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cauthon1041

cauthon1041

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cauthon1041
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  • Adrenaline doesn't need a nerf. It's perfectly balanced considering you're giving a perk slot up for the entire match. NOED is more powerful.

  • @Nogun61 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1596314#Comment_1596314

    I do agree with you in a way. Adrenaline basically only helps if the survivors are already winning and the killer isn't doing well. It's actually very impractical for the survivor because it only helps at the end of the game, and if ur not in a chase or injured its it's useless. There are only some rare exceptions where it's a comeback for the survivor, such as the killer just closed the hatch and the gates are powered. Overall adrenaline should probably be changed.

    Adrenaline is helpful against a killer who is slugging for a 4k. Nothing is better than having 2 teammates down and popping that last gen and watching them pop up and the killer DC. Adrenaline is fine, it doesn't need a nerf.

  • Just did the challenge. Waited until everyone (all 3) escaped, then escaped myself. Challenge didn't complete. I didn't even get 1 pip towards completion.

  • I agree with Akito. Slugging is a legit tactic. Annoying AF, but legit nonetheless. What I'd like to see is the ability to "Open Veins" while you're in the dying state. You don't die instantly like a d/c, but instead of giving the killer minutes to hunt, you bleed out in 30 seconds to a minute.


    This makes it important for the killer to not be a tool about slugging, since they don't have forever to play around anymore, but still allows them time to search for that last Claudette.


    If that mechanic was in the game alongside a d/c penalty or husk system, I don't see as many d/c's or complaints.

  • Not going to lie, I LOVE bringing Left Behind, OoO, Unbreakable, and a key. I wait for slugger killer to close hatch, walk over to it, make sure they see me with Object t-bagging them, then deuce right out. 🤣

  • The only thing about the clown that i think is OP at all are some of his add-ons. The ones that cause exhaustion for 30 seconds+. Taking away perks from survivors is bad balancing, unless you're willing to lengthen the time it takes to reload the bottles by a decent margin.