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hagling

hagling

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hagling
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  • @Milo said:

    I don't like the idea that much mostly because this would encourage meta survivors (yes i know someone said that already).

    +Playing my favourite survivor would now kinda lead to disadvantage if i like using a specific survivor's perk that is not their teachable.

    I wouldn't mind it if it was from the beginning of the game existence or close to it. Now it just feels like forcing it upon players.

    if you don't run the current meta you'll be at a disadvantage too, but that doesn't mean you have to run it, right? personally I don't run the meta, I'm not trying to be ~the best~ I'm someone who regularly brings pebble with me cuz it's cute and memey and sometimes even useful.

    on survivor side I mainly play kate and nea, both have interesting but decidedly un-meta perks. imo tier 4 teachables would give either of their loadouts a small boost to put it over the edge into playability. like, boil over wouldn't be ultra strong even with a buff, but I would absolutely have fun using tier 4 boil over. would I be disadvantaged? ######### yeah, but why not? could be a laugh. 🐴

  • I think it'd be fun if there were locked chests containing rare items (maybe with addons?) scattered around the map that you could only unlock with a key, but i agree that as they are currently keys aren't great to play against. I'd love a rework.

  • i've always loved the idea of a mori only activating after the 2nd hook instead of the 1st, that way it's just a small measure of convenience for the killer instead of a gamebreaking advantage. I do love the animations and wish we got to see them more tho, just hooking someone is so generic.

  • @Aneurysm said:

    It's not a bad idea, I'd prefer it if it was one perk per killer/survivor and it was their weakest one. Like I don't think people would like a stronger version of DS, pop etc.

    this is totally a fair point, although maybe the 'least abusable' perk? cuz if it's just the 'weakest perk' on everyone, nea would get tier 4 streetwise.. which.. nobody would want and wouldn't make her any more distinct than she was before, y'know? I think that's the problem with reducing it down to just 1 perk to begin with, if the idea is to incentivize diversity idk if 1 perk would be enough to do that especially if it wasn't a perk people would want to use.

    if that makes sense? but there would absolutely have to be some balancing involved cuz you're right, strong perks would only get stronger.

    @C3Tooth said:

    I dont think all teachable Perks reach tier4 to the own character is a good idea, image Meg with Tier4 Sprintburst , tier4 Andre...that will make meta characters.

    For me, the maximum a character should have is the first perk slot, if you put their own teachable perk, it will auto become Tier4. leave the other 3 perks as it is.

    This may make under level15 characters not too weak with their own teachable but low tier perks. So Dwight level1 can have Tier4 Bone ect

    i think there's always gonna be a meta no matter what dbd does, the idea was just to add something fresh to change it up, which might even force people out of the current meta to experiment with more unique builds, but I definitely don't expect sweaty players to suddenly not play sweaty. if there's a really strong survivor/killer with tier 4s, ofc some people are gonna use them exclusively regardless. kinda what people do now imo

    @A9F6 said:

    Some version of this where balancing issues are bit more leveled out like only 1 perk slot able to be the "tier 4" perk or whatever.

    This would be great. Always thought the game needed something to make survivors more unique.

    agreed, survivors really need something to give them a proper identity within the game. ❤️

    thank yall for the responses! I'm having fun entertaining the idea

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