bob_bobber
bob_bobber
About
- Username
- bob_bobber
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Comments
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I heard that it is not possible to roll back.
So here's an idea for me.
Let's develop a new one, the same as the old UI, again.
It's not a rollback, it's a rebuild of the old one! YAY!
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It would be nice to have a more attractive reward than BP.
However, with the current rank system, rank 1 can exist for any number of people, so it may be difficult.
If we could change the rank system to be more strict like rank matches in other games, we might be able to differentiate the rewards more. Do you have any other ideas?
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I think both Killer and Survivor understand that Memento was breaking the game. So you can understand why the last adjustment was made.
And I'm sure that both Killer and Survivor understand that the key is also breaking the game. This means that the keys need to be adjusted as well.😀
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Hag only needs to set the moving speed to 4.6m.
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I was thinking while looking at everyone's thoughts.
Sure, some Killers may need some time to set up a trap.
In the process, the survivors will repair many generators.
After all, the first time Killer finds a survivor is the hardest part.
One of the reasons why high-speed killers are so popular is that they can shorten this hardest part.
As other people think, is it desirable to have a specification that supports the beginning of the game rather than reducing the overall game speed?
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He's straight.
He was very kind to me.
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The recent increase in map size and the fact that generators are being quickly repaired make some killers difficult to patrol generators.
First of all, does the Dev team understand this?
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Unlike DS, it is possible to use Perk such as BT.
Camping is also a risky activity. Survivors can respond to killers by quickly turning on the generator and escaping.
Now we need to reduce one survivor early because of the generator rush. That's why camping as needed is often an option.
I don't think anyone can blame a killer who takes the option of camping at risk.
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Basically, it is difficult to keep up with the current game unless you move fast.
I think we just reconfirmed that Hilly Billy is a high-level killer with a combination of high-speed mobility and instant death attacks.
The fact that it is difficult to add a killer who can move at high speed at any time and can attack instantly at any time suggests that if you make a killer who is stronger than Billy, the game won't work.
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I think the assessment of the survivor is simply too lenient.
They are rated red, but I think they are as good as green.
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@NuclearBurrito said:
You could change the perk to an aura or location reveal instead of a scream. That way the Survivors wouldn't be alerted and thus would keep procing the perk.
Sounds good,
In this case, the survivor can enjoy the tactics of using a locker until the end of the game.
And killers with Iron Maiden can easily attack vicious survivors who diversify lockers
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Use Borrowed Time Perk, it's perfect solution.
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Press Alt+F4.
Very good pressure for Survivors. :)
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@Rareware0192 said:
Would generators affected by Thrilling Tremors (and Corrupt if you know) be highlighted in white kind of like Surveillance?
Yes,
Locked generators are displayed in white highlighted.
That means you only have to pay attention to the red highlighted generator
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Iron Maiden exactly like Doctor's madness. You see a silhouette and a scream.
My Huntress Build for ver 3.4.2.
-Hex:Ruin
-Barbecue & Chili
-Thrilling Tremors
-Iron Maiden
The combination of Thrilling Tremors and BBQ makes it easier to decide what to do after hanging the survivor on a hook.
You can quickly determine which generator to look at and where to go best.
Huntress will generally be better off if you help your search.
Whisper can quickly determine whether or not to search, and can be used from the beginning to the end game, so it is compatible.
Nurse's Calling can also add synergistic effects by using add-ons, and it will be able to show off characters who are careless in Lullaby.
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The development team doesn't really understand the game flow.
Ruin came in handy because of the delay in the early game when four survivors could repair the generator.
In other words, it was chosen as a means to survive the early game with many survivors.
No one wants Ruin as a pressure factor in end games.
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At lower ranks, there are disparate and unfair matches. The solution is to make the rank invisible. I think we did a pretty good job so far.
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This patch is like Deathgarden.
So, Crazy.
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STOP STUPID CHANGE
LEGION IS NOT OP KILLER.
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How about adding a similar park to a killer?
If a normal attack is hit three times, the next attack will be Exposed.
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ya, We need Homing Hatchet.
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omg, Ash new perk is CRAZY.
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It can be solved easily.
Hang the survivor once on the hook, so that the survivor should die.No camp, No tunnel. Its great idea. dont you? lol
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Fatal bug
need fix it. -
Development team has forgotten.
She does not need nerf, She needs buff.Huntress:
nerfed the machine gun combo, but reduced the base speed wind-up timehttps://www.reddit.com/r/deadbydaylight/comments/8t0alv/qa_sessions_2_21_june_2018_summary/
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Guys, Remember QA Session.
they said "nerf machine gun combo, but reduced the base speed wind-up time"https://www.reddit.com/r/deadbydaylight/comments/8t0alv/qa_sessions_2_21_june_2018_summary/
Huntress:
nerfed the machine gun combo,
but reduced the base speed wind-up timeSo, Huntress need buff base speed hatchet wind-up time.