caipt
caipt
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@dbdthegame said:
Healthy MFT is even more insulting than injured MFT.
I work rework it by removing the haste entirely and cutting endurance to 8s.
fair enough, I figured if it worked while healthy instead it would be closer to a dramaturgy situation in design. though i guess now that i think about it that might be a massive nerf to hit and run since getting the first hit would become much more difficult, and if hit and run becomes non viable then tunneling will be the only actual strat left.
is your rework idea in the context of also reworking buckle up? if not, how would this new mft just be a worse version of buckle up?
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do you just want pain res and deadlock to be the only viable killer perks?
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@rvzrvzrvz said:
knock out, franklin, noed, sloppy butcher, STBFL.. not all overpowered but game would be fine without it
so we remove stbfl sloppy and noed, and killers are left with like 5 actually good perks? no thanks.
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I'd be fine with this in the inverse. Instead of giving the current hook times when in range, and speeding it up outside of it, add 30s to hook stages when within 24m and keep regular times right now.
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a well articulated rebuttal, truly. guess equipping a perk and automatically getting 20% longer chases plus endurance on res is somehow not better than the safety net of SB that doesnt actually do anything in chase without actively losing distance to refill it? makes sense to me. You could maybe argue SB is better than MFT if it didnt have the endurance, but even then its still iffy.
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While ultimate weapon is overtuned on blight, it is absolutely not. in fact theres an argument to be made that using it on her is the least optimal option on most maps. Nurse's map mobility is generally the worst in the game. Unless you are on a multi floored or indoor map, her map traversal with blinks is an effective 4.1m/s, unless shes using campbells last breath which I believe puts it closer to blights speed. She covers short distances incredibly quickly but charge time+post blink wndow+fatigue+cooldown evens it out over time to less than regular walking speed on other killers.
The fastest way to travel as nurse is do to one full blink, then wait for it to recharge instead of immediately using the second and looping this. I'll refer to this as a cycle, beginning when the first blink starts charging and ending when the cooldown refills.
it takes 2 seconds to charge a full blink, moving at 2.89/m/s for the duration, covering 5.78 meters.
Nurse moves at 13.333m/s in blink, a rough 1.5s for the full blink covering 20m.
Waiting out the chain blink window takes 1.5 seconds, moving at 1.54m/s, covering 2.31 meters.
Fatigue lasts 2 seconds, moving at 0.96m/s and covering 1.92 meters.
Finally, nurse walks at 3.85m/s for 1 second as she waits for her blink to recharge.
If I take the distance covered divided by the time, we'll get her effective speed for map mobility on your average map.
d = 5.78+20+2.31+1.92+3.85 = 33.86
t = 2+1.5+1.5+2+1 = 8
In one cycle, nurse covers about 33.86m of ground in 8 seconds. 33.86/8=4.2325. When it comes to covering long distances, nurse is effectively moving at 4.2m/s, the single worst map mobility in the game. M1 killers cover ground better than she does. Her only real map mobility advantage is going through walls, which on outdoor maps saves you a few seconds at best and nothing at worst. Granted her moblity on indoor an two floored maps is the best in the game hands down, but her chase is so terrible on every single inddor map except midwich that it evens out, and midwich needs changes to begin with.
All that said, nurse is not a high mobility killer. Shes a chase mobility killer, and because her chase is the best in the game she has the worst map traversal on most maps. ultimate weapon isnt really problematic on her anyways, since its a scream and not an aura. its not exact so theres guesswork involved and you get two warnings that shes coming for you; the scream and then the blink confirming it. Plus since its TR based, the vast majority of procs will be out of her blink range by a long shot. The perk doesnt her any more than it helps m1 killers with bad map mobility.