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_Onyx_

_Onyx_

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_Onyx_
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  • @Devil_hit11 you're aware that if you let her get a free hook instead of a hit +2 stacks of Condemned and your Tape breaking, you'll be hooked and then your Tape breaks anyway, meaning when you get unhooked you will gain 1.25+ stacks anyway when she Projects, which most likely will be instantly and be aimed back to the hook. This is where the whole idea of Condemn Immunity in post chase and post unhook is coming from. I have listed all the counterplay to her, but there are maps and rng tile spawns that really allow Onryõ to lazily eliminate a survivor with minimal effort and low risk of losing more than 2 gens, if that.

    I wanna know where your argument against my idea is coming from tbh, is it bias because of playing as her and really not wanting her to change again? or are you just not looking at my idea from the perspective i'm highlighting? or something else?

  • @Seraphor honestly I wouldn't be opposed to it having multiple affects, including yours on top of the ones me and the OP mentioned, Lord knows survivor perks are stacked with numerous affects to them lol

    The reason I used 15 seconds as the idea was because that was the original number value at tier 3 of the original HT. But you're actually probably right there, because Scourges are supposed to be strong perks, 45 or 60 seconds for it to rebuild is a more safer number to go with.

  • @Devil_hit11 Other killers can tunnel from the get go because they have to play the hook/camp/tunnel game which if played badly or at the wrong time will just lose them the match trying to get one kill. She can do that much quicker, ignoring the hook game and going straight for a quick kill.

    Because giving Onryõ a hook from Healthy is insane to even consider, aside from Tombstone Myers (coz that is an instant kill, not progress towards a kill).

    The locker play is only a valid counter when you're injured, holding a Tape and being chased. To do it while Healthy and with no stacks of Condemned is insanity.

  • @UndeddJester Lingering aura is a nice effect to add and would give current HT at least 'more' use. But I would even go one step further and make it a mix of yours and old HT.

    - While carrying a Survivor reveal auras of all survivors within an 8m/10m/12m distance of Scourge Hook. Effects linger for 6 seconds after dropping or hooking a survivor.

    - When a Survivor is sacrificed on a Scourge Hook, that Hook rebuilds after 15 seconds.

  • @Devil_hit11 Giving her a free hook instantly in a match is not a good counter lol

    And the complaint is based off of an abusable aspect, she can kill you before 1 or 2 gens are completed, in an extreme example. Without ever having to waste time picking up and hooking (which btw takes 2 mins at least to achieve, ignoring the rescues and tunnels etc etc) you can be killed without ever being hooked very early in a match. So yeah, this is a 1v1 argument, but it's valid because there are builds that can be used to make getting that Condemned down much easier. So instead of making a post saying that I would prefer those perks and add-ons be looked at (coz that's ridiculous) the logical and easier change is making Sadako's power have some sort of situational immunity to prevent the lazy kills.

    And for arguments sake, here are the counter plays that the community and myself have discovered so far against Onryõ:

    - Hide near a TV or repair a Gen near a TV at the start until the TVs turn on and grab it instantly (if done quick enough you can actually have the Tape in hand as the Projection finishes which prevents any Condemned stacks).

    - Don't get too greedy or impatient with Generators, if you suspect her to come near your gen while you hold a Tape, be cautious and hide or run early to make her chase not worth committing to.

    - Loop safely vs her, if you not getting hit means dropping a strong pallet early, do it.

    - Run to the safer tiles as priority if you aren't a strong looper.

    - When putting away a Tape, try to find a TV that's OFF to put it in. And then find an ON TV immediately to grab a Tape and prevent Condemned via Projection. (You cannot grab a Tape from an OFF TV so this is why this tip is important!)

    And one final tip is if you are on your final hook state, stop caring about grabbing Tapes. You're dead regardless, so you may as well just glue yourself to a Generator and then if she commits to you, play safe in loops and loop like hell to stay alive as long as you can to help your team win!

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