notclaudette
notclaudette
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@AssortedSorting said:
Some people like hide and seek in their horror game.
Some people also like a mechanic that isn’t just about patrolling Auras in the Killers favor.
While it should be balanced competitively (for a quality experience), Trial gameplay loops shouldn’t be designed around competing “for the win”. It should try to stick to horror, and part of that is the final survivor still having a chance, so there is tension on the outcome, rather than just doubling down on a 4K.
honestly I think endgame is just in a completely boring and/or stressful state for both sides, survivors have to worry about egc if their soloq teammates didnt 99, and killers have to deal with basekit bt being a free escape in egc. and both sides have to deal with the boring af search for hatch, just for either the survivor to just leave without any effort at all or the killer to just close it for either a free kill or a free loss depending on gate spawns.
my point is, endgame is just so bad. gate spawns are inconsistent and will always be favored to either side, and they never factor in killer mobility. a blight with double speed will be indomitable compared to a huntress who doesnt have coconutrts aim. EGC timer is pointless beyond hatch scenarios because of 99ing, while changing it is a slippery slope to hatch standoffs and games being held hostage.
its just another example of behavior designing themselves into a corner, just like dead hard, decisive, old mettle, old pain res+dms, and the new gen kick meta.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300055#Comment_3300055
Yes. This exactly.
The whole game only functions because survivors have hope that they can escape. Take that away and, well, that's a good way to get even more people to disconnect.
And from a horror genre perspective, nearly every horror movie ends with the final girl/sole survivor barely escaping death even though the rest of the group died.
dbd is really only a horror game in name only, as the actual gameplay represents a more aggressive and forceful design. Only baby survivors hide in lockers and play for stealth, while experienced survivors will run in a circle and occasionally press space for 5 gens.
i dont really remember laurie strode walking around a rock for 2 minutes and dropping a pallet when michael got too close. The argument of "its fine because its like in the movies" is a flimsy one at best due to the large variance in mediums. You cant properly compare a videogame with horror elements to a picture film designed specifically to scare.
I'm just sick of playing out a game to near completion, 3 dead and 1 left, for the one to just happen to get lucky with hatch spawn and escape.
(on rereading i think i came across as condescending to loopers, which was unintentional! looping is the only skill expressive surv gameplay)
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@Cybil said:
Survivors need hatch to make the game more interesting. It's objectively a good mechanic.
because losing the match and getting a free win is interesting...
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2574960#Comment_2574960
Those perks when combined are MUCH stronger than boons.
false
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@MisterMister said:
https://forum.deadbydaylight.com/en/discussion/comment/3288758#Comment_3288758
Stop watching YouTube videos on the subject. Those guys play a ton, you can’t watch a vid and expect to be like them right from the jump. Use the videos as enjoyment, not as a guide. Learn the way killers operate, the very basics. Run them perkless until you understand the killer role. People watch Otz and he recommends these perks which is great and all, but the minute those perks don’t pan out you’ll get frustrated, and resort to camping/tunneling for wins, and that’ll work for a while but eventually you start getting rolled because you haven’t explored the other avenues of playing a killer. Map pressure, Gen pressure, when to chase, when not to chase etc. Killer is a super fun role, and I have to admit that after the killer patch, it’s way easier. Just don’t get frustrated from the start, practice makes perfect.
tsym, I'll keep that in mind
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@Hensen2100 said:
https://forum.deadbydaylight.com/en/discussion/comment/3288754#Comment_3288754
You must not have played killer for very long, then. Eventually you will meet the survivors who will change your opinion, and they will do it in a way that doesn't make you have "fun"
After that you will embrace the dark side, and enjoy abundant 4ks and salt via the most effective strategy in DBD
i've got 800 hours idk if that qualifies as a while, just don't wanna ruin the game for people. we all payed for it
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@MisterMister said:
You’ll get better
any advice on how?
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@Hensen2100 said:
Tunnel and camp more is my thought. I make the decision to hard tunnel very early into the match. Usually my thought process is something like:
"Just downed this survivor 40 seconds in....*first gen pops*....ok im tunneling them to death ASAP"
While I know this is probably this best way to win more games, I really just dont want to resort to tunneling unless I really have to. The other side wants to have fun too, after all.