przem484
przem484
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- przem484
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i have similar if not exact same issue and that would confirm that this bug is not tied to single cosmetic, as in my case it is combination of "hound" headgear and "red safaran" body.
movement wise it seems to pop up in every direction except walking backwards.
as seen above it can cover up to 1/3rd of a screen in width(above is shown almost full coverage) and judging from texture it is a body cosmetic that is clipping into the view.
additionally it is almost definitely tied to walk cycle, repeating every second or sligthly less than that.
biggest problem with is i'd say is the fact that it suprisingly strain eyes with blinking, not to mention how annoying it is when playing more than 1 match of huntress
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While playing legion nothing bad happened, except animation snapping to the correct point.
while playing as killer(legion) it is noticeable as your character gets moved multiple times before animation starts in form of short snaps,
also while closing hatch my animation got cancelled(camera got moved down and legion started rising his foot to close hatch) three times and surivor escaped.
From survivor side nothing seemed wrong. Maybe, just maybe during fast vault there's bigger time window to hit survivor throught window.
worth noting is that, for now, feeback is from small amount of games.
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Idea to open gates as killer to prevent intentional draging away the inevitable is great because, it adds interaction between killer and exit gate, will be there way to close exits? Or it is and necesary risk for them to take? Also those interaction are planned to be similiar in length to survivor ones or shorter?
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for me it's looking awesome as killer. It would be really hard to keep anybody (and rewarding) in game for three or more minutes after powering exit gate, however it saddens me because this change kind of remove the purpose of remember me perk, as timer starts after gate is open. Also I'm really curious how good would it go with blood warden on the Pig.
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it's also possible to be bug of new engine, and as it might feels confusing and kind of nerf to the pig, it's mostly matter of time to get used, to not listening where sound come from and just take it as piece of information.
so i cannot agree to it as any form of nerf as it gives more valueable information -
yes, as killer i also noticed that, but in addition I noticed reverse beartrap being active when survivor is downed or to blink regulary in pattern 1 second grey, 1 second red.
And yes I admit the map-wide notification of wrong box is nice to guess which boxes are not searched throught yet. -
As I'm playing against myers, often getting downed/killed by tier 3 is feeling unfair to me because you don't realize your mistake of feeing killer and you think he benefits from stalking others and you're the one punished. So it just salt generated from feeling of being powerless and unfair punishment
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i think i would be nice if power isn't a thing that you have to set up but it just develop over time.
for examplewhen running in chase all scratch mark within 4 metres got infected with spores.
after 10 second they grow and bloom, when survivor is within range of effect(maybe 6 to 4 metres or even less)press your active buton ability to change spores effect between:
Red: survivors have slight penalty to heal and repair for 60 second
Blue: survivors cannot see any pallets or generators until effect wear off, however they still can interact with them last 20 seconds
Green: reveal survivors aura for 3 seconds while blinding them(status effect)
as i think the penalty duration and amplifier are debatable i think we cannot increase aura reading ability time
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me and my friend have the same issue too
