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Nogun61

Nogun61

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Nogun61
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  • Lemme state that I'm a survivor main first. I agree that these problems shouldn't be seen with addons, but the actual killers themselves. I don't really agree with the specific comparison above, but I do agree with the idea. Personally, Oni is a very easy character to just avoid for me, and fighting things like doctor or spirit are just over before it starts (because they are overpowered)

  • @Mikerotch said:

    I don't trust a killer not to have Franklin's, so if it's a good toolbox or I have a spare part, I try to use it early.

    Tbh true that, as survivors we shouldn't expect them to handicap themselves. If there is op perks ofc they are gonna use them

  • @Entity_Lich94 said:

    Maybe I've just been lucky, but I play survivor just as much as killer but I rarely ever see a killer actually properly do either of these things. Like maybe once or twice a month I'll come across one.

    I know there's quite a few people on here that claim they get it constantly and say it's the biggest problem with the game right now and I honestly wonder if it is really that bad for some people.

    Tbf some people's definition of what camping and tunnelling is can be very broad so I do take these claims with a grain of salt

    As a survivor main, I get tunneled almost every game (like 8/10 times). I'm around green ranks to be fair.

    Also for reference I get face camping killers at average around 1/3 to 1/2 the time, depends on the day.

  • @Human_Giraffe said:

    I feel exhaustion perks are fine, the only one that should be reworked is Adrenaline. I hate that perk so damn much, it's so unfair to killers who only got one, maybe two kills and is in a chase with someone that is about to go down but then they'll be halfway across the map fully healed and nowhere where still chasing them is a viable option. I'd be fine with it not letting you get the sprint burt while exhausted but you still heal a health state. That would be super balanced because it would make survivors save their exhaustion when there's only one gen left.

    I do agree with you in a way. Adrenaline basically only helps if the survivors are already winning and the killer isn't doing well. It's actually very impractical for the survivor because it only helps at the end of the game, and if ur not in a chase or injured its it's useless. There are only some rare exceptions where it's a comeback for the survivor, such as the killer just closed the hatch and the gates are powered. Overall adrenaline should probably be changed.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595172#Comment_1595172

    Most perks have downsides to them, yeah that is killer perks. Survivor not so much and exhaustion needs to have a downside as well.

    I'm not gonna make a statement or anything but as a survivor main I often just dont run an exhaustion perk because there are other perks that are just more helpful than being in a chase for a few extra seconds.