rickyray101
rickyray101
About
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- rickyray101
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But yet it's okay for killers to run Hex Ruin with Iron Maiden, Barbeque and Chilli, and nurses calling but yet we're supposed to just take it. It's no wonder more and more people quit playing this stupid game. I've played killer plenty of times and I don't need to play dirty or tunnel and camp to pip up in rank. Freddy Kruger is way op now that they buffed him but that's a whole other topic.
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@Deltin said:
survivor's shouldn't be able to see other survivor's when downed.
Then how are they supposed to get off of the hook then? Magic?
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@ermsy said:
Left for dead achievement anyone?...borderline impossible.
I agree, that trophy was before the end game collapse and now there's no way to power the last generator if everyone else is dead.
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It's gotten to the point where I have to run Barrowed Time and Babysitter together to secure a safe hook rescue. I've had a camping Doctor and it ruined his day because not only could he not tunnel the survivor but no pools of blood or scratch marks were left for 8 seconds as well! 😂🤣 So he was searching lockers to try and find someone.
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@miniplayz_ said:
It isn't camping if they know you're around. they don't see anyone with BBQ and chilly,they literally see you something else for survivor mains camping and tunneling is NOT BANNABLE also for killer mains looping,ds,bt (oh God I really hope no one reports for ds and bt) they are NOT BANNABLE oh and one more thing disconnecting IS BANNABLE
Camping sucks the fun out of the game. The whole purpose is to hunt and look for other survivors. There are many other perks to choose from as a killer to help your advantage. Nurses calling is a good one for you if you need to find survivors that you injured. Infectious fright is good to survivors who are close like you described. Also the legion and their ability is good finding survivors. All I hear from you is an excuse to play toxic and put forth zero effort in a match because you suck. I play both survivor and killer and camping isn't a good strategy because you give survivors the advantage of getting generators and and getting the gates powered.
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I'm slightly more annoyed with Ghost Face. Because over 50% of the matches are him, Michael Myers, and the wraith I pretty much need spinechill as a perk no matter what. That no terror radius is a pain in the butt.
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How about we eliminate flashlights, keys, and the ability for survivors to move so that they just stand there and do nothing? See how stupid that sounds? The community is what's ruining this game because they cry and can't learn to play the game and deal with a loss. Just because you can't always get 4 kills a match doesn't mean your life is over. Deal with it.
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@AvisDeene said:
I don’t get it. Not everyone has the skill to loop, so why is it bad that a survivor tries their best to stay out of the killers LOS? I mean, as long as they’re doing objectives like working on generators or cleansing totems? Heck, I spend plenty of matches having to traverse the maps to unhook people because people keep getting caught and no one else is trying to save them.
Don’t get me started on the impatient survivors who wiggle their arms at me trying to make me hurry. I’m sorry, I don’t have BT, so I don’t want to unhook you and let the killer farm. Especially when I could still see him or Spinechill is still lit up! You even have survivors who demand I heal them at the hook that I just unhooked them from. Seriously, would it kill you to sneak away to a safer location for me to heal you. Do you live chases so much that you want to leave scratch marks that lead to me healing you? Even when it’s obvious that the killer will come back (Spirit, Hillbilly, Invisible Chicken Legs) they still insist I stay exposed for their sake.
Even the devs seem to not promote it since I could play perfectly and accomplish more goals than anyone else in the match and yet have less blood points because I didn’t get in a chase or hit the killer with every pallet on the map! (After playing killer for a bit, I kinda feel bad to use pallets or blind, I know I shouldn’t, but I do).
More equality for the Bush People please! We deserve respect! We also deserve all the butt rubs you can give!
Thank you for taking the time to read this rant, have a blessed day!
P.S. Devs, I would also like a bush costume like Fortnite provides. It will complete my ascension to full Bushette status.
Because the majority of the players are cry babies that are too lazy to learn a new strategy.
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@SensualPotato said:
I am all for DC penalties against the crybabies who DC on first down, but do you realize that they will just let themselves die on first hook instead? The only people who are going to be getting bans are people DCing for a legitimate reason.
The other day a Nurse got stuck in a rock and she couldn't teleport out. So I guess someone like that gets a ban. Oh, by the way, if your game decides to crash on the loading screen, guess what? DC ban. What if my teammate decides to body block me against a corner I just completed a totem against? Whelp, guess I either sit here or face a temporary ban.
Please disable this feature until it can be properly implemented without punishing innocent players.
They need to make it to where the team mate or killer can't body block at all in he first place. They fixes are needed but all I see are excuses to leave.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/929921#Comment_929921
Plunderer if equipped allowed survivor to see that item on the ground.
So what?! Do you have any idea how hard it is to see a dropped key?! Exactly you can't win every match as a survivor or killer. It's what keeps the game interesting. No two matches are ever the same.
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Okay this is the biggest cry baby post I have ever read. You want key timing to be nerfed but yet I deal with killers running discordance, Pop goes the weasel, thantraphobia, and hex ruin all together which makes it impossible to get any generator done but yeah let's nerf any advantage that a survivor had to escape a match. I've dealt with keys being used and my advice is if you hate them so bad use Franklin's Demise and they will lose them. Quit crying and learn to not tunnel and camp.
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@PrettyFaceKate said:
It's a casual game. Nobody gets rewarded for playing; you can't force people to play by punishing them when they don't want to play. These DC penalties are simply BHVR caving in to an overhyped idea of the community. It'll solve nothing, because it doesn't tackle the reasons players DC to begin with. People will just turn to other games and in a few weeks everyone will start complaining that the DC penalties were a bad idea and that we need operation health instead.
I'm not so sure about that. If you're in a toxic match with a bad player or killer that quits it screws everyone plain and simple. I've had matches that were so bad that I said screw it and just died on the first hook. That way I still get my points and it screws the killer for only getting one hook.
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@RIP_Legion said:
I don't like using videos on forums but honestly I think if I'm going to use a video now would be a good time. It's by Tru3 love him or hate him, it's not really about him though as he didn't do anything spectacular, just did gens and saved.
If you didn't watch the video fine but tru3 on multiple occasions was destroyed by this Nurse player, seriously one of the better Nurse players I've seen since the nerf (Not that I went out of my way to find better nurse players). This Nurse had one bad chase and it was over, ruin and pop wasn't enough (pop she especially made use of). This Nurse's crime was... not playing like a (Bad Word), didn't tunnel anyone and he paid for it. Survivor mains if you're wondering why you get tunneled off of 2nd hook when there's 2-3 gens left this is why, it's not personal (usually) we'd just rather win. If this Nurse secured the kill on Tru3 he would've won, 3v1 is so much easier than 4v1 for obvious reasons. This wasn't even a Swf group, those aren't a problem themselves but when they're there they make certain problems worse.
Tl:dr bottom line is we need to reduce gen speed or add a small secondary objective for survivors to do like making dull totems give a small slowdown penalty to gens per each totem active, this way it doesn't feel like such a waste of time watching someone do a totem next to a gen, actually gives them a reason to exist aside from 1k boldness.
Added on after: to make up for these changes I also want to see killers punished for playing like ######### for example tunneling one dude into the ground at the start of the match/blatant facecamping. I was thinking for being in a certain proximity to the hook (10-14 meters something like that) survivor repair/heal speeds increase by a fair bit as to punish facecamping just to secure an easy win. This way it rewards killers for playing fair by making gens just a little more manageable while punishing those who go out of there way to be ######### and gives the survivors a real chance to get gens done even while someone is pretty much out of the game.
Thanks for wasting our time. I've had killers run Ruin, Pop goes the weasel, discordance, and thantraphobia without a single generator done. One could make the argument that all four of these perks mashed together is way too over powered which they are.
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I tried to post a response to all your comments but an unknown error occurred.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/917588#Comment_917588
I mean the fact that nobody has agreed with you thus far does say otherwise.
And rude players such as yourself is what makes this game toxic. I'm almost to the point of where I don't enjoy the game anymore and will move on to another game. I'm a high rank survivor btw so I know what I'm doing. Yes let's buff every killer but nerf everyone that's a survivor. SMH.
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Of course the ones who disagree are the ones probably doing it themselves.
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@TAG said:
Can't you play around Blood Warden by just 99ing the Exit Gate and making sure as many people are able to get out as possible before topping it off and opening it?
No once the exit gates are powered and a person is hooked it activated. The killer waited until the gates were powered then hooked the survivor.