Zaydin
Zaydin
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Going to repeat myself: Suiciding on your very first hook needs to be punishable somehow. Was in a match just now against a Nurse and we had a Feng Min who suicided the first time they were thrown on a hook despite having three generators done.
They screwed us with their selfish behavior and it needs to be punished when you deliberately die on the hook like that. Dying when you are second to last left and the last man standing is still on their feet is a different matter if you are trying to give them a chance to get a hatch escape.
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@Pulsar said:
Permanently ban anyone who leaves the match for any reason.
Now we'll only have people who want to play, surely it won't be a dead game.
So you think bad behavior shouldn't be disincentivized somehow? Should either be an escalating matchmaking lockout compared to rage quitting and/or hidden matchmaking parameters that matches suiciders with other suiciders.
When you suicide on the first hook you are throwing the match for the other survivors left in the match.
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320038#Comment_3320038
Not really, depend how "lucky" you are and how bad survivor are. If you can stalk them or if they let you stalk them ( and trust me i have seen many just standing there doing nothing or t-bag you while you fill your evil bar ) it can be done pretty fast, then you stop at 99% and wait until you're ready to fire up T3 and slay everyone
That said yes, right now this game is the cheater land, almost every game has one suspicious player
Yeah, no. He hit EW2 and then within seconds of EW2 he hit EW3. Everyone else in my SWF definitely agreed that while we couldn't prove he was cheating that there was something extremely suspicious about it given how long it took him to even get to EW2 and then to just immediately spring from EW2 to 3.
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@Nazzzak said:
The hackers seem to come in waves. People start seeing them more and more, then it's like a ban wave happens and no one really sees many for a few months until it starts again. I don't think they'll ever keep on top of them because hackers will just find their way around.
All I know is that it took him forever to hit Evil Within 2 and then he hit EW3 within seconds of that which isn't possible so far as I know.
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Welp, over a month later and this bug is still active. Why hasn't BHVR fixed it?
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291294
I have encountered this bug and seem to have determined the cause of it. I haven't tested the bug on survivor loadouts yet however.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291294#Comment_3291294
Yes.
It appears that as long as the addons are in the same order, everything is cool.
If they aren't, I guess it freaks out.
I should do a test later where I swap to a loadout with completely different addons.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291245#Comment_3291245
It would appear to be that way.
It's an odd bug to say the least.
I was able to replicate it on several different killers; first test was swapping between two different loadouts with the same add ons in the same order and then to the third with the order reversed.
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@Pulsar said:
I can confirm this is also happening on Xbox Series X.
You should try doing the same test I did above to confirm the cause, which seems to be switching to loadouts that use at least one of the same addons but in a different slot compared to the other loadout.
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Yep, I confirmed the circumstances that caused the bug using the Dredge. I had two loadouts both using the same addons in the same order; Broken Doll and the Field Recorder from left to right. I was able to switch between those Loadouts with no problem. As soon as I switched to the third loadout that had the order reversed with Field Recorder then Broken Doll, I got Disconnected from Host and was booted back to the lobby.
The same thing happened when I tested it with the Knight; two loadouts using the same addons in the same order; Dried Horsemeat and Map of the Realm while the third loadout was Map of the Realm and then Dried Horsemeat. No problem when I switched between the first two. As soon as I flipped to the third, however, I got booted back to the lobby.
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Okay I think I may have narrowed down the cause of the bug: It's the order your addons are in. I had the same addons in two preset Loadouts but in different slots. Switching between one to the other caused the 'Disconnected From Host' Error. Switching it so that Loadouts that had at least one addon in common with said addon being in the same place between all three loadouts did not cause the error.
This is all on PC.
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@Lekitzul said:
I'm having a lot of problems with loadouts too, but it's more like they reset every single time I play a character, or swap characters, or reset my game. :/
In my case it's not loadouts getting reset, it's that trying to switch between Presets after getting matched against Survivors boots me back to the Lobby with the 'Disconnected from Host' message.
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Glad to know I'm not the only one having htis problem. The banner for event charms have the same problem, too, and I was worried it was a 'Me' problem but seeing other people wit hthe problem relaxes me a little.
Ultra Rare or lower rarity items don't have the problem.