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letuce

letuce

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letuce
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  • @LapisInfernalis

    You can search on tiermakers site for dbd templates, and most of them have plague

  • Why does everyone keep making lists without plague?

  • Just play who you want. The more you play someone, the better you'll get. If you're rank 1 and you don't think you can stay rank 1 with Freddy, so what? You'll go to a rank where matches become become equal at.

    Also, rank reset is happening in 2 days. This will be your opportunity to try new killers.

  • @[Deleted User] said:

    It WAS Freddy because he makes gen repairs nearly impossible in a way no other killer can.

    But ya’ll couldn’t be bothered putting in the time necessary to learn to effectively pull this off with Freddy, thus laughing that he’s weak.

    Hence we have a rework at the expense of players that don’t use him or don’t use him properly, and a rework that Freddy mains DIDN’T ask for.

    (I’m gonna go back to rocking back and forth in my corner now)

    I really hope they release the sandman. Insipered by current Freddy's kit.

  • Yeah, I agree with the other guy, i find it hard to believe you've played freddy before. you've failed to mention the one thing people play freddy for. also, freddy is a killer who thrives in the 4th to 5th gen part of the game, so i'm not sure why you want to give him all these post gen perks.

  • The game ends when everyone is sacrificed, dead, DC'd, or escaped.

  • It works. Freddy is a good killer for the perk.

  • Yeah, they should release the sandman, he can be the new old Freddy.


    But don't get too excited for new Freddy boy yet. I predict the following:

    Release Freddy

    Freddy op

    Nerf Freddy

    New Freddy worse than old Freddy.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/496725#Comment_496725

    Freddy gets a lot of flack but he's actually a strong killer. Just a little weak against loopers -- which is why he gets ragged on. He is very powerful against normal solo teams. He just suffers a little against coordinated teams and teams with a good looper.

    I have no idea why people think Freddy is weaker than leatherface.

    Also, the Freddy thing, you should ignore those that can loop you. Of they're in dream state, you'll know when they leave the safety of their loops and you can be more productive.

  • I went through this recently. You want to tunnel, this will help you get irridescent in one category. Hook 9 times total, hook everyone once, and have no survivors, try and delay the game as long as possible and find people.

  • She's also like the nightmare

  • @Unnamed_Freak said:

    To be honest, what is fun about a killer whose power is a applicable Borrowed Time? Since Legion runs and vaults like a slug.

    What's fun about a killer who waits for people to get hurt? Yet people like trapper.

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/493041#Comment_493041

    Are you saying that every single nerf to Legion was justified?

    Are you saying that I'm saying all his changes are nerfs?

    Regardless of that, not all nerfs are bad. Not all his changes are nerfs. And if you fail to accept/admit any of his changes as buffs, it makes it harder for others to see what you say as justified argent rather than a fit of rage.

  • @kermit_snacc_choke said:

    https://forum.deadbydaylight.com/en/discussion/comment/492793#Comment_492793

    Huh. Never thought about it like that. Wait so then in reality his power is just "you do everything slower" then? No wonder why ppl are asking for a rework/buff

    That and he sees their aura while outside his terror radius, which is shorter than the average's killer.

    He is a pain to go against, and that's why needs a rework. A good Freddy will make it impossible to finish the last gen.

    Most of my Freddy games, survivors get to gen rush the 4 first gens, but will hardly get the 5th done.

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/492455#Comment_492455

    @Frozenscum

    Securing a down isnt tunnelling. The power is still the same as before, but way too restrictive to be enjoyable. Missing a single hit depleting FF, decreased vault speed, sluggy FF movement speed, an immensely long CD which is only slightly bearable with two high tier add-ons, the obscured vision of said CD state, inability to see any kind of tracking outside of auras during FF, requiring you to have a dull FF meter and taking ages to recharge. Not to even mention how they screwed up with TR and FF detection range.

    All these limitations for what? A power that doesnt even down you or properly stall, giving you very little in return.

    Of course less people will be inclined to play this atrocity of a Killer.

    It's fine if you're not able to adapt and learn different plays to play a game. It doesn't mean something is bad tho.

  • @mcNuggets said:

    Legion is a killer which power is to make people heal.

    In the end he is at the same level as freddy, because he has no downing potencial.

    Why do you keep posting troll bait?

  • Band wagon opinion =

    Nurse Billy = good

    Spirit hag = ok

    Freddy legion = bad

    Everyone else = meh

    Don't listen to what the band wagon says, play what's fun, play what you find good. This is coming from a Freddy main.

  • I downvoted because of clickbait title, not because of me being a survivor.

  • @kermit_snacc_choke said:

    Oh I didnt know lol, but wasnt the whole problem with freddy is that he had to use his power to even be able to hit survivors?

    It's only a problem for people who don't play Freddy, otherwise it's not an issue at all.

    Let's say I'm playing trapper, and I'm walking to a gen. And a survivor sees me and starts running, how many seconds will it take before I can actually hit them?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/491211#Comment_491211

    They don't get a notification of Dying Light until they perform an Altruistic action. So as long as you don't go after anyone but the obsession they won't know until they are on the hook, at which point its too late.

    Today I learned. Thanks! this changes everything about how I run dying light > : D

  • Not every killer, I don't run ruin in any builds

  • You seem to base some of your ranks based on popular opinion rather than personal opinion. Based on what you wrote for nurse, Billy, and Freddy.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/489232#Comment_489232

    @letuce Class Photo + Zblock is better than Black Box if you run Dying Light. Just sleep survs until you find the obsession, and you don't risk the obsession waking up early or giving away your build (which if you run BB will tell survivors EXACTLY what you are doing, and smart survivors will protect the obsession very hard). Class Photo/Zblock makes you look like a baby Freddy, and by the time survs realize you have Dying Light and Class Photo the obsession should already be hooked, and you basically won the game.

    That probably works really well, and i'll probably try this class photo. but i like how fast i can find find my target with black box. regardless of the method, survivors can tell if they have dying light, so if you appear like a baby freddy they'll still protect their obsession. at least according to my experiences.

  • Have any of you read my post, or just the title? -_-

    3 gates spawn, only 2 get powered, which ones depends on survivor count.

    @Mochan i like the idea of re opening the hatch.

  • @se05239 said:

    Since each map has its own unique layout and shape, put exit gates at specific spots. Kinda like how it is on Lerys and Game. No randomness, guaranteed to not be too close.

    Adding more doors solves nothing.

    Perhaps not on those ones, but most maps have them at random locations. plus the other stuff it solves i mentioned that you'd notice if you read it.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/489151#Comment_489151

    I would say it was fine if it was of uncommon quality, but not even close to worthy of an ultra rare. As a survivor I can literally wake up at the start of the game before he can even reach me in a straight line...ultra-rare wasted that easy.

    I like to combine that addon with dying light and a green Mori.

    Also works as an addon if combined with the separation offering

    But knowing where one person spawned is so very helpful, even if it's removed relatively fast, Ill be close enough to put them asleep again, and usually you only wake up fast enough if there are teammates, which makes for more target.

    If it was uncommon, I'd have one in every game.

  • As a Freddy main, black box is fine, in fact I wish it would appear more on the bloodweb, so I wouldn't complain it became less rare.

  • @burntFuse said:

    https://forum.deadbydaylight.com/en/discussion/comment/486436#Comment_486436

    That doesn't really solve the issue with people intentionally killing themselves on the hook. If a player rockets through the first phase of being hooked, they're just going to go straight to stopping the struggling on the second.

    It fixes the issues of either people or the game not pressing/registering the struggle. Not to mention that struggling brings nothing to the get as far as skill or fun goes. The only benefit of struggling is that some people can die during this stage, and that's why we need the option to stop struggling.

  • I Sabotage three hooks, a survivor is on a 4th nearby hook, I run to the corner before being downed, I have Boil Over III, and I STILL GET HOOKED (the killer didn't even have Iron Grasp or Agitation equipped)!!!

    Was this against a spirit?

  • As a clown player: I use tonic for 2 reasons.

    1. To slow down my target, I'll only use it in this way to guarantee a hit, in which you can't do much at that time. Or to slow someone who is looping around a pallet, in the hopes to get a hit.

    2. To gain information, if you run in a jungle gym area, I'll toss a tonic somewhere to cut an area, or to get a noise that someone used that escape. If no notifications I'll use a short cut the other way to cut the distance. This you can counter. If you see that the clown doesn't always follow you you can play mind games after he tosses a tonic.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/64316/killer-concept-the-stalker

    Legion gets his tracking AFTER he hits someone while in feral frenzy. Not before and it only lasts while his frenzy lasts.

    The rest of this is sorta similar to ghostface which is coming like next month or so. That means the devs have beaten you to the punch in a slightly altered fashion.

    You're right, it's during for legion, this would still contrast with stalker doing it after.

    Also I disgaree with this being similar to ghostface, ghost just hides and charges his ability to 1 hit. Stalker would be completely unique to that.

  • I never use her dash to surprise attack people, only t counter pallet loopers.

    If you wanna attack people from the crouch position, just uncrouch, it's pretty fast.

  • From another Freddy main, wait. It's what I'm doing.

    Since I'm not sure wether they'll touch Freddy or delete and replace him, I don't want to commit to a main I might drop later.

    If you prestirge him now also, you're kinda giving up on playing Freddy to his fullest current state. Since you won't have perks or add-ons.

  • Learn what gives you gold and iridescent in the emblem system, and just try to do that.

    The two most important ones are :

    get 9 hooks, and hook everyone, if you have a green mori you can mori the first one, and hook everyone else 3/3/2 times.

    The other one is tunnel, it'll make it easier to delay gens, which will help you out, but also you lose points for survivors healing, so tunneling someone will prevent losing points.

  • You can play one character and use the BP for another.

    Also Freddy is a good one to get deviousness easily, and more BP.

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/483541#Comment_483541

    He obviously didn't read the post I made about it.. Unless it wasn't clear, I stated it would be only for kill your friends, and that you'd decide before the match started.. But I guess reading comprehension isn't everyone's strong point.

    Your opening statement and replies were formed properly enough for one to know it's just in kyf.

  • First he needs model rework.

  • @kabarekabal said:

    https://forum.deadbydaylight.com/en/discussion/comment/476661#Comment_476661

    I already told you why it won't be implemeted: swf

    Here's some guy who managed to spectate survivors/killers using a glitch, and he'd tell his friends what killer is doing, which gives advantage to survivors and completely nullifies stalk killers.

    "Kill your friends", a private game mode where you and your friends play together, with yourselves and no one else.

    Swf, aka "survive with friends", a game mode where you and friends team up in public matches with and against strangers.

    As for the idea, I agree!

  • I like this idea a lot.

  • Surveillience is a perk I can't go without.

    You're doing it right in the late game. As for mid and early, I make use of it only if I want to camp a gen, or if I have no targets, in which case I'll keep a constant eye on those gens.

  • Who would win, a team of four made of veterans, athletes, fighters, and super natural survivors. Or some basement boi.

  • @GhostrickSpecter said:

    Dude, without that multi-down, he becomes the worst killer in the whole Dead by Daylight history, even worst than Freddy!

    He's currently worse than Freddy.

  • As a killer, if I see 2 targets, I'll pick the better choice. Injured >healthy, hooked twice > hooked once > never hooked, toolbox > map > key > nothing > medkit > flash light.

    And if I'm not about to hit someone, carrying someone, other side of map, then I'm returning to where someone was unhooked.

    Ill make exceptions if someone is being farmed. But otherwise, if you don't want to be tunnelled, don't get healed at the hook, and go hide if you suspect the killer will come back for you

  • Agree, as long as it's not within the first 3 seconds of hatch opening


    I had a game where me and the survivor were standing on the hatch waiting for it to open. As the 3rd survivor was dying. I should be able to close it then.

  • @AntiJelly said:

    Absolutely not. Money doesn't represent skill. Buying bloodpoints would make DBD pay to win.

    Blood points arent a representation of skill. You can be someone who has never been past rank 15 and still have blood points.

  • @XavierBoah17 said:

    This aint it chief

    No but seriously this wont work. I think Dying Light isnt used often and when it is used the obsession is tunneled and camped.

    I use dying light quite a bit, and yeah, they get tunneled, but not camped. If you camp the others'll just get gens done.

    Also, if you check the pipping system, they want you to tunnel.

  • @HazeHound said:

    Freddy is not bad, you just can't use him as standard chase killers. He is the worst killer if you do so. Requires specific approach, just like Hag. Your goal is to keep as many survivors in dreamworld at time.

    He relies on addons too much tho, just like Doc. But Doc has diversity and many playstyles while Freddy does not.

    His power should have slightly longer range, slightly reduced skillchecks odds in dreamworld and no slowdown after using power as baseline.

    Freddy main here. I don't want the rework, because I agree with you. How ever he does need 3 things changed about him.

    1. Too many bugs. From not being to pick up downed survivors if their being healed, to not being able to lunge if an awoke survivor is in front of him.

    2. He's not fun to play against. From not being counterable, to slowing the game to a crawl, he needs something for some counterplay.

    3. Achievements and emblem system works against him. Freddy wants to give up on a lot of chases, being more powerful at 1-2 gens left, and wound a lot of people, but the emlbem system punishes all of those things and more. Also the adept nightmare achievement is way too hard, because he and his perks especially together don't make for good pipping.

  • Why can't A rank be the best rank?

  • @HatCreature said:

    @Zarathos Well if we keep getting early game perks like Corrupt Intervention it would help out certain Killers, but the problem is that they're PERKS and Killers only have 4 and sacrificing two perks just to start the match isn't right.

    Anyway, I do love skill based Killers but I do want another brute force Killer, a simple Killer like Billy who can ######### you up HARD but simple. Myers is technically that but he is a still a stealth based Killer so he can't be classified as brute force. There's a difference between ''I can Kill you in a minute from now, completely'' and ''DID YOU DROP THE SOAP!!!''

    You might want to give clown a try

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