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phyphrus

phyphrus

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phyphrus
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  • How would it work? Is there a right way to do it? What would make everyone happy?
    5 comments 71 views last activity
  • Xbox 1 I was playing as Nemesis at Lerys. Downed a survivor near the basement. They were on the flat part of the steps toward the bottom. I couldn't pick them up. They mover up slightly and I was finally able. This is the first time I've seen it.
    0 comments 1 views last activity
  • I play on an Xbox One. Sometimes the zombies get stuck on nothing. Seems like every other game. There won't be anything around them, it just looks like either they can't make up their mind or they're hitting an imaginary barrier. This is a separate issue I dont have as big a problem with, but maybe it's along similar lines. Zombies sometimes just run into a bail of hay forever or kiss the wall.
    1 comments 11 views last activity
  • I think one of the huge reasons people see the same perks over and over is actually because of the cooldowns for killer perks. 60 seconds for deathbound? 80 seconds in some cases. Some of the perks aren't that good or come with weird caveats that make you not want to run them. The result is the same tired strategies and perks. Deathbound sounds cool and all, but to my knowledge it only causes
    2 comments 41 views last activity
  • 25 comments 371 views last activity
  • Hear me out. He could use a rope to carry and hook survivors. His power could be that he transfers his soul to a survivor's character, BUT it takes a long time and survivors can kick him away.
    0 comments 1 views last activity
  • I was excited for this character. I thought, "Finally. A guy with ranged attacks." It made sense to me to make it where pinpoint accuracy was a must or else the character would be OP. The problem???? THE RANGE. What kind of a ranged weapon has no range? I shouldn't have to rely on add-ons to make this character decent. His attack doesn't necessarily damage survivors. Give him range. In my op
    26 comments 391 views last activity