alex9er
alex9er
About
- Username
- alex9er
- Joined
- Visits
- 1,184
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Comments
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I can't be the only one who enjoys playing against doctor.
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I don't know if losing 2 tokens is a good idea but that depends in how many seconds will be needed to grant a token.Also.in my opinion botany knowledge is better because not only does it not have an rng factor but also helps a lot in the early game.
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Mostly depends on the killer.If i hit someone as slinger i will 90% keep chasing.However if i hit someone as Demo/Hag i will most likely go for another person
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Favorite to go against:
1.Oni
2.Pig
3 Doctor
Favorite to play as:
1.Hag
2.DeathSlinger
3.Demo
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1:Traper
2:Deathslinger
3:pyramid head
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Yeah,i wish she had a better chase.Also,the fact that she's so tall makes it so hard to mind game sometimes
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Plague is pretty much unplayable at the moment.I tried her once again 2 days ago and it literally took me 25-30 seconds to infect the first person due to vomit not infecting survivors even though when they got hit they grunt
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Oni and demo
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1:Hag
2:Nurse
3:Huntress
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Ace and Jane
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The last 2 weeks my survivor queues are 10-15 minutes and as killer my queues are 10-20 seconds
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Honestly,i really like your idea but if they this ever gets implemented i hope they don't get excessive
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DS-Iron will-dead hard-borrowed time
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The question is can somehow this killer be buffed?
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i played vs freddy and whenever i was in dream my fps were dropping so low
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As survivor i have a lot of fun running Quick and quiet,head on,pebble,iron will it's
Also i really love running Empathy,we will make it,iron will,bottany knowledge the healing speed is actually insane
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It's actually really good but i think the prrrr is unnecessary
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The only time i see insidious is when people either derank or stay afk for points.It for sure needs a rework
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1592827#Comment_1592827
There are more important things the devs are supposed to do as opposed to just changing gens time.
-Buffing certain killer
-More Map balance (size,amount,strength and distance between each looop)
-Adding something for the early game (Is confirmed to be added soon)
-Balancing SWF and solo queue
And if you look at the last kill statistics you will see that killers are performing really well.Even before all those map changes.
Killers are,except a few,in a really good spot now.
Where and when did they confirm that they would do something about the early game?
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Honestly,you should only prestige during double pb events or during anniversary
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Whenever i stun Huntress and Plague i just burst out laughing for some reason
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Here's mine
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1582780#Comment_1582780
She has to guess where the survivor is given the information she has (scratch marks, where they were heading prior to phase, what direction it would make sense for them to go towards). The survivor has to guess where the killer is going to go given the information they have (how long has she been standing still, what has she done before, how long would it take for her to get to you).
Even though i get what you're saying,it would be insanely hard to track a survivor without any moaning sound.If you see a survivor running and you phase IF the survivor has more than 10 iq he will look behind him to see if you're chasing normally or phasing.At this point the survivor will simply keep walking so scratch won't appear and spirit will have to choose 4 different routes.She will either have to track only scratch marks which in that case it won't work or she'll have to guess where the survivor went which is almost impossible.
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@CalmWind said:
I don't have problem running spirits, I think it takes lots of map knowledge and game experience and it involves a mind game battle as well.
the counter is keeping distance at all times and using windows and pallets correctly at the correct times on the correct sides.
how would I know where the spirit is ?? she is invisible!!!!
here comes the mind game battle .
alot of people who complain that spirirt is OP are those survivors who stand in the middle of the pallet waiting for spirit to come out of invisibilty so they decide which side they throw the pallet -_- .
trust me .. keep running . don't stop unless you she closed the distance with you and at this point since you have good map knowledge and positioning sense. you must have something to work with.
a pallet or a window
also those who say they have thousands of hours and tell us spirit has no counter, could y'all pls upload videos so we see how you guys are running while being chased by a spirit ?
Ahh finally,a person that says spirit actually has counterplay.
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@Exerlin said:
Think of it this way: You know how in fighting games, some of the best players get into the competition's head by conditioning them to expect certain outcomes for certain actions? Spirit is dbd's embodiment of that idea. The only issue is that Stridor or the lack of Iron Will make it less about conditioning and predicting your opponent and more about the Spirit's ability to listen closely. If she couldn't hear you during phase, she would be a near perfectly designed killer imo, but she is incredibly one sided in her current state.
I mean if during phase she couldn't hear you how exactly would you catch a survivor during a chase?He will either simply run back to his previous scratch marks or he will start walking instead of sprinting
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I really enjoying Zubat he has an energy that for some reason is really appealing.I also really like otzarva and i really like how he treats his community.Lastly,i've started watching this girl,Umbra,and i was amazed by how good she is
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Honestly,i just want them to remove most offerings.There are so many useless offerings that at this point i don't even know why the exist
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Honestly, i hate playing against swf because 90% of the time they run unbrekable,DS,object,borrowed, they genrush and then just BM with flashlight
