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phyphrus

phyphrus

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phyphrus
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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1980288#Comment_1980288

    Hehe, you're a good sport so I'll happily actually discuss this with you.

    Overall deathslinger has the ability to shut down a lot of loops in the game immediately, his range is plenty enough for what it does if you aim well enough and quick enough; so much so that it frustrates many survivors because a good slinger can shut you down hard, like many killers that have an ability that is more their strength than the normal m1 game sense is.

    So his lack of range and overall map pressure is, by design, meant to hold him back to keep him balanced in return for the ability to shut down a chase incredibly quick.

    Also if his chain was longer, honestly a survivor would come in and break it almost any time anyways and it's not really going to be fun for anyone sitting there stuck and reeling for what feels like an eternity; also the break meter would have to be adjusted to a point that in it's current use it would basically never break shutting down all the actual viable counterplay when you need it, in exchange for counterplay that exists only to an suboptimal situation instead.

    I guess that makes sense. My feeling on it was that it's so hard to operate it's hard to imagine a good slinger. BUT, I wouldn't be surprised. Like I mentioned, you need pinpoint accuracy and it's difficult to navigate.

    I hadn't really considered the intended purpose. Sure, a lot of things would have to change, but I don't see a real difference if we're talking about a group of survivors running together nearby or a couple of survivors in sight of eachother from a distance.

  • @Official_hilbert said:

    The Spirit in my eyes os the only killer in the game that needs a heavy nerf. Her phase walking is definitely one of the worst things to go against as a survivor.

    The real problem likes on that there’s almost literally no way to tell where she is going or coming from, and as a survivor, it’s your task to figure out a way to get away from the killer but how can you do that when you can’t even see the killer.

    Other fast traveling killers have a way of telling you when they’re doing it: Legion makes your heartbeat fast, Billy’s chainsaw can be heard, nurse faces a direction and has a trail showing where she is blinking to, blight literally makes a sound when he dashes. The spirit however has no cue other than a sound, and it’s pretty difficult to determine where it’s coming from either.

    They need to make it so we see glimpses of her as she is phasing so when can better determine what she’s doing, her gameplay is way too guess filled and just like huntress main who know how to hit shots with iridescent head (which has been in the game for the entire time she’s been added and is still a major problem) is a little overpowered

    If I'm not mistaken, can't you hear her? I thought there was a visual or auditory tip off.

  • I've been thinking Chucky. The alien and jeepers creepers ideas are good too.

  • @[Deleted User] said:

    *Snipes a survivor on the other side of the map....spends 3 gens reeling him in*

    😝 I mean there are ups and downs to every strategy and playstyle.

  • @Phasmamain said:

    Problem with more range is you cannot consistently hit m1s then

    I'm not going to pretend that I'm smart enough to know what this means.

  • Yes! Absolutely. I thought maybe it's a perk I don't know about or something. Sometimes a hit just makes a whooshing sound, but that's something unrelated I think.

    I've had an interrupt start to happen twice now. It lasts about a second and back to business as usual. Don't know what the deal is.

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