organburst10
organburst10
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- organburst10
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Comments
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@ShanoaLegendaryPlz said:
While in chase with a killer 2 steps behind you, you don't have the milisecond to stop and do a skillcheck (and you would have to stop because you cant move+turn+look around+vault+press the skillcheck button at the same time.) As that killer is constantly gaining on you with their speed advantage, and bloodlust adding to that advantage.
Against certain killers chases alredy last a few seconds to a point where you wouldnt even get a chance to do these skill checks.
It may end up complicating something that many survivor players alredy find too stressful to manage.
Bloodlust can be adjusted to not happen as often ,and the other stuff to balance out,if this gets added. When doing a skillcheck on the generators u still look behind u ,so can survivors do that while being chased. It wont be constantly doing skill checks it would pop in once and while. A new form of skill checks could be created to make it easier to do while being chased or when vaulting. I was thinking they should follow the format of until dawn with the skillchecks.
A skill check would pop up a second later when chase happens. If needed add a delay , more time to be able to do the skill check, having it start at the empty spot always. There is a way that this can be added to the game.
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@ShanoaLegendaryPlz said:
While in chase with a killer 2 steps behind you, you don't have the milisecond to stop and do a skillcheck (and you would have to stop because you cant move+turn+look around+vault+press the skillcheck button at the same time.) As that killer is constantly gaining on you with their speed advantage, and bloodlust adding to that advantage.
Against certain killers chases alredy last a few seconds to a point where you wouldnt even get a chance to do these skill checks.
It may end up complicating something that many survivor players alredy find too stressful to manage.
You're not stopping to do a skill check. Ur doing the skill check while pressing Wasd , crouch, sprint. It would only pop up every so often so it won't be like ur constantly doing a skill check.
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@UnicornMedal said:
No offense, but I find it so baffling how many people want Survivor to have the most convoluted, unfun gameplay imaginable while also refusing to play against bots. I really don't get it.
Its just one extra button button u need to press every once an while. Most of the time survivors loop the killers. They create distance from the killer , yall can multi-task by pressing one other button. This benefits survivors more then killers, yall would gain a respawn of pallets / speed boost while killers would only would gain the benefit if the survivor makes 2 mistakes. Its already boring and repetitive to loop a killer. But once a again giving out a feedback that would benefit survivors more and improve the gameplay for the better is " too complex or un fun" when this would improve the gameplay for the better and would change the game a bit by adding something to the game that is already in the game. Yall already use to skill checks so adding it to being chase / vaulting would not be as big as a change as it seems.
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@bobeatswalls said:
not too bad of an idea but it does shake up survivor gameplay too much to be basekit, it could work as a killer perk though.
Pressing one other button while Wasd/ other movement keys binds while Pressing one extra button wouldn't change it to much. When geting chase survivors have time to do a skill check, most of the time they loop the killer. This would be a massive buff for survivors and would only benefit killers if the survivors make mistakes. It would make the game play loop less boring and encourage being chased but also the same time disencourage tunneling as killer because the longer u chase someone the higher the chance of them to gain benefit but at the same time the higher the change they survivor could make a mistake. This would solve many issues of the game.
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Pressing an extra button while Pressing Wasd isn't that complicated. It would make being chase be more dramatic and would reward survivals for good skill checks. Most of the time survivors can loop a killer very easily. This benefits the survivors more than the killers, survivors would gain a respawn of pallets and speed boosts, which isnt that difficult to do. While killers only gain an advantage if the survivor makes a mistake ,if they dont make a mistake it would be an advantage for the survivor. But yet again giving an idea of feedback back that would give survivors a massive buff and improve the game play of the game to be much better is always " to complicated ". Its just pressing one button while pressing 2 other buttons. This would encourage being chase for survivors because u would gain basically free advantage and discourage for killers to tunnel to much because the longer in chase with that survivor the higher the change they would gain a pallet / speed boost. But chasing can also make it a higher chance for the survivor to make a mistake, its about gambling the odds. If this would added it would make the game play more interesting and would solve some of the game issues.
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@ShanoaLegendaryPlz said:
While in chase with a killer 2 steps behind you, you don't have the milisecond to stop and do a skillcheck (and you would have to stop because you cant move+turn+look around+vault+press the skillcheck button at the same time.) As that killer is constantly gaining on you with their speed advantage, and bloodlust adding to that advantage.
Against certain killers chases alredy last a few seconds to a point where you wouldnt even get a chance to do these skill checks.
It may end up complicating something that many survivor players alredy find too stressful to manage.
U can still press wasd and another button at the same time. Most of the time in chase u have advantage of looping the the killer.
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@Crowman said:
God forbid survivors have to spend anytime doing anything other than the objective.
I was going add that the survivor could choose if the generator heals them or not. It rewards survivors for doing the objective. Which is the point of the game. It would combine two task to one which would save survivors time. This would simplify the game. U still can heal the survivor of they are downed. Which really can be a buffed to survivors. There would be check and balance if it would be added which is what i listed. But im quickly noticing any change to survivors leads to complaint no matter if it buffs the role. Or if the killler gets quality of life change its called a nerfed to survivers or removes all skills expression to the killer when what it does is makes it user friendly and makes killers less miserable. Both sides just want to be it's a miserable or just biases .
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The killer would only know how far the generator has progressed if they had already seen it. So if they didn't see the generator, it would still be shown at its last known progress. If the progress changes when the killer wasn't there, then the HUD color wouldn't change. It's more of a way to not memorize every generator's progress. It would help new killers and make the role more user-friendly. It would also help to prevent gen rushing and indicate which part of the map they should patrol. It would still leave the skill expression of looking at the generators.
@Lexilogo said:
- What problem with the game do you think the Survivor radius would solve? From my POV, if anything Survivors could afford to be a bit stealthier basekit, this is the opposite.
- Basekit Generator repair progress indiactors also IMO just removes skill expression from the game. Basekit Killers needing to rely on generator noises and the visuals of the pistons to track repair % is a good system.
- Killers being able to see where Totems are is fine, but seeing Dull Totems by default would be visual clutter. Seeing all totems can just be tied into a Perk if it's important for that Perk's design.
- The idea of basekit Survivor slowdown for injured Survivors is interesting. I think I'd be fine with it as long as it's a minor effect, like a 2-5% difference, I still want Survivors to be tempted to skip healing. I also don't think healthy Survivors working on the same gen should be sped up, that will make the start of games more polarising.
- And yeah, Art the Clown would be a great addition!
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@Philscooper said:
So...this is just nerfing survivors and buffing killers.
I dont really get the vision with this, sorry.
Sure, you can nerf toolboxes, but...this is just a bit too much especially when last year survivors got nothing but nerfs.
They would fix generators faster if all survivors were healthy.
And the new killer sense for survivors would only activate if they were in a chase or could see the survivor, so it wouldn't be constantly on.