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mike1288mccarthy

mike1288mccarthy

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mike1288mccarthy
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  • @OniWantsYourMacaroni said:

    I've seen quite a few people being upset about linked cosmetics.Especially about Lisa Garland.

    It seems like many people expected her to be a bit more than just a skin.Some expected a different voice,different animation or maybe a bit lore to her regarding the price.

    Considering we never had any of those problems with the skins for other licensed characters,it might be possible that Konami didn't allow things like extra lore,voice acting and animations.

    Another thing we have to keep in mind is that Lisa was probably another license that had to be bought first.Which is why the price is so high for that skin,they probably get something like 2 thirds and Konami the other third of the money they get with selling this skin.

    Even if the devs were allowed to do animations,lore and voice acting for Lisa then the price would be probably even higher because of the amount of extra work they would have to do.

    It also doesn't really feel like false advertising because one could clearly see that Lisa IS just a skin for Cheryl in their latest trailer.

    https://us.v-cdn.net/6030815/uploads/G24O6KQNCIRA/screenshot-20200617-164247.png

    So in the end i would advise all of you to be patient and wait for a response from the devs,before calling them lazy,greedy etc.

    I definitely don't think they're lazy or greedy, but it probably to get this license to begin with so I don't think behaviour is going to upset Konami so they lose future license deals with them. It's probably like Freddy and leatherface, they probably want to get cosmetics for them but they can't because both licenses are kinda a ######### show. It's not even the original nightmare on elm St it's the remake and Halloween is the same way it's only the first movie so it would be cool to get more cosmetics but it's probably not possible

  • I feel legion is kinda weak especially with how bad the match making system is, I get dominated whenever I play as legion. But I can get 4ks with Freddy without even trying that hard, but with legion it's a different story i need to try so hard to just get 1 sacrifice.

  • @metalklok said:

    https://us.v-cdn.net/6030815/uploads/0CF5SU6TCR3G/camping-freddy.png

    The last 4 gens were all in the same spot on a macmillan map and they said i was camping because i wouldn't leave the gens. I asked why i would leave the 4 gens and they just kept saying i was a trash camper.

    I feel the problem is there is usually 3-4 gens all in one area and it's not rng, the devs should space out the gens a lot more, the whole 3 gen strait makes killers lazy. They don't have to leave a certain area on any map, and playing killer every now and then I've noticed on the maps that have a killer shack and another building they tend to spawn near the basement it's like the devs are telling people to be basement campers 🤔

  • @BlazeNightash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350006#Comment_1350006

    ranking up was never difficult in this game even with the old rank system, it was just with the old one people would derank and kill the experience for newer players, that system might work the one you just posted but it really depends on how easier/hard is it to progress from one rank to the next, the current pip system based on emblems is a terrible way to do it, there needs to more than just what is currently there.

    Honestly its probably better to do away with the rank system entirely and just put in a system for newer players that only matches with them with other newer player until a certain lvl, as another issue with the rank system is finding games the higher you go up the longer queue times get and noone really wants long ass queue times

    The problem with that is there's not enough ranks 20-13 to do that, the reason for the long queue times has nothing to do with rank you could be a rank 20 or a rank 1 as long as there's more survivors than there are killers the lobby times are going to be forever. What they need to do is make a new lobby system like Friday the 13th has, because there's too many swfs and not enough solo queuers. I've played killer and I've played survivor, and until the devs do something about the toxicity in this game you're never going have people willing to play killer that aren't as toxic as the survivors are, when the solve that problem I think you'll see more people play killer because it's not fun to a match and you're a rank 20 and you're matched against 4 rank 1s that destroy you. In a way I think a skill based system will be good but it won't solve the rampant toxic behavior the devs allow

  • @Crowman said:

    It's better that enduring doesn't work on stuns by DS and Head On, because otherwise it would be much harder to balance those perks.

    But head on and DS aren't balanced there's no counter to head on and DS lasts too long 1 minute in dbd is a lifetime

  • @DelsKibara said:

    I'm pretty certain it is just a coincidence, mainly because why would they make that offering available now rather than when the chapter is actually released? Having worked in a project and for it's PR before, I know the one thing you want to do is cram as much hype as you can for one day and then sustain it for the next couple of weeks.

    It's probably just like the anniversary wedding ring on PC and console to celebrate a mobile devs relationship, I highly doubt it has anything to do with chapter 16 since it's only on mobile so it probably means nothing but something personal to one of the devs

  • Will the archives have more bloodpoint rewards and rift fragments rewards than last the tome and part 2 of this will it be easier this time to reach tier 70 on the rift? I know a lot of people had trouble reaching just because they didn't have the time to do so

  • @LegionGhostface said:

    theres no specific release date but honestly hope there’s a few tweaks made for the upcoming chapter. ruin shouldn’t be nerfed in my opinion. it’s really a useless perk now and made everything more unbalanced so not really looking forward to the release of this patch

    When has ruin ever been a good perk never it's just a crutch we all use as killer because we can't pressure gens

  • Ruin has never and never will be a meta perk. It's a totem which it even more useless, therefore ruin has and this change proves it the weakest killer perk in the game. Ruin if it was not a hex and just a regular perk may make it c or b tier. Everyone says ruin is part of meta build it's really not sure it caused survivors to take more time to gens, but ruin proves fundamentally that survivors are not as good as they think they are gen speed is fine in my opinion it takes over a minute to do a gen. What isn't fine That you needed to change one part of a perk to show you how garbage it actually always has been

  • And also there's too many swf for solo queuers to find games. Because randoms are so bad to play with no solo queues anymore they either don't play or play with their friends who are just as toxic as they are. I play mostly survivor. But since the archives came out I started playing more Killer, but it's really not fun to play this game with all the toxic flashlighting, teabagging, fast vaulting, toxic survivors on either side I feel if Dbd actual got rid of these players more people would play killer making queue times better

  • It really depends on your rank I find a game in 5-10 minutes tops on both sides

  • I feel spine chill is a meta perk but no one wants to run it because it doesn't help with healing or gens but most of the time you can know a killer is coming before you even hear their heartbeat and it's great going against stealth Killers like wraith, pig, ghostface and Michael it's super underestimated and underrated

  • People need to stop complaining, it's a game it's supposed to be fun. Not just for Killers but for survivors too, i hope these people whining over the ruin changes do leave the game it would make it less toxic. Everyone forgets this isn't our game it's behaviour they created they can do whatever the want with it. But don't forget we had self-care nerfed into the ground, mettle of man is the most useless perk in the game now, people say DS is good but it's not because there's way too many counters to it, balanced landing is almost useless too. Killers always complain about everything. I've played killer, but the only I want changed is the match making system so I stop going against purple ranks

  • Kate is soon going to be the 2nd least original character with hardly any cosmetics yui just came out and already has 34 and Jane has like 36. It's like behaviour only gives cosmetics to their favorite characters Meg, Claudette, Dwight, Jake, David, nea, Jane and yui lol.

  • Ruin is the most used useless perk in the game it only affects 1 person. People who can't do skill checks. Sure ruin is a so called meta perk but it's only meta because no one can hit skill checks. If everyone could hit skill checks nobody would run it, unfortunately this doesn't fix the problem of the game today which isn't toolboxes, how fast a gen goes but the efficiency of a swf vs 4 solo players. Ruin in itself isn't meta the type of survivor you go against makes it meta as a survivor main who occasionally plays killer I do run ruin but it's so I don't get gen rushed in 1 minute against a game that's nothing but swf anymore who always have a plan going in

  • I don't but I don't usually run perks that can be easily countered and mostly every survivor perk has a counter

  • @DoomsdayDame said:

    https://forum.deadbydaylight.com/en/discussion/116742/is-dbd-dying

    I've been worried too. I used to play the game every day, I loved it! Now I cant swallow more than a couple matches on either side before I cant take it anymore. But matchmaking isnt the problem, it's the community. We're all guilty. We've all been toxic even if we didnt realize it.. and its hurting the game. I get tired of the countless survivor messages "TRASH TUNNELING KILLER" "EZ KILLER UNINSTALL" I even got one that told me "You need to have more respect for survivors, you go too hard and none of us could escape! You're toxic and trash."

    I dont typically get messages from killers but I'm sure people do. The issue isnt entirely the game being all glitchy, or the unbalance, or that the devs break the game every DLC.. it's mostly the attitude that comes with the players. This community is full of so many good, fun people... but equally, if not more, toxic people who wanna bully and cry and whine about the game being "total #########" when it isnt. It's a great game! It's just that.. we're so mean to one another and for what? Because one runs and one chases? We all came here because we love it. We love the thrill, the spooky jump scares, the funny moments, the ridiculousness, *the sweaty running balls to the wall to get away from anyone trying to murder our faces off*.. so.. the question is not "is the game dieing because of matchmaking", because it's not. The question is "Can this community keep it together to hold a legitimate playerbase who enjoys the game and supports on another on all sides?" Because THAT will kill the game. Luckily, I feel like this has been addressed multiple times by big name streamers.. and the die hards in the community are also trying to stop this toxic mentality. I'm guilty, you're guilty, we're all guilty.

    I'm sorry this turned into a novel.. uh.. I geuss I needed to say that.

    @Johnble said:

    https://forum.deadbydaylight.com/en/discussion/comment/960614#Comment_960614

    Once Last Year comes out, DBD will have it's first real competitor. Looks like a fun and well balanced game from what I've seen of it.

    I disagree Because it's a PC only game right now, dead by daylight is on steam, Windows, Xbox, PS4, switch and now mobile in some countries. They also said that about that game the last time came out and when Friday the 13th came out and everyone knows what happened to those games they died off

  • Every game has glitches, every game has bugs, every game will never those bugs or glitches fixed because it's in the games coding they would have to demolish the game and rebuild it from ground up to fix all the bugs, you can test a game until the day it releases you're not going to find and fix every bug, it's just how games are and always will and no this game is not dying. The problem with queues is not people playing the game it's the ranking system, overwatch is the same way you play ranked games but rank means nothing. So you wait hours to get a game if you got rid of rank and made it a skill based system you would probably have shorter queues

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