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champzaza007

champzaza007

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champzaza007
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  • It is difficult because of the current Rank and MMR system. It's not based on Steam's playing hours. It has a huge impact on solo players. I, who played 5,000 hours, was matched up against a player who played less than 100 hours. They still haven't. Get to know the perks and how to deal with each killer.

  • Is this the game not difficult enough for the killer?

    I am a player who plays both survivor and killer. "The opinions of players who play only one role are unfair and biased. You don't understand anything about the other role you don't play." So, to me, it's the opinions of players who play both roles, should Worth listening to".

    You have to understand first that camping and tunneling are not against the rules of the game. This is a pvp game. 4vs1. 16perks vs 4perks. The killer must do whatever it takes to win (kill) and the enemy. To survive, you must do everything to escape.

    No killer wants camping or tunneling, it not fun. but if they don't, they will lose because of the survivors with friends and gen-rush. Well, don't fix the generator too quickly. if you don't need camping or tunneling.

    But I don't argue because there really are people who like toxic things like camping or tunneling. Every society and every online game. There are both good people and bad people.

    1) The meter system is already good. But the problem is, the reason the meter tube doesn't move any more is because if there are other survivors within a 16 meter radius and they refuse to help you get off the hook, the meter tube won't work.

    The meter system is already good. But what should be fixed is "Dev should remove survivors waiting to help within 16 meters and the meter tube doesn't work, out of this system" or "Increase the killer's camping distance from 16 meters to 24 meters to make the meter tube work"

    2) The fact that you expressed an opinion like this. I would like to ask you, “Survivors now have perks that help repair generators faster. Is this still not enough?"

    While almost every killer perk has received a lot of nerfs, such as Pop Goes the Weasel, Call of Brine, Eruption, Scourge Hook: Pain Resonance, Hex: Ruin, and Thanatophobia. These perks were once good. But now they have been nerfed to standard level.

    Survivors' perks include Resilience, DeJa'Vu, Prove Thyself, Overzealous, Stake Out, Hyperfocus, Friendly Competition, Potential Energy, Deadline, Fast Track. And these perks were rarely nerfed. Survivors have many perks that speed up generator repairs In case you don't know. And it received very few nerfs. And I haven't even mentioned Toolboxes and red add-ons: Brand New Part.

    3) In case you forgot something.

    There is an extremely unbalanced map for killers like GIDEON MEAT PLANT (map of the pig). The map has a lot of pallets and are next to each other less than 10 meters away. There are a lot of windows and they are next to each other. A map that is a nightmare for a killer who has to chase normally. This map almost guarantees victory for the survivor. There are only 3 killers that can deal with this map: The Knight, The Nurse, and The Blight. The rest is a nightmare for killers.

    Red forest or RPD maps do not need to be updated. About the size of the map. that should be adjusted is The location of the generator it random spawn in map. Because in the past, the Red Forest was so large that it took a long time for killers to find survivors. and difficult to control the zone. The RPD part is for me. It's an okay size.

    Before you think of an idea You also have to consider that "this game has 2 roles" and if you only play one role and don't have any understanding of the other role. you should "Let's try playing another role and understand it."

    This is one of the reasons why survivor main and killer main always have violent arguments and debates. Because neither side understands the difficulties that each side must encounter. So the most neutral person for me is "a player who plays both survivor and killer".

  • In Asia Server, we give The Trapper as Killer Tier F, meaning he's very weak, almost the weakest of all Killers (not counting Red Add-Ons, but it's not much of a difference. Might help from F up to D Tier)

    Even the most recent buff, Setting a Bear Trap grants The Trapper a +7.5 % Haste Status Effect for 5 seconds. It didn't help him become more powerful, it just made his Qulity of Life better.

    I think if you can't fight Trapper being the weakest killer in the game, you should delete the game. Then go play another game.

  • @MechWarrior3 said:

    The nurse respectfully does not need a nerf again neither a rework. It takes skill to loop her but it can be done. I promise.

    You might think, “That's not a problem,” because “You've probably never met The Nurse as talented or talented before. But we on the Asian server encounter it every day."

    https://youtu.be/XtsN06to6Ko

    This is znebtv. He is a streamer of the game Dead by Daylight with over 8 thousand hours of playing. He is the main killer and the top killer player in Thailand.

    In this clip, the length is 11 minutes from 3 rounds of competition (yes, 3 games finished in 11 minutes).

    I don't want to talk about this streamer, but what I will say is "We(sur players) on the asia server face The Nurse who is as good as him. Or better than him almost every day."

    And most of them will use Infectious Fright perk. Our gameplay is They will attack the survivors and knock them to the ground. Then will continue the chase. and will not be carried until every survivor falls to the ground.

    My ideas might be too extreme. But I maintain that The Nurse should be nerfed. Her hunting power was too high. And the chance of escaping from her was too low.

  • @Skitten56 said:

    Nurse could use some nerfs but this might be too much. I think making her only have 1 blink basekit to force her to use add-ons for more would help. Also maybe a slightly longer cool-down on missed attacks so if a survivor does manage to dodge her, they can at least get a little more distance before she tries to blink on top of them. Re-adding the lightburn mechanics to her again fto reward skilled survivors survivors would be nice too.

    That good Idea.

  • @MechWarrior3 said:

    The nurse respectfully does not need a nerf again neither a rework. It takes skill to loop her but it can be done. I promise.

    ok, up to you.

  • @VomitMommy said:

    So survivors will just predrop every pallet on the map without any thought about it and it is going to work... That would be first killer, where you should predrop even while you are not even chased.

    What you said makes sense. I didn't think of that point. As I said, this is just my idea. You can suggest more. To fix that, I'm thinking of making the nurse move 4.4 or Unbreakable Object's effect only based on the size of the Object's hitbox. The nurse can still blink around normally, just blinking into Unbreakable Objects her body will hit the wall. like The blight runs to the wall.

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