nutmilk420
nutmilk420
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- nutmilk420
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First of all he still gets a slow down just not as much wich is fair considering how inaccurate/weaker he is compared to every killer you just mentioned, even docs non-leathal ability has lasting effects instead of having all his madness removed if a survivor escapes.
Did you try not running directly infront of him? Or even attempt to dodge his highly inaccurate ability? That usually helps.
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Hate to say it but the killers are allowd to do whatever they want (sometimes ill just chainsaw a survivor on hook cause I like to pretend I'm perpareing Bubbas famous chilli 🤐) no Bm even intend. I'd just suggest running DS or teaming with other survivors who run perks like BT face camping is counterable as frustrating as it is. Quick unhook perks like leader and desperate measures can also make a world of difference in these situations provided the setups right lol.
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@Angelicus23 said:
kinda post related, talking seriously, I got better results playing M1 only, I even finally got the adept after 5 days
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and the best part is how frustrated survivors are for dying to a powerless 110% speed killer
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overall I'm very happy to announce I'm a Chase Trickster main and I wish more people saw the potential of this killer tech, survivors never expect it
That's the point tho nobody wants an 4.4m/s m1 killer(well atleast I dont). Its clear your skilled at the game probly more so than I am, but its also clear this match was one by being a good m1 killer not using the ticksters ability effectively. So Id argue you can pull this off by picking any killer and just using m1 the tricksters nothing special.
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@GoodBoyKaru said:
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ok
dont get me wrong i adore hsh so much but dbd has a firm grip on this market rn.
Sadly I still play most games on console an was only aware of the single player hsh on the console markets. I wasn't even aware hsh survive was a thing until reading this forum lol. But I'm definitely picking this up on steam tn.
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@FrenziedRoach said:
That sounds familiar.... oh yah - they said Last Year and Friday The 13th would kill DBD
Wonder how those games are doing now.....
Ya but fri 13 got sued and stopped all major game production i was giving it a good go the first year it came out. tbh if they didn't get a cease and desist letter and continued adding content i would probly be playing that game rn it had a lot of potential. But sadly it will never be a thing thanks to legal issues. Dbd just got lucky enough to be licensed by some big names in the horror industry and they backpack off it.
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I forgot about shards lol. I usually just buy the dlc pack bc I cross play w a buddy and he can get them too plus I don't mind supporting a game I play alot. But this chapter's definitely being bought with shards. Thanks everyone for the advice lmao.
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So how is the killer supposed to apply any sort of pressure without a hook timer? Gen rushing would become ridiculous and hexruin would become not viable bc survivors can just hide by gens and do them at there own leisure then go for the save when there done. This would also just completly ruin basement gameplay. I get that being camped is frustrating but a good team of suvivors should easily be able to gen rush a camping killer. I've also put out the idea for a perk that would increase your escape chance by 25% every 15 sec the killer is within a certain range this would let survivors get a 100% escape chance if camped the whole struggle phase.
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@AChaoticKiller said:
No, killers already have enough they don't need to also try to hit skill checks which honestly for any vet is easy as hell give them 5 and they can probably hit all of them.
Also this buffs tunneling for anyone who can hit these skill checks so again no.
Ya but the skill checks don't come until a certain amount of time has elapsed/tokens lost. All this dose is force you to be desicive about your DS it makes you decide if its worth it or not to activate it. It would be op with flip flop bc if the killer slugs you to wait out ds recover get picked up then add the 50% then instantly escape. Or mabye he downs you on a pallet use power struggle. Plus if you only have one token left meaning this DS has already been active for 60s and your in the added on 30s grace period(aka the only skill check the killer could screw you with) you can chose to not activate DS get all your tokens back on the next hook. yes ik there is a rework coming but I don't like it. Decisive strikeing the killer from a locker then jumping back in and using head on is one if the funist things to do as survivor lol. this just cuts survivors "safe space" time down to 30s so they can't jump in a locker mid chase with 5 sec left on DS.
P.s I play killer and survivor equally and pick no favorites.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1994106#Comment_1994106
From logic standpoint - Kash vault would activate first IF the killer was close enough. If not then Lithe. (cause it says when, unless OP used a wrong word)
Ya guess lithe would activate first and deactivate Kash vault. I'd just have terrible synergy like sprint burst with every other exhaustion perk.