last activity
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Thanks for addressing the stalk range bug, it definitely was pretty major. Can we have insight on what other bugs were taken care of? The stalk zone changes (where the stalk circle now extends to the top and bottom of the killer's screen) seemed to be intended according to the PTB patch notes, but bear in mind that this is actually a detrimental change for higher level ghostface players and pro17 comments 421 views last activity
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This was a boon when mikaela was alive and i couldnt snuff it, classroom near library (2nd floor)0 comments 1 views last activity
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Stalking and many m2 actions in general have become pretty bad and difficult to do. Take a look at https://www.youtube.com/watch?v=dMB3vlnuTD8&ab_channel=KingPing where extreme lag is making stalking very tedious.0 comments 51 views last activity
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Occurs when leaning off of many surfaces since the most recent patch. In the video here I'm just holding M2 and ghostie spazzes out while leaning, making me unable to stalk. https://www.youtube.com/watch?v=dMB3vlnuTD8&ab_channel=KingPing0 comments 31 views last activity
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Let there be 2 or more people on a gen. If someone lets go of the gen, the perk icon dims after 4 seconds but the gen stays yellow for 12 seconds. If someone gets off the gen and then back on within the 12 seconds, the perk icon stays dim. If they get off, then back on after that, the perk icon lights up for a brief moment then dims again. Only way to fix this is to have them let go of the ge0 comments 21 views last activity