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devoutartist

devoutartist

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  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659614#Comment_3659614

    Firstly, not sure if there was a pasting problem, but there are 2 greyed out lines at the bottom of the post. Was there something you wanted to put in but otherwise didn't happen?

    Obviously, I won't be arguing your own personal experience. I can only comment from mine that it's not the same as yours. Perhaps ot's down to time of play/ host server/ MMR/ luck or whatever. From my experience tunnelling is not the majority, but it would be foolish of me to say it doesn't happen. However, I do feel some "perceived" views of tunnelling people cited in game isn't actually tunnelling, but just a viewpoint they had. The difference between what someone sees and believes versus what actually happens won't be aligned.

    By volatility, do you mean the unpredictability? Maybe I misinterpret, but by that definition the idea of tunnelling being predictable and common defies that meaning. Please correct me if I'm wrong there. If anything, I'd say you could argue against resilience - not with volatility - but predictability, in which case you can argue the same, predictable builds and tactics would bore others and make people leave the game. That's a harder argument against the case of resilience.

    Regardless, I'd still say resilience is a large problem - perhaps larger. Survivors tend to lose often by their team mates giving up in one way or another, whether by dc, throwing, bad plays or whatnot. In the case of bad play, that's just how games go. Everyone makes bad plays, so no huge issue other than practising or a better understanding of the HUD. I do think the training intro sections needs to be more indepth though.

    If people keep giving up though, it affects more than just them. If those players were more resilient, it won't just be them that benefits and learns, but so too their team mates.

    don't mind the grey text boxes i tried to pasted and correct a line and they would not go away new to forum the delete thing was not there


    when you say

    "However, I do feel some "perceived" views of tunnelling people cited in game isn't actually tunnelling, but just a viewpoint they had. The difference between what someone sees and believes versus what actually happens won't be aligned."

    i don't fully disagree there situations when for example some one just got unhook and body block the killer at a doorway with endurance gets hit and then get chased complain they get tunnel some thing as some one that just got unhook and does a gen beside the hooked spot still injured yeah you're gonna get chased so when you say "perceived" that they get tunnel i don't fully disagree there a but tough ill explain what i mean by volatility


    what i mean by volatility is this its a gameplay loop that exclude killer/survivors powers/perk that gives expansional explosive reward but is unstable when it fails so for example if you're a survivor and you get hook and tunnel you better be a god at looping/knowing map rng or you're out of luck witch lead to the mindset of i might as well dc/killmyself on hook witch you need to already have experience to play around it and be really good even then it's not that simple and on killer side if you do that tunneling you'll get explosive results skipping the learning curve like knowing how to setup your maps to make it so you have the edge when you're getting in the ladder stage of the game and how to engage how to force pallet witch make it easier for you later witch part of the maps is good for you witch part ain't what there doing ect... when they tunnel they get to skip the entire learning they climb quick and then it leads to when they are facing more competent ppl that's harder to do that against witch leads to the mindset of i might as giveup/dc survivor too strong if they had the right fundamentals oh how to engage the survivors tunneling is still crazy strong i'm oversimplifying here but you get the point this is why i want tunneling out and want a extra 20 sec to gens maybe 20 is too much im not sure but it leads at least ppl on both side learning the game properly and in turned will make more ppl happy of the state of the game at least the ones who wants to learn the proper's habit's because right now this entire learning curved is being skipped with tunneling

    i hope this helped i've tried my best to explain i had a previous wall of text that i had accidently deleted had to rewrite this lol

    verry sry for the spam getting your way i have a verry hard time with forum with my posts accidently deleting them and some of em getting under review because of edits don't crucify me FeelsBadMan

  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659614#Comment_3659614

    Firstly, not sure if there was a pasting problem, but there are 2 greyed out lines at the bottom of the post. Was there something you wanted to put in but otherwise didn't happen?

    Obviously, I won't be arguing your own personal experience. I can only comment from mine that it's not the same as yours. Perhaps ot's down to time of play/ host server/ MMR/ luck or whatever. From my experience tunnelling is not the majority, but it would be foolish of me to say it doesn't happen. However, I do feel some "perceived" views of tunnelling people cited in game isn't actually tunnelling, but just a viewpoint they had. The difference between what someone sees and believes versus what actually happens won't be aligned.

    By volatility, do you mean the unpredictability? Maybe I misinterpret, but by that definition the idea of tunnelling being predictable and common defies that meaning. Please correct me if I'm wrong there. If anything, I'd say you could argue against resilience - not with volatility - but predictability, in which case you can argue the same, predictable builds and tactics would bore others and make people leave the game. That's a harder argument against the case of resilience.

    Regardless, I'd still say resilience is a large problem - perhaps larger. Survivors tend to lose often by their team mates giving up in one way or another, whether by dc, throwing, bad plays or whatnot. In the case of bad play, that's just how games go. Everyone makes bad plays, so no huge issue other than practising or a better understanding of the HUD. I do think the training intro sections needs to be more indepth though.

    If people keep giving up though, it affects more than just them. If those players were more resilient, it won't just be them that benefits and learns, but so too their team mates.

    sry you might get spamed with my wall of texts i have a hard time with the forums lol

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659614#Comment_3659614

    It's a good thing that the remaining three survivors are promised escape at the cost of their own death. If one of his friends had been tunneled instead of me, I would encourage him to do his best, and I would complete the repair of the generator as quickly as possible.

    And in situations where a body block is effective, I'll stop the killer just to prolong tonnneled sirvivor life a little while he's being tunneled. Even if I'm down depending on the situation. If that's the case, the targets of the tunneling will survive with the help of their friends. Even with SoloQ it is doable. I've experienced it many times. This is probably true of all people with the same ability as me.

    There is no reason to justify suicide. Only those who have tried their best will be allowed to complain.

    that only true if you're a loop god with good perks i had a friend recently made a new account on pc because hes away from home his main account is on xbox so he started fresh

    we had a game on micheal map the killer was deadslinger we where a squad of 3 me my perkless friend it was his 3rd game on the account and my other friend the deadslinger goes and proceed to tunnel the living hell of my prekless friend me and my other friend goes out of our way to body block even taking the downs dosent matter he would leave us on the ground not even hooking us still went to tunnel my perkless friend oviously he died the random died we bearly made it out as 2 so no ill dissagree

    i dont like ppl killing themself on hook but i won't blame them because its a game problem not a player issues ill said it again remove the volatility from degen strats like tunneling ad 20 sec on gen its gonna be more fun in general

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659614#Comment_3659614

    It's a good thing that the remaining three survivors are promised escape at the cost of their own death. If one of his friends had been tunneled instead of me, I would encourage him to do his best, and I would complete the repair of the generator as quickly as possible.

    And in situations where a body block is effective, I'll stop the killer just to prolong tonnneled sirvivor life a little while he's being tunneled. Even if I'm down depending on the situation. If that's the case, the targets of the tunneling will survive with the help of their friends. Even with SoloQ it is doable. I've experienced it many times. This is probably true of all people with the same ability as me.

    There is no reason to justify suicide. Only those who have tried their best will be allowed to complain.

    that only true if you know how to loop like a god i take a recent game with a friend that has a new account on pc we were queued as a swf group of 3 he haven't played in a while because he's working in a crause boat in alaska anyway his main account of on his xbox ways in that match it was his 3rd game on the new account on micheal's map the killer was deadslinger he tunneled my perkless friend to the point that me and my other friend had to go out of our was to body block it didn't matter we would go down the dead slinger chased my perkless friend and tunnel his way to kill him he never hooked me when i was down never hooked my other friend only tunneled the perkless friend

    moral of the story what you said is only true if you a god a looping in the game and make almost no mistake with having good perks in the end of the day ill say it again remove volatility add 20 sec of gen time remove tunneling

  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658915#Comment_3658915

    So what I think I'm reading is that some of the Survivors you are running into are killing themselves because they believe they are just going to be tunnelled afterwards, which sounds like a self-defeating prophecy that beat them. Without pushing through, they won't ever get better. As you mentioned at the end, doing the same thing over and over again expecting something different is madness. This appears to be what those players are doing.

    That's why I say resilience is the main issue, because those players who do give up - based on what those who you have asked have said - are saying they aren't good enough, or history will repeat because it always does (which is a false belief they've determined is always the case). They may also assume it happens more often because it's only those trials they remember ... basically, there are a few mental gymnastics which can create the illusion things are worse than they actually are.

    im gonna disagree personally i know how to handle tunneling for the most part but its not the minority of games that happens i mean tunneling

    you can say its a resilience problem im gonna say it's a volatility problem with degen strats ppl can be resilient only to a point there diminishing returns when your trying to learn something and you know you're getting single out in a lots of game because you're the weak link that's the experience the game is as it currently stand

    it's not a player problem it's a game problem reduce how to game volatility is you solve a majority of the problem ppl will gets better in general more ppl enjoy the game it's really simple that's why i saied add like 20 sec to gens time remove the volatile issues like tunneling that's in the game it will have more back and forth than the same playstyle that happens a majority of the time in matches


    there a saying in general in games from any strife that goes if the game sucks right at the beginning why should i stay for the "promise "that it gets better

    the majority will always abide by that ^ and then you know you got a game issue



    
                
  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658746#Comment_3658746

    From what I've seen, most players disconnect on the first hook, so I would say in those cases tunnelling is not a factor at all.

    Regarding tunnelling, the only thing BHVR could do is remove collision. No matter what incentive or punishment is put in place, tunnelling will always occur, so the only thing to remove it is that way. Even then, it would be questionable how healthy that option would be, because of all the different opinions.

    In most cases, safer unhooks when the Killer is further away, followed by retreating to a safe place to heal is the most effective technique. Unhooking whilst a Killer is nearby - unless the situation is desperate (e.g.: about to go to the next stage earlier in a trial) - is asking for it.

    a lot of ppl kills themself on first hook because they know they can't loop properly/map knowledge with rng map variant and gonna get tunnel and have no chance of even playing the game its really occam razor why play the game when you get hook first when you know that 80ish% it lead to tunnelling/proxy camping its really cause and effect really like i say i play both roles i don''t like ppl killing them self on hook sometimes i go out of my way to message ppl on why they do it it's the answer i keep getting a lot of the times outside of the minority of them that don't want to play vs a specific killer


    when you get tunnel you don't get to learn the game as long the game stay volatile like it is right now you'll get ppl that takes the path of least resistance with the highest effective strats that enhanced there gameplay experience witch is tunneling, gen rushing/killing themself on hook because the learning experience with those strats is almost none existent but you get the most benefit out of them it should go out of the game im down to even have a 20 sec extra gen time if it means the the volatility that the game current have is out you can't fix the problem that exist going and doing the same "solutions" it's the definition of madness

  • @Marc_go_solo said:

    The main reason I see for this is a lack of resilience in those players. Often it's blamed on certain aspects of the game or whatever, but ultimately it happens because - at that moment - the player is annoyed they got caught and quits. It's seen as better to blame the game than admit to not being resilient enough.

    that's because tunneling is too easy if the killer tunnel and you're average around looping not knowing your rotations and getting around rng of maps it isn't worth it resilience won't matter in that situation that player will die quick and not to get to play the game/ learn anything at all whatsoever i play both roles btw and i can say that ain't healthy for the game i wish volatility in the game would go down with Degen strats in general

  • @WolfyWood said:

    Genuine question.

    No maps being changed for survivors.

    No meaningful perk buffs coming.

    No new mechanics that benefit survivors.

    No limited game-modes or events that are beneficial to survivors.

    No solo-queue changes.

    Seems like the only thing survivors can get excited about are skins these days.

    If I'm wrong please correct me. But being a survivor main is rough.

    How are we feeling about the role?

    the game is not in a good spot in general volatility/power on killer is high as hell not fun to play as barely learn anything new vs survivors in general it's a stomp and playing survivor is a chore like we got new mechains cool but there not useful good luck doing anything basement wise with ultimate weapon in the game lmfao

  • @[Deleted User] said:

    Even I admit it seems to be a bit bleak for survivors. Never thought I would say that.

    I just had 3 days off work and I didn't even load up DBD once.

    yeah the volatility/power level right now on killer is so high right now the game is not fun it's boring to play killer it's easy as hell and the good matches against survivor that i learn something new are verry few and playing survivors right now is a chore we got new mechanic witch is cool after 6 years but there not usefull i got nothing looking forward to personaly

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