regnam
regnam
About
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- regnam
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Comments
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This is just speculation, but I feel like part of the issue is latency regarding revealing him behind objects. Specifically when a survivor is revealing him and he ducks behind something. I admit there are moments when I'm probably 20 meters away looking directly at him in the open and it doesn't reveal but otherwise it works fine.
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P3 is enough
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3001778#Comment_3001778
I wouldn't care much and move on to the next game but thats me.
I don't expect others to play how I want them to.
Trust me, I'm the same way, but I'd still at least like to try and play a match rather than just sit on the hook for 90% of my time in it.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3001756#Comment_3001756
This community is hilarious and the entitlement of it.
I mean, to be fair, that is the most unfun thing that could happen for the survivor that was tunneled.
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@Mozic said it best. Trapper is weak because he has to spend time setting up traps in the early game. I can't personally think of anything to really help this, other than some sort of built-in slow-down. I do like the idea someone suggested of his traps auto-camouflaging for maps, would be cool if his traps retextured based on the map that was selected.
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The fact that simply pressing E can significantly extend a chase time is extremely powerful, I cannot think of any other perk that can have such a significant effect.
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Ill do it if Im trying to stay hidden from bbq, and when I do I sit in the locker for about 4 seconds after the person gets hooked. The only exception being if the killer is huntress, then I never get in lockers in case of funny locker perk. Other than if im about to go down and theres nothing near by Ill hop in a locker to avoid a swing and waste a big more time.
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@Chappy04 said:
would it be that bad if the perk wouldn't activate if exhausted. just curious. this would add a dynamic in which the player might either save there exhaution perk or not regardless of if it may activate soon.
Imagine trying to do adept meg where you can only be not exhausted if you're holding sprint burst. That would be extremely painful. Adrenaline is a strong perk, but it is only reliable if you make it to the end game and are being chased. It really doesn't need a nerf.
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Ive always done this as long as Ive played (bout 3 years). I got that achievement for unhooking yourself and I never used deliverance. It's so funny when someone tries to save you but you just jump off in front of them.
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I didn't buy any of the event cosmetics personally, but I did see them at full price on the day they were showcased on the store. I avoid purchasing these things with shards and/or cells because I figure they'd have some event currency, as the Eternal Blight event hadn't started yet. I don't agree with this kind of business practice, but I do think the people who bought them should've at least waited until the event was fully released before buying these outfits.
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Happens to p3 mask as well
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Can confirm that this happens, even tried unequipping and reequipping the mask but it's still the regular one.
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If anything should be nerfed, it should be the fact you can dead hard over traps. I play both sides equally and I think that's complete BS.
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Why would you use pharmacy?
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As others have said, Tome 4 is likely a place holder while they come up with more challenges. Considering that it comes out in about a month, they’re probably focusing more on level 2 and then 3. If it does come out with these challenges, then I’m sure they’ll change them with the amount of negative feedback they’ll receive.
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The suggestions you're making for the hex perks are overpowered for the most part. For example, blocking a generator for ruin for 4 seconds is extremely punishing for a lot of players. I myself can hit great skill checks often but I still hit the good ones about half the time. For haunted grounds, you said that all survivors will suffer from exposed if any “opaque” totems are cleansed. That’s pretty powerful considering it heavily discourages cleansing; combined with noed would make that perk way over powered. I play both survivor and killer equally, and if you ask me, this looks like a killer main trying to imbalance the game more.
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@Sadiii said:
I feel the same way about Demogorgon and Myers; it feels severely underwhelming.
I have Myers P3 and I think it's pretty good for the mask and knife, I think the overalls could be a bit darker, but they're still pretty good.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/805141#Comment_805141
Demo looks like a dalmatian in p3 :(
Never seen it, but it seems all Stranger Things Characters have bad P3 cosmetics. I think Steve's is OK, but I definitely think Nancy's needs more blood for sure.
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You still didn't get enough points to pip. It's not a big enough of a deal to change. Say a survivor is doing everything he can to win, but his/her team is awful. They're hiding in lockers, sitting in the corner of the map, basically avoiding the objective and killer. They all die, the survivor who's doing his/her best did 1 gen, but it sucks because there's no way he's/she's going to get another gen done without being found. Sure, it's unfair to the killer when they genuinely earned the points from playing well, but the same can be said to the survivor's side. You can argue that the survivor can literally do any of the 6 gens left on the map, but when killers have tracking perks like whispers, or an ultra rare add-on that shows auras, it would be practically impossible to do a gen.
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They still don't get many points if they did NOTHING. They probably won't get enough points to safety pip if you're at a high rank or enough points to pip at a low rank.
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Can agree that dedicated servers kind of mess with things. Window hit boxes feel and appear to be kind of messed up, as my momentum pretty much ceases to exist for a second after fast vaulting, tend to take a hit quite often because of this.
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So you're asking for you get more money back than what you're already paying? That's already the case when you get skins that you no longer have to buy with auric cells. They wouldn't be making as much money if they gave more auric cells than they already are.
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I mean, the only way to get serum for withering blight is through the rift (as far as I know), and I think the rift releases with the archives in the mid-chapter patch. Considering new chapters come out every 3 months and it's been a month and a half since the Stranger Things chapter, I think it's safe to say it'll be out with the event.
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I just got the achievement, and I basically just had to down a bunch of survivors over and over and let the others get that back up, rinse and repeat. I finished with 3 kills and let the last guy get the hatch. The fact it took so much work for something that should be easier to get is unbelievable.
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@Micheal_Myers said:
Ah yes. The Adept Achivement. Did you get 2 Pips? (The things that rank you up Where that 12 is?) If you only got 1 Pip it won't count. If you got 2 Pips and sacrificed all survivors you get the Adept Nightmare Achievement. If you didn't then it might be a glitch and you may have to redo it.
Which Sucks..
Just don't make the survivors D.C. cause if they do you won't get the achievement either.
Damn. I got 1 pip and was halfway between to the second. But that's ridiculous that it takes that much to achieve "merciless killer".
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You answered your own question when you typed "leatherface".
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I mean, as most people said, survivors should just do gens instead of all sitting behind a rock next I the hook. Killers get less blood points and fun if they camp. Let them derank.
