kazzymoyashi
kazzymoyashi
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Okay, but how is this going to be different? People will search for the item, do 2 gens and then hide in lockers/urbanly evade everywhere, and wait till the killer murders the other 3. It's not going to change to 'boring' element nor the abandonment element.ToxicFengM1n said:@kazzymoyashi said:
ToxicFengM1n said:Nooooooooo! Pustules and hooks (If you mean cankers and such) was a nightmare
How was it a nightmare? What did you play as?
okay, killer and survivor, survivors had a pain when there teammates abandoned them for the secondary objective, killer was boring as hell due to little or no generators getting done and having 3 sacrifices
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No, they won't. Killers are supposed to destroy the things that survivors need to survive and escape with. Franklin's is going to make this event impossible. Let's not forget, we had killer lobby issues last time and it was HARDER for killers to get their vials... imagine how it's going to be now in which 90% of survivors are going to switch over, at least on xbox.Shad03 said:It honestly looks like survivors will have it easier around this time. I was just BARELY getting my vials filled as a killer when I was up against the teams that had drained the plants quickly. I dunno, let's see how this event rolls out first before you scream that it's gonna end up bad.
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How was it a nightmare? What did you play as?ToxicFengM1n said:Nooooooooo! Pustules and hooks (If you mean cankers and such) was a nightmare
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I appreciate you being more civil here instead of just attacking as has happened in the past. So thank you for that.Wolf74 said:- Yes, I would be ok with just nerfing SWF.
1.1 I am playing for 2500+hrs and if you want to tell me that killer have gotten more buffs than survivor, you must be playing a different game or you are turning a blind eye on one side. Basically every patch was 2 buffs for survivor and 1 buff for survivor for almost 2 years. - It should be that way, because the killer are supposed to be the powerrole. The killer should be the scary big bad, that you try to avoid to fight directly, instead survivor WANT to directly interact with the killer and some streamer even go as far as calling crap like "the chase IS the whole game".
2.1 No need trying to educate me, I know when to drop a chase. Don't talk to me like I am a noob if you know jack crap about me. - Again, stop trying to lecture me, you obviously not in the position for that. Have ever read me posting that crap anywhere about "4K every match"? No, because I never that that, so please stop trying to put words into my mouth just because you have nothing else to bring to the table.
3.1 The game IS competitive in nature. 2 sides versus each other. One team vs one single player. PVP! You do not play Pvp "non competitive". That's impossible, because you play versus other human beings. If you don't want o compete, go play some coop games like Left 4 Dead, but stop telling people that this is non competitive.
1. Then that's something we agree on - I would 100% be okay with a nerf to SWF.
1.1 fair enough, but for example, there was the patch that buffed the trapper and the hag exponentially. Granted, I admit, they desperately needed those buffs to be more playable and useable. However, there wasn't many buffs to survivors then - and there was the pallet change, which I am fine with, I just dislike the latency lag that happens where you pull a pallet and the killer hits you, then is stunned on the other side of the pallet. I mean, I adjusted where I pull them earlier, but it can still be frustrating in a chase as survivor. And I speak from playing killer where I make certain moves because I KNOW I can hit them and such, which shouldn't honestly be something I factor in.
2. Then the devs need to implement something scarier. Killers honestly aren't scary anymore. The most 'scare' I get is at the beginning of the match where I don't know what the killer is and it turns out to be a Michael that I just ran head first into. Otherwise, killers just aren't that scary. They need to implement more of a fear factor. Playing immersed is boring because it's always the same. I get more of an adrenaline rush and have more fun being chased. Mind you, I don't go out of my way to run at a killer. I try to do gens and then when I know I've been spotted, I have fun running around and toying with them. But that also plays into my play style as a killer. I don't care if I kill anyone. I want the game to be more fair and if I'm really in the mood to make sure people die, I bring in a mori. I have so much more fun as a killer by chasing people. Camping and tunnelling isn't my style unless that person t bagged me, and that generally only happens if I camped or tunneled to begin with, or it's a super cocky SWF group. So I learned early on that camping and tunnelling just isn't fun for anyone, so chase away.
3. But so many killers expect a four kill each match and that's half of the problem, just like survivors expect to escape every match. It just isn't going to happen.
3.1 But it doesn't have to be competitive. I'm not saying that it is or isn't competitive. But once I decided to stop being competitive and stopped caring about the match, it's amazing how much more fun I have. And the survivors too, if I'm playing killer - I shouldn't have to get 'thank you so much for not camping. You're an awesome killer. We need more like you out there. ' in messages because I played as I would want to be playing against. - Yes, I would be ok with just nerfing SWF.
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1. Okay, so adjust SWF - create a nerf specifically for SWF, not solo queuing. It's unfair to nerf ALL survivors. If I play survivor, I usually solo queue or play with one friend. I honestly can't remember the last time I played with a full team of 4. Also, how long have you been playing this game? I've been playing it since the release on console and you see 5+ buffs for killers to maybe 1 buff for survivors with each patch. The game isn't meant to be 'fair'. It's called an asymmetrical horror game for a reason, and even then, it has lost its horror element.And here we go.
1. Killer have hardly been buffed and they got buffed, because SWF is to strong. SWF is not the solution, but the problem.
2. Immersed should be the way to go. Instead survivor enjoy playing ring-around-the-rosie and bully the killer by playing pig-in-the-middle
3. The time survivor objectives take to do is way to short and killer objectives take way to long. That's what is called "gen rush". By the time the killer got his first hook, survivor can do 3 gens. Survivor need to do 5 gens and 1 gate = 6 objectives and half of them are done. The killer needs at least 6 hooks to kill 2 survivor for a "balanced" match. To "win" (3+kills) it would be at least 9 hooks, 11 if you spread the hooks among the team. And that's just the hooks, because every hook needs a successful chase, with DS, Insta heals, palletsaves and flashlightsaves that' could skyrocket. But let's just stick to the hooks, depending on what you call a killers "win", it's 6-11 hooks. Let's meet somewhere in the middle, like 8(+1/") hooks. So the killer did 1/8 of his objectives, while the survivor did 3/6 of their objectives. Do you see the problem now? So don't come here and complain about how hard survivor is after all those "buffs" to killer (and don't turn a blind eye on survivor buffs please, ok?)
2. But why? Why should it HAVE to be that way? Why can't we play however we like? If you choose to camp, which clearly you endorse, then I will choose to run around and make you feel like an idiot for choosing to chase me. It's all about choosing who to chase. If you are chasing someone and they are good at looping and such, then STOP CHASING THEM. Is your pride really worth it? I can get a 4 kill at rank 8. No, it's not red ranks, I admit, but it really depends on your play style and your perk load out. It's not rocket science.
3. Then GIVE UP THE CHASE. Play a different killer if you struggle with one of them. Here's the thing that you clearly need to learn... YOU DON'T NEED A FOUR KILL EVERY SINGLE MATCH. It was the hardest thing I had to learn as both survivor and killer - you won't escape/survive every match and you won't get a four kill every match. Once you accept that, the game gets more fun. Stop being so competitive. What do you honestly gain? It's just a game. If you want to be competitive, go to call of duty or something else. -
The problem is that there isn't anything else for the survivors to do. The only objective is to do generators. I guess it really depends if you're playing against a swf or not. Because of all of the changes they have made to favour killers and buff them, the only way to play this game is with a set of friends. If you solo queue as a survivor, you get horrible teammates who don't save you and you're guaranteed to die if you don't play super immersed (And I've got over 1200+ hours on xbox one, so playing the game immersed as a survivor is extremely boring).
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Valid points for sure. Though, I will say that I feel killers are only weak to SWF teams. If a killer goes against a bunch of solo queuing survivors, it is extremely easy with a decent build to get a four kill.
I feel that, with the new perk Mad Grit, your argument against the pick up time reversion is a little nullified. I think, with the introduction of Mad Grit, the pick up speed should be reverted back. That perk prevents body blocking and it ensures the survivor on the shoulder gets a penalty for the teammate deciding to body block. Thus, getting a flashlight save a little bit easier is a fair adjustment. -
You know, you don't even properly respond to the response. All you do is attack and target people instead of putting effort into your response. Get off the forums if you're just going to gripe about how 'bad' killers have it. I get rank 1 killer every rank reset. It's easy if you just play with an appropriate build and play smart, which clearly, you do not do. Do you play survivor? If no, I suggest that you do because it teaches you A LOT about loops and how to counteract them as a killer. Maybe try an insta-down killer since you can't seem to play other killers like the Doc and Freddy...Or maybe go to console where it's easierWolf74 said:@kazzymoyashi said:
Wolf74 said:You seriously wanna tell me there are not enough pallets?
Just today I played a match with Doc using Order and I turned in place and counted 10 illusionary pallets on Suffocation Pit and I only chased and used pallets on ONE side of the map and even on that side there had been even several pallets not dropped!
So don't try to sell me that crap.
And if the killer is using TWO perks to counter the still insane amount of pallets that get looped, he has all the right to get an edge on you looping.
That combo only works every 3 pallets IF the timing is right.
No need to speak from days "past"... there NEVER was a real reduction in the amount of pallets.
That's a survivor myth.
Okay, so break the damn pallets. if you're getting looped that badly, just give in and break the pallet. And then, if they find another one and you're struggling... GO FIND ANOTHER SURVIVOR. It's really not a hard concept. I never run Enduring or Brutal strength and I get along just fine and don't get looped. All you need to do is know when to end the chase.
lol
"Just break the pallet" serious?^^
"Just find another survivor"?
That TWO of the worst survivor memes in the community, dude.^^You don't even seem to know what "looping" actually is.
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Okay, so break the damn pallets. if you're getting looped that badly, just give in and break the pallet. And then, if they find another one and you're struggling... GO FIND ANOTHER SURVIVOR. It's really not a hard concept. I never run Enduring or Brutal strength and I get along just fine and don't get looped. All you need to do is know when to end the chase.Wolf74 said:You seriously wanna tell me there are not enough pallets?
Just today I played a match with Doc using Order and I turned in place and counted 10 illusionary pallets on Suffocation Pit and I only chased and used pallets on ONE side of the map and even on that side there had been even several pallets not dropped!
So don't try to sell me that crap.
And if the killer is using TWO perks to counter the still insane amount of pallets that get looped, he has all the right to get an edge on you looping.
That combo only works every 3 pallets IF the timing is right.
No need to speak from days "past"... there NEVER was a real reduction in the amount of pallets.
That's a survivor myth. -
There is no such thing as "bambooblindness." It's just a survivor being better than you and knowing when to hide. You're just making excuses to get a map nerfed because you aren't good at tracking. Use your ears and look around you when you lose a survivor, maybe then you'll secure that 4 kill.Wolf74 said:This is not about "stealth", because there is no stealth involved if you lose the survivor mid chase, just because of "bambooblindness".
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Hmm, I see what you mean. The only logical reasoning I could see for the longer stun is that, theoretically, if a survivor gets off of your shoulder by a pallet save, then it's a matter of them dropping down and that takes longer... but then it's faster recovery for D Strike, so... I can see what you mean and think it would be viable for a pallet save to be like normal stuns with enduring.
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What do you mean, Mercury?
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The thing is, the developers feel that camping is a legitimate strategy. I completely agree with your points regarding it, and with the hitbox issues. So many times I have played as a killer and swung at a survivor knowing it shouldn't hit but then it does and I just kind of...stop and wonder where this game went wrong.
It's sad that even as a killer main, I'm at the point of quitting this game. I can get to rank 1 killer and not even bat an eyelash because it's that easy. I figured I would try my hand at survivor with my fiance to see how hard it is and all we are ever met with is camping, tunnelling killers. It's sad, really. And I just don't see much of a point to keep this game any longer. It's honestly extremely saddening because i used to enjoy it but now they've made it too easy to be a killer. My nephew played on my other account at rank 15 killer and he got a four kill. How can a 6 year old play this game and manage a four kill without camping? That's sad. It shows that it takes no skill anymore. -
Don't listen to Wolf74. He's just a troll who has no clue what he's talking about and specifically comments on posts for the sake of being a troll.Dreamnomad said:@Wolf74 said:
Just no. Further improving any healing abilities at this point would throw off the balance even more.
Healing is already way to easy.I challenge you to play 5 games as a survivor with Autodidact. Then come back and apologize for talking about something that you didn't understand. This is one of those perks that sounds great on paper. Like when you first read it you think "Wow! 50% progress for making a skill check?! KACHING!"
Then you actually play with it and you are thinking, "this perk is trash and I'm never touching it again". It honestly, objectively, needs help. Anyone who thinks otherwise hasn't actually used it. And if you haven't actually used it then your opinion is ill informed and you shouldn't have said anything to begin with.
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Then we need dedicated servers if you so claim that the vacuum hook is due to lag or latency issues. The current set up is garbage for playing as lag shouldn't be that big of an issue. They make more than enough money from the cosmetics to be able to afford dedicated servers. If 14,000 people are streaming this bug of a game on twitch and buy 5-10 cosmetics at $10 a piece, the developers can surely afford dedicated servers.Wolf74 said:@Killmaster said:
I agree, problem stems from hooking animation starting before killer reaches the hook thanks to the vacuum. I’ve hit decisive and wiggled plenty of times before killer physically began hooking but was negated because of the cha cha slide killer does that halts wiggle and decisive progress iregardless of wether you hit it or are at 99% wiggle.That is not true.Please stop making things up.
If you have lag or latency issues, maybe.
But anything else is just visual thing, the killer got the hook prompt and the hooking already begun and any delay in your wiggle bar still building up that's not about the "hook vacuum", the bar shoul djust vanish faster.
Also DS should not even appear after the animation already start.
But "hook vacuum" does not exist. -
You're right, I technically can't, but I know roughly how long it takes for a survivor to wiggle off. Plus you can tell by the number of groans a survivor does before they wiggle off. If you've hit about 10-12 groans they will wiggle off, but the sliding animation to get the killer in place is a vacuum that prevents so much. But we get sarcastic people like you and others on here who create this toxic community. Do you feel empowered by your anonymity to be mean for no God damn reason?PigNRun said:
Because a killer can totally tell the difference between a Survivor having wiggled to 99% and 100%.kazzymoyashi said:I disagree completely. I'm a killer main and so many times, I shouldn't have been able to hook someone because they should have wiggled off yet I was able to get into the animation. We can have the hooks be multidirectional to hook up a survivor but I also feel the killer should HAVE to be right in front of the hook, not 3 metres away for the prompt. It's ridiculous from both sides of the coin.
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And yet I said I was a killer main. Do you even read comments all the way through? Let me guess, you're the same type of killer main who thinks that survivors have too much power and pallet looping is toxic, am I right?Wolf74 said:@DeadByFlashlight said:
Its a hook glide, not a teleprot and it needs to removedIt is an animation smoothed out... nothing more.
Survivor just try to make a fuzz about it to get something. -
Wolf74 said:
"Hook vacuum" is made up.
Survivor just want to gain something here.
The only thing that is happening is the animation getting lined up to look good and be smooth.
Survivor tell the urban legend of getting "sucked to the hook" from several meter away and their wiggle bar went to 100% while doing that and all kinda crap.
But nothing of that is true. It is either a lag/latency issue or a lie. Period.
If the killer gets into position for the hook prompt to appear, you are basically already hooked, no matter the delay in your wiggle bar. If the animation starts and you are at 99% it doesn't matter that you see the bar getting filled up while you are already in the hooking animation.I disagree completely. I'm a killer main and so many times, I shouldn't have been able to hook someone because they should have wiggled off yet I was able to get into the animation. We can have the hooks be multidirectional to hook up a survivor but I also feel the killer should HAVE to be right in front of the hook, not 3 metres away for the prompt. It's ridiculous from both sides of the coin.