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daffyd

daffyd

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  • I note that no developer has commented as this should be a very easy question to answer.

    SWFs when using communications causes all sorts of imbalance to the game and as such BHVR have acknowledged this by trying to buff solo survivors (and by doing so almost always also buffing SWF survivors).

    in SWF nerfs Comment by daffyd
  • @HighwayCatalyst @Cyn0_0

    Last 24 hours (since a DBD patch) it has been working as usual without the unplayable killer lag

  • Just to confirm NOBODY was able to answer the original post question and instead talk about why SWFs should never be touched...

    Q1. When was the last nerf to SWFs to bring them more in-line with solo survivors? Someone told me they have never been nerfed and never will be nerfed as BHVR fear them?

    The number of comments generated yet nobody giving a simple answer is very concerning where lack of logic and emotions appear to be shown

    in SWF nerfs Comment by daffyd
  • @xPrinceHarlequinx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/375581/swf-nerfs

    Its not necessarily they fear them its just any nerf they do to swf will negatively impact solo queue substantially so its a tightrope kind of situation.

    If I play in a solo lobby how is nerfing a SWF or a SWF with comms going to affect me?

    in SWF nerfs Comment by daffyd
  • @KingFieldShipper said:

    They haven't and won't ever ever ever be nerfed and it should be the other way around, bringing solo up to swf level and change killers accordingly.

    Why then have BHVR introduced circle of healing for free heals in a known location and then nerfed it whilst SWFs on comms still get this for free?

    Why don't the buff to survivors with who is doing what not include distance numbers of how far each one is from the hooked survivor?

    Why then if solo survivors are being buffed (and killers not buffed to match) are SWFs never going to be touched?

    Could it be that players in a SWF, killer and others don't like their role to be nerfed for actual balance?

    in SWF nerfs Comment by daffyd
  • @lifeisstrange said:

    Why does this term gen rush even exist, the primary goal of survivors is to do them to leave as soon as possible just like horror movies where people wanna try to do whatever it takes to get away from them as soon as possible. I guess survivors arent to do their objective lol.

    Gen rushing is a term as other lower priority things such as opening chests, cleansing totems and healing don't matter until end game.

    Killers objective is survivors but there are terms such as camping, tunnelling etc

  • Apart from the gen jockey who we protect we all use DH in our SWF.

    As anyone in top level, even with the nerf you just can't beat pressing 'e' for another health state to waste the killers time

  • @Ariel_Starshine said:

    I have a low ping (20ms) and noticed rubber banding, lag and the oddest one, when someone is healing me the bar goes backwards without them messing up haha.

    Has this been in the last week/couple of weeks?

    I only play killer for dailies but thought it would be fixed with todays patch

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428092#Comment_3428092

    Trapper can be very strong. The problem is, that he so much depends on basement to do that, that it makes his gameplay quite linear and frankly - boring for both sides. Use a few traps in critical best loops, leave ~3 for a basement and carry everyone you manage to catch into said basement. Rinse and repeat.

    Also in low MMR, trapper is super strong. It doesn't take much brain effort to use traps in a grass and in that environment survivors will just not notice/expect trap to be there.

    Overall I agree that the killer IS weak (I would say he belongs to the group of weakest killers). But saying that he's desperately bad is.... Overstatement.

    Points raised why he is 'strong':

    "...depends on basement to do that..." that is the opposite of an point why he is strong

    "Use a few traps in critical best loops, leave"

    Critical points are expected by survivors and by the time a Trapper has setup his first hidden trap it will be his last in my SWF. We use communications and a couple of us will watch where he places his traps whilst letting others know where they are, anything tricky they are always disabled.

    " ~3 for a basement and carry everyone you manage to catch into said basement. "

    Unless you are specifically a basement trapper with perks you are never going to get 3 traps ready for the basement.

    "Also in low MMR, trapper is super strong."

    Any new / low MMR survivor will have a problem with any killer, this does not specifically make Trapper 'super strong'

    "It doesn't take much brain effort to use traps in a grass and in that environment survivors will just not notice/expect trap to be there."

    Except there isn't grass everywhere and when playing on maps with grass you go wide as solo and survivors do expect traps to be in the grass, no?

    The original poster was pointing out to actually walk across the map to gain the killers power is a waste of time, something very very obvious that was botched up with an add-on that gives Trapper all the traps but then can't move them!!!

    Basically Trapper is like the majority of killers, nerfed to such an extent that new perks don't cause them to be strong... I mean just look at the attempt to nerf Billy even more!!!

    When you get good at this game and start to think... I wish killers could actually challenge me rather than having the new killers be at some level of strength before eventually being nerfed.

  • OMG bleeding out is a problem? really?

    Entitlement is so high on here...

    What next... survivors will not leave during endgame?

    Get up, make a drink / go to toilet and sit back down again... simples

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/375492/is-trapper-ever-getting-the-buff-he-desperately-needs

    While I agree I want him buffed a bit, he is not 'Such a weak killer.'

    Just wanted to step in and correct this line of thinking. Carry on!

    While I agree I want him buffed a but, he is exactly that 'Such a weak killer.'

    Just wanted to step in and correct* this line of thinking. Carry on!


    *Correct means by giving no logic why I think they are or aren't a weak killer yet the original post shows points why he thinks he is a weak killer @Spare_Them_Mori_Me

  • @1ettuce said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415611#Comment_3415611

    Mettle of man is broken, 3 health states!

    Current dh is broken, 3 health states?

    Dh had to be timed right or else the 3rd health state that lasted for 0.5s meant nothing

    Wasn't Mettle of man broken and then updated to something sensible similar to DH?

    I'm not joking but why are survivors able to do generators as fast or even faster when they are injuried... I'd have trouble running or doing anything after being injuried?

  • DH was broken, 3 health states!

    What is shocking is that it lasted so long and was hardly nerfed previously

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